FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
Murderball
Goto page Previous  1, 2, 3  Next
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    The Ville.org Half-Life Gaming Community Forum Index -> General Ramblings
View previous topic :: View next topic  
Author Message
FragFailure
Registered User


Joined: 12 Aug 2001
Location: Las Vegas, NV
Posts: 4219

PostPosted: Sat Sep 22, 2001 5:10 pm    Post subject: Reply with quote

I'll say I love this map. There is teamwork involved in this map. Myself JD, and Robert basically worked together and won easily. I've seen that having at least one hw and one engy to get you back armor really works too. Snipers will have a more difficult time because they are prone to an errant (cough) planned grenade in their direction. A team of 3-4 on the same page is great imo. I guess if you are worried about potw then stick to avanti and warpath. I'm finding Wrath, Murderball, and Acropolis2 to be tons of fun for me. I've also scored well on all three as well.

Murderball 210-17
Acropolis 79-18
Wrath 26-16 (ok not great, but a first time player there)

You can score if you are smart and pick your shots well. I want these maps in rotation. Even being an avanti nut, that does wear a bit.

PS - We had 15 strong on Murderball today.
_________________
Need a ville hitman? Dial 1-800-FRAGS4U!

-{TVB}FragFailure
-Founder of {TVB}
-Admin on TheVille.org
-and just a plain overrated bum

Have fun 'yall and see 'yall on The Ville!

[ This Message was edited by: FragFailure on 2001-09-22 18:11 ]
Back to top
View user's profile Send private message Visit poster's website AIM Address MSN Messenger
Warhammer
Server Admin
Server Admin


Joined: 12 Aug 2001
Location: Atlantuh, Jawjuh
Posts: 1226

PostPosted: Sat Sep 22, 2001 9:05 pm    Post subject: Reply with quote

I'm not sure I see how snipers are threatened in Murderball. If they stay in their base's sniper deck, they can't be sniped from the enemy bases. Of course, anyone on the field is fair game for a sniper for the most part. It's pretty difficult to sneak up on the sniper decks too, unless you have a n00b sniper up there. I'd say disallow snipers on murderball and make it fun for everyone!
Back to top
View user's profile Send private message Send e-mail AIM Address
ROOFCUTTER
Server Admin
Server Admin


Joined: 12 Aug 2001
Location: =USV=
Posts: 9271

PostPosted: Sat Sep 22, 2001 9:08 pm    Post subject: Reply with quote

Let's try it without snipers than It's a fun map.
On acroplois we need some health bags usable by both teams on both sides of the map.

_________________
Only in America......do they have drive-up ATM machines with Braille lettering.
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Axa
Registered User


Joined: 12 Aug 2001
Location: Charlotte NC
Posts: 140

PostPosted: Sat Sep 22, 2001 9:33 pm    Post subject: Reply with quote

I cannot support this viewpoint more strongly - take away snipers from Murderball, and it becomes a great map. Sniping serves no purpose on Murderball except to hinder the progress of teams heading off to tackle the team in posession.

Pleeeeez - take out the Snipers from Murderball - I don't like 'em at the best of times, and though I agree it takes skill to make a good headshot, TFC is a TEAM game, and I am of the opinion that sniping in public matches is selfish.

_________________
Axa


http://www.melenie.com
The Axacam® - Now more popular than pr0n
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Mr. Gib's_[LB]
Registered User


Joined: 11 Sep 2001

Posts: 5

PostPosted: Sun Sep 23, 2001 1:57 am    Post subject: Reply with quote

This Murderball map sounds like fun.... I think I'll give it a try. Hehe
Back to top
View user's profile Send private message
Sully
Server Admin
Server Admin


Joined: 04 Sep 2001
Location: St. Louis MO <eVa>'s Mascot
Posts: 1772

PostPosted: Sun Sep 23, 2001 4:45 am    Post subject: Reply with quote

I really think murderball is a great map. I actually had a pretty good stat run earlier in the week, (up to 10th there for a moment!) and murderball messed that up, but I didn't even care because it was so much damn fun.
As for the snipers, I do agree that they are a problem, but they are part of the game. We could try it for a bit with no snipes, but in the long run, the good players find ways around snipers in any map. Thats really part of the fun, isn't it?

_________________



Sig courtesy of K.R.G.
Back to top
View user's profile Send private message Send e-mail
SuperZero
Registered User


Joined: 12 Aug 2001
Location: Central IL
Posts: 83

PostPosted: Sun Sep 23, 2001 9:50 am    Post subject: Reply with quote

LOL, Gibs...yeah, if you start sniping I have no doubt that we'll never hear an end to this "snipers ain't fair" post. The way I see this, some people just need to learn how to deal w/ snipers...even the really good ones can be beaten, you just need to figure it out. Actually, this thread really reminds me of all the times I've gone to a public server and seen umpteen complaints about how it's "impossible" to kill hws, or how infecting is cheap, or how engies are wusses...etc, etc, etc. Every class is "cheap" on certain maps, and when used by good players! A frustrated player will whine about how crappy the situation is...a good player finds a weakness and exploits it. I've no doubt that you can find one here too, just keep looking and don't get frustrated so easily.

_________________
Relax...it's a shame to die all tensed up
Back to top
View user's profile Send private message Send e-mail
Bakuryu
Registered User


Joined: 13 Aug 2001
Location: Pittsburgh, PA
Posts: 517

PostPosted: Sun Sep 23, 2001 10:08 am    Post subject: Reply with quote

You fail to recognize what happens if four good snipers are on the map. If someone steps outside, they die. Only the most moronic snipers let you sneak up on them. Think about what would happen if gibs, munkey, snake, and gloomie were all sniping on the map. It's mortifying.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
ROOFCUTTER
Server Admin
Server Admin


Joined: 12 Aug 2001
Location: =USV=
Posts: 9271

PostPosted: Sun Sep 23, 2001 10:52 am    Post subject: Reply with quote

yeah not to mention yourself I can think of one thing that would be great. Spectator mode watching you top snipes make splat marks of each other. LOL

_________________
Only in America......do they have drive-up ATM machines with Braille lettering.
Back to top
View user's profile Send private message Send e-mail MSN Messenger
SpeCies
Registered User


Joined: 05 Sep 2001
Location: North Carolina Guild: <TVB>
Posts: 1948

PostPosted: Sun Sep 23, 2001 12:38 pm    Post subject: Reply with quote

I find it very annoying playing Murder Ball with snipers period..
This map has an object to hold the ball as long as you can. Snipers
take the fun away if you ask me.. I think snipers should be set to ZERO
on this map... It would be fun to play this map using just Scouts fighting
with only crow bars 8-]

_________________
http://www.nosmacktards.com
Back to top
View user's profile Send private message
FragFailure
Registered User


Joined: 12 Aug 2001
Location: Las Vegas, NV
Posts: 4219

PostPosted: Sun Sep 23, 2001 12:53 pm    Post subject: Reply with quote

I'm not afraid of them. I'll take my chances.

_________________
Yes, I'm still around


- PWG member 2001
- TVB founder and leader 2001-2004
- The Ville's Vegas Bashes I-V
- T.V.L. (Ville TFC League)
- The Originator of the Off-Topic Posts
Back to top
View user's profile Send private message Visit poster's website AIM Address MSN Messenger
cstone
Registered User


Joined: 19 Jul 2001
Location: N. Carolina
Posts: 388

PostPosted: Sun Sep 23, 2001 1:07 pm    Post subject: Reply with quote

My biggest complaint about snipers is when they are on My team. IMO, the only really usefull classes on Murderball are Scout, HW, Engy, Soldier, Medic. That combo could easily swipe the flag quickly and defend it at the base
Back to top
View user's profile Send private message Send e-mail Visit poster's website
SuperZero
Registered User


Joined: 12 Aug 2001
Location: Central IL
Posts: 83

PostPosted: Sun Sep 23, 2001 4:18 pm    Post subject: Reply with quote

I agree, Frag...I've played plenty of Murderball, and the biggest challenge is NOT when you have 4 excellent snipers out there...cause then they have to watch out for each other. It's when you have Snakeyes vs. (1)Player, (2)Player, and (3)Player or something nuts like that. And besides, I acknowledged that you'd die a lot...but then again, it'll work sometimes too...don't see how death matters when you respawn 2 seconds later.

_________________
Relax...it's a shame to die all tensed up
Back to top
View user's profile Send private message Send e-mail
John Doe
Server Admin
Server Admin


Joined: 12 Aug 2001
Location: Edmonton, AB
Posts: 4979

PostPosted: Sun Sep 23, 2001 5:36 pm    Post subject: Reply with quote

Well, I like murderball as a map, and I hate snipers except when I am one.

I played last night as a sniper for the first time on TVII and I found that I could pick off anyone that was firing at me and I often did (Sorry LlamaBeans).

What I did the most as a sniper was wait for the ball to be dropped and return to the centre. Then I would "defend" the ball from the other teams until a member of my team could get out there to pick it up.

I was fairly successful at this, and my sniping just added to the spamfest that goes on when the ball is at the center of the playing field.

I think the limit of one sniper is perfect. If anything I have seen that a team with 2 HW's (skilled ones that is) can hold their base quite well as there seems to be few coordinated attacks on them. The other teams spend as much time killing each other as they do trying to get the ball.

So, my only advice to everyone is to attack only the base that has the ball in it, quit attacking bases without the ball. Your team will never get the ball if you leave it with another team in their base and of course your teams scores will not rise as fast as the team that is holding the ball.

JD
Back to top
View user's profile Send private message Visit poster's website
Axa
Registered User


Joined: 12 Aug 2001
Location: Charlotte NC
Posts: 140

PostPosted: Sun Sep 23, 2001 9:58 pm    Post subject: Reply with quote

No too moan too much, but is anyone actually taking note of the fact that common perception is that sniping ruins Murderball ????? Seems a lot of posts, but no comment / action from the mayoral fellas

_________________
Axa


http://www.melenie.com
The Axacam® - Now more popular than pr0n
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    The Ville.org Half-Life Gaming Community Forum Index -> General Ramblings All times are GMT - 6 Hours
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group