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Idea's on Ville III

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    The Ville.org Half-Life Gaming Community Forum Index -> General Ramblings
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-VR-BhaalSpawn-VS-
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Joined: 07 Mar 2002
Location: Home
Posts: 2

PostPosted: Fri Mar 08, 2002 12:57 pm    Post subject: Reply with quote

Personaly i think you guys should upload The new Neo Mod to Ville III

The new MGs......The Pyro Jumppacks.....the special Admin Models......

Giva Tell whatcha think
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MunkeyEye
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Joined: 15 Aug 2001
Location: Jagd, TV1
Posts: 1698

PostPosted: Fri Mar 08, 2002 1:03 pm    Post subject: Reply with quote

There was a glitch in the number of MGs an engineer could build. Some players were abusing this and so we took it off until a patch or new release was done by the NEO guys.

Well, a new release is finally OUT!!! so stay tuned...
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-VR-BhaalSpawn-VS-
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PostPosted: Fri Mar 08, 2002 1:06 pm    Post subject: Reply with quote

Oh wow really?

Darn....Oh well guess ill have to wait....
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MunkeyEye
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Joined: 15 Aug 2001
Location: Jagd, TV1
Posts: 1698

PostPosted: Fri Mar 08, 2002 1:45 pm    Post subject: Reply with quote

You won't have to wait long. I'm in the process of installing the new NEOTF v1.4.1 onto TV4. It should be up and running this afternoon. I'm not sure when TV3 will follow suit, but I'm guessing it will be soon too.
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CyC0Dad
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Joined: 19 Jul 2001
Location: Phoenix, AZ
Posts: 1382

PostPosted: Fri Mar 08, 2002 2:28 pm    Post subject: Reply with quote

Personally I'm wondering what new bug will be found. I do think a lot of the newest additions are a little overboard but then that is just my opinion of course. Getting a bit spammy for my taste.

Since the sniper anti-rocket command is different between the versions I think I will stick with TV3 for now rather than change my config files for TV4 just yet. Not to mention I've run out of keys for the demo specials !!
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Blown
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Joined: 15 Dec 2001
Location: Medford Oregon
Posts: 4172

PostPosted: Fri Mar 08, 2002 2:52 pm    Post subject: Reply with quote

SWEET. AGPOD detonate here I come.
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BitterBeerFace
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Joined: 17 Jan 2002
Location: Mankato, MinneSNOWta
Posts: 1416

PostPosted: Fri Mar 08, 2002 3:00 pm    Post subject: Reply with quote

I'm gonna be negative prick here, but I don't like all the extra stuff in the new NEO. Apaches? the AGPod? Rocket shoes? *gag*

Is it possible to enable some things, and disable others within the NEO mod?
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Ktulu
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Joined: 26 Sep 2001
Location: Florida
Posts: 1663

PostPosted: Fri Mar 08, 2002 3:11 pm    Post subject: Reply with quote

I agree with Bitter, we should disable some of the spammy things in the new update.

Raise your hand if you are a Neo Whore! I am
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Blown
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Joined: 15 Dec 2001
Location: Medford Oregon
Posts: 4172

PostPosted: Fri Mar 08, 2002 3:15 pm    Post subject: Reply with quote

I agree on the Apache, but whats wrong with the agpod and pyro jetpack. Pyros have a hard time and this gives them something to compete with. Oh well.
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Snaggletooth
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PostPosted: Fri Mar 08, 2002 3:22 pm    Post subject: Reply with quote

Now there are two different flying spam-mobiles. The apache and a commanche too. Soldiers are powerful enough as it is. where are the goodies for the scouts?
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MunkeyEye
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Joined: 15 Aug 2001
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PostPosted: Fri Mar 08, 2002 3:32 pm    Post subject: Reply with quote

Wow, I go out for lunch and come back to all this!

I'll be using most of the defaults settings. Pyros will still be able to jump, using up 30 health each time. (so they won't be doing matrix jumps all the time)

There will be no Apaches/Ospreys/Flying Squirrels for soldiers. I've reverted to 1 remote rocket per life for them.

No flashbangs for snipers.

Medics have the same abilities to upgrade dispensors, MGs, and create that Pod thingy.

Demos have that mine-laying feature.

No spy-cloaking sharing abilities
No HW-armor sharing abilities
Spies will still drown

and I think that's about it... I'm trying to make this a very gradual change to the new version, so there are only a few additions for now.



_________________

"Never argue with a fool. He will only bring you down to his level and beat you up with experience."

[ This Message was edited by: mymyMunkeyEye on 2002-03-08 15:35 ]
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BitterBeerFace
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Joined: 17 Jan 2002
Location: Mankato, MinneSNOWta
Posts: 1416

PostPosted: Fri Mar 08, 2002 4:01 pm    Post subject: Reply with quote

LOL, fly squirrels? I'd actually like to see that... maybe modify the image of the rocket to be a flying squirrel? Fun Fun
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