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DaKon Ville Supporter
Joined: 19 Feb 2002
Posts: 2342
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Posted: Tue Mar 26, 2002 12:54 am Post subject: |
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Hay anyone heard if tfc2 will be released or not?
Last I hear there would be 16 classes per team.
I anyone know more than my simple 1 celled brain??
dk wild |
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PyROZen Registered User
Joined: 27 Nov 2001 Location: Missouri Posts: 230
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Posted: Tue Mar 26, 2002 2:10 am Post subject: |
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the only thing i really know about TFC2 is that the spy class is going the be removed, along with engy's and their SGs.
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"Conc Jumping, my old nemesis..." |
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hoaxie Registered User
Joined: 16 Dec 2001 Location: Florida Posts: 4471
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Posted: Tue Mar 26, 2002 2:25 am Post subject: |
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Here is what I know of TFC2...
There is no official release date yet.
There will be 12 classes, incl., but not limited to:
Marine
Commando
Spy
Sniper
Medic
Engie
It will be played as missions or campaigns. Each campaign will consist of three or four maps and last 45 to 60 minutes long.
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EagleEyes Registered User
Joined: 30 Nov 2001 Location: San Diego Posts: 435
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Posted: Tue Mar 26, 2002 2:40 am Post subject: |
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It is going to be realeased 12/25/2102 |
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DaKon Ville Supporter
Joined: 19 Feb 2002
Posts: 2342
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Posted: Tue Mar 26, 2002 2:46 am Post subject: |
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Joy in the year gear and valve I will be way to old to ply in 2213.
New question, any know what the nect version of neo will include??
DK WILD |
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CyC0Dad Registered User
Joined: 19 Jul 2001 Location: Phoenix, AZ Posts: 1382
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Posted: Tue Mar 26, 2002 2:47 am Post subject: |
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Ummm don't you mean 12/25/2202 ?? |
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Twisted29 Registered User
Joined: 12 Aug 2001 Location: Rochester, NY Posts: 1321
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Posted: Tue Mar 26, 2002 10:40 am Post subject: |
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pyrozen, actually there is a new spy class and it looks quite interesting. The knife has been replaced with a choke-string (whatever its called), and they have remote controlled robots that can do recon for them. |
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PyROZen Registered User
Joined: 27 Nov 2001 Location: Missouri Posts: 230
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Posted: Tue Mar 26, 2002 12:22 pm Post subject: |
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a spy with a choke wire, just like in hitman: codename 47. Can he still disguise himself? That would be a little far fetched considering that TFC2 is going for a more realistic setting. Where does the spy keep all his disguises anyway?
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Robert E. Lee Registered User
Joined: 18 Jul 2001
Posts: 2904
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Posted: Tue Mar 26, 2002 4:15 pm Post subject: |
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Here's my $.02
I think that TF2 will never be released, at least not under that name. Here is my reasons why..
Back in April of 99' when TFC was released by Valve it was a big hit. Back then it was the only multiplayer mod for HL except for Deathmatch. So soon after they announced TF2. I believe they announced it in June of 99'. Around this time the first betas of CS are released and TF2 was supposed to be released for the 99' Christmas season.
The 99' Christmas season passes with no TF2. CS starts to gain in popularity.
Enter 2000, Still no TF2 with CS & TFC running neck & neck for the most popular online game.
2001, CS overtakes TFC as the most popular online game. Valve hires the whole CS development team. Still no TF2.
TFC/TF2 has moved down the importance scale at Valve. The next release from Valve will probably have more CS aspects to it than TFC aspects. It's logical for it to happen this way whether we like it or not. So enjoy it while it lasts. Because the next "TF" won't be the same.
This is just my opinion.
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CyC0Dad Registered User
Joined: 19 Jul 2001 Location: Phoenix, AZ Posts: 1382
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Posted: Tue Mar 26, 2002 4:25 pm Post subject: |
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That might be more typing than all your other posts combined. You better rest now, ya hear ! |
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thewz Registered User
Joined: 18 Aug 2001 Location: Montreal, Canada Posts: 1744
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Posted: Tue Mar 26, 2002 4:37 pm Post subject: |
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From what I understand, the next spy class will have garotte wire. He will be able to silently kill people without losing his disguise, but to do that, he has to use the garotte wire while no one can see him.
The engineer will be able to build fixed gun emplacements, he can build more than one, but only as long as the generators *coughtribes2ripoffcough* have enough power to run them. If the generators are shut down, so are all the base defenses.
The machine gunner will need to deploy his machine gun to gain more accuracy, he will get even better accuracy/rof if he has a teammate stand next to him and feed him ammo.
The commander/officer (can't remember what he is called) will be in charge, as long as he is commanding a squad, they will play better. From what I understand, if a commander class is in the vicinity of a squad of teammates, they will have an added bonus to accuracy, speed, stamina and stuff like that. This is to encourage team-play.
To learn more:
http://www.planetfortress.com/tf2/ |
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PondScum007 Registered User
Joined: 20 Dec 2001 Location: `°•-middle of new jersey Posts: 1792
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Posted: Wed Mar 27, 2002 4:53 pm Post subject: |
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i like the sound of that HW thing...in Q3F a HW has to be standing still to fire his ammo-hose [AC perhaps? term is lost]...perfect for sniper or EMP...mmm...sniper WITH emps...imagine that...
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Bildo Registered User
Joined: 25 Mar 2002 Location: Youngstown, Ohio AKA Mob City Posts: 32
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Posted: Thu Mar 28, 2002 10:16 pm Post subject: |
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Does anyone know if the multi-player is the same as TFC?
_________________ {TSB} clan is looking for new members! If interested go to www.geocities.com/luciuspig/TSBintro.html |
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Chan Registered User
Joined: 01 Nov 2001 Location: In a pool of cess Posts: 2311
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Posted: Fri Mar 29, 2002 1:25 pm Post subject: |
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Bildo your sig is far too big...... for most people i have my res at max and it almost takes the ful screen |
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Blue Ruler Server Admin
Joined: 28 Aug 2001 Location: Abbotsford,BC,Canada Guild: US-V & Ville $upporter Posts: 3979
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Posted: Fri Mar 29, 2002 2:59 pm Post subject: |
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Chan I said the same think re the size of sig.
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