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DoD Source Update
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SilverOne
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PostPosted: Wed Oct 19, 2005 4:07 pm    Post subject: DoD Source Update Reply with quote

Just got a message on the Valve mailing list:

--------------------------

We will have an update within the next few hours that will require a
restart of any Day of Defeat: Source servers. Details of the release
will be made when it is released.

- Alfred


--------------------------

What this means to us.. Once the release is made public we will be updating the servers. So be aware that the servers will go down at some time tonight.
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Kahlan Amnell
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PostPosted: Wed Oct 19, 2005 4:11 pm    Post subject: Reply with quote

Thanks for the update and hard work!
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Stevo
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PostPosted: Wed Oct 19, 2005 5:04 pm    Post subject: Reply with quote

Thanks for the advance warning.
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merf
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PostPosted: Wed Oct 19, 2005 5:32 pm    Post subject: Re: DoD Source Update Reply with quote

SilverOne wrote:
Just got a message on the Valve mailing list:

--------------------------

We will have an update within the next few hours that will require a
restart of any Day of Defeat: Source servers. Details of the release
will be made when it is released.

- Alfred


--------------------------

What this means to us.. Once the release is made public we will be updating the servers. So be aware that the servers will go down at some time tonight.



Standing ovation for Silverone!!!!
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D.B.Cooper
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PostPosted: Wed Oct 19, 2005 5:35 pm    Post subject: Reply with quote

How do we find the steam id on source? When in game
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Greebo
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PostPosted: Wed Oct 19, 2005 5:46 pm    Post subject: Reply with quote

Oh I do hope this contains the fgd
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SilverOne
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PostPosted: Wed Oct 19, 2005 7:47 pm    Post subject: Reply with quote

The servers are updated. Here are the changes.


Day of Defeat: Source and Source Engine Updates Available
October 19, 2005, 4:12 pm · Alfred Reynolds
Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:


Source Engine

* cl_predict is now treated as a cheat
* Disallow the '%' character in names and the '#' character when at the start of a name
* Removed debug cvar snd_mixvol



Day of Defeat Source

* Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
* Fixed an issue with players not respawning on round restart
* Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
* Increased Thompson and MP40 melee attack rate to match knife/spade
* Fixed situation where melee attacks weren't hitting target when they should have
* Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
* Semi automatic is now more accurate than fully automatic
* Darkened background of scoreboard to make it easier to read
* K98 iron sights no longer re-zooms after a shot
* Fixed rag doll pose when player went prone with Panzerschreck
* Reduced maximum number of players on a server to 32
* Fixed issue with bullet penetration wasn't happening correctly with displacements
* Optimization related to grenade explosions
* Network optimizations for player, player resource
* Restrict which shaders are allowed to be applied to player models.
* Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
* Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
* Crosshair scale setting is now saved across sessions
* Added log event for tick points
* Added log event for changeclass
* Added log event for flag caps
* Added log event for game over condition
* Added damage, hitbox, weapon info to player_hurt event
* Fixed log events for clan restart events
* Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
* Made input to voice menus all client side
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Ricen
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PostPosted: Wed Oct 19, 2005 10:21 pm    Post subject: Reply with quote

cool
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(+)ASSASSIN(+)
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PostPosted: Thu Oct 20, 2005 6:36 am    Post subject: Reply with quote

Does that mean that SMG's will be less accurate then before???
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PolluX
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PostPosted: Thu Oct 20, 2005 9:13 am    Post subject: Reply with quote

That implies that it's possible for them to be less accurate.

hehe
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crackhead_fred
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PostPosted: Thu Oct 20, 2005 12:38 pm    Post subject: Reply with quote

It would be a lot cooler if more maps were added
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Greebo
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PostPosted: Thu Oct 20, 2005 1:47 pm    Post subject: Reply with quote

I suspect more official maps will be released with the official fgd (apparently set for the end of the month).
If not then plenty of customs will follow soon after.
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Simpleman
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PostPosted: Thu Oct 20, 2005 1:53 pm    Post subject: Reply with quote

Yeah we went searching for some new maps, but they all are just CS maps with DoD models...lol All the flags are up ladders and you cant climb the ladder so it would make for some very drawn out and long games. Kalt well you might as well walk into the darkest cave you can find and start shooting.

I think the official maps will much better then the few customs that are out right now. Like I said 99% of them are just cs remakes.
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WiseOldJames{ATL}
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PostPosted: Thu Oct 20, 2005 2:10 pm    Post subject: Reply with quote

i would just like everyone to know...this effects me in no way what so ever....^_^
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time
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PostPosted: Fri Oct 21, 2005 11:13 pm    Post subject: Reply with quote

my updates been going for the 24 hours now an stuck at 99%, wonder if it'll ever complete. any suggestions? or should i just delete an re download ?
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