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SilverOne Server Admin
Joined: 12 Aug 2001 Location: Harwood Heights, IL Posts: 1316
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Posted: Wed Oct 19, 2005 4:07 pm Post subject: DoD Source Update |
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Just got a message on the Valve mailing list:
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We will have an update within the next few hours that will require a
restart of any Day of Defeat: Source servers. Details of the release
will be made when it is released.
- Alfred
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What this means to us.. Once the release is made public we will be updating the servers. So be aware that the servers will go down at some time tonight. _________________
"STOP FLAPPIN' THE YAP AND WATCH THE LANGUAGE" ~Blue Ruler
"Silver is Cheezylicious" ~MErf |
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Kahlan Amnell Queen of Spam
Joined: 20 Jan 2004 Location: work...ahhhhh Posts: 3424
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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merf Server Admin
Joined: 10 Sep 2001 Location: Chicago Posts: 432
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Posted: Wed Oct 19, 2005 5:32 pm Post subject: Re: DoD Source Update |
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SilverOne wrote: | Just got a message on the Valve mailing list:
--------------------------
We will have an update within the next few hours that will require a
restart of any Day of Defeat: Source servers. Details of the release
will be made when it is released.
- Alfred
--------------------------
What this means to us.. Once the release is made public we will be updating the servers. So be aware that the servers will go down at some time tonight. |
Standing ovation for Silverone!!!! _________________
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D.B.Cooper Ville Supporter
Joined: 25 Jan 2005 Location: Dover,Ohio guild: TVR Posts: 255
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Posted: Wed Oct 19, 2005 5:35 pm Post subject: |
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How do we find the steam id on source? When in game _________________
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Greebo Server Admin
Joined: 19 Jul 2001 Location: Scotland Posts: 1673
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Posted: Wed Oct 19, 2005 5:46 pm Post subject: |
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Oh I do hope this contains the fgd _________________ Most evil admin around.
Offical Ville songwriter.
"Captain Smart Ass" |
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SilverOne Server Admin
Joined: 12 Aug 2001 Location: Harwood Heights, IL Posts: 1316
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Posted: Wed Oct 19, 2005 7:47 pm Post subject: |
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The servers are updated. Here are the changes.
Day of Defeat: Source and Source Engine Updates Available
October 19, 2005, 4:12 pm · Alfred Reynolds
Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
* cl_predict is now treated as a cheat
* Disallow the '%' character in names and the '#' character when at the start of a name
* Removed debug cvar snd_mixvol
Day of Defeat Source
* Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
* Fixed an issue with players not respawning on round restart
* Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
* Increased Thompson and MP40 melee attack rate to match knife/spade
* Fixed situation where melee attacks weren't hitting target when they should have
* Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
* Semi automatic is now more accurate than fully automatic
* Darkened background of scoreboard to make it easier to read
* K98 iron sights no longer re-zooms after a shot
* Fixed rag doll pose when player went prone with Panzerschreck
* Reduced maximum number of players on a server to 32
* Fixed issue with bullet penetration wasn't happening correctly with displacements
* Optimization related to grenade explosions
* Network optimizations for player, player resource
* Restrict which shaders are allowed to be applied to player models.
* Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
* Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
* Crosshair scale setting is now saved across sessions
* Added log event for tick points
* Added log event for changeclass
* Added log event for flag caps
* Added log event for game over condition
* Added damage, hitbox, weapon info to player_hurt event
* Fixed log events for clan restart events
* Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
* Made input to voice menus all client side _________________
"STOP FLAPPIN' THE YAP AND WATCH THE LANGUAGE" ~Blue Ruler
"Silver is Cheezylicious" ~MErf |
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Ricen Server Admin
Joined: 01 Sep 2005 Location: Tennessee Guild .TVR Posts: 1195
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Posted: Wed Oct 19, 2005 10:21 pm Post subject: |
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cool _________________
"It is foolish and wrong to mourn the men who died.
Rather we should thank God that such men lived."
- General George S. Patton, Jr |
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(+)ASSASSIN(+) Registered User
Joined: 08 Jan 2002 Location: Chicago,IL Posts: 1176
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Posted: Thu Oct 20, 2005 6:36 am Post subject: |
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Does that mean that SMG's will be less accurate then before??? _________________ Killing is my bidness ladies and BIDNESS IS GOOD!!!! |
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PolluX Ville Supporter
Joined: 21 Dec 2004 Location: Ashland, KY Posts: 203
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Posted: Thu Oct 20, 2005 9:13 am Post subject: |
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That implies that it's possible for them to be less accurate.
hehe _________________ "People demand freedom of speech to make up for freedom of thought, which they avoid."
--Kierkegaard
Don't cry because it's over. Smile because it happened. |
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crackhead_fred Registered User
Joined: 19 Dec 2004 Location: oh Posts: 380
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Posted: Thu Oct 20, 2005 12:38 pm Post subject: |
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It would be a lot cooler if more maps were added |
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Greebo Server Admin
Joined: 19 Jul 2001 Location: Scotland Posts: 1673
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Posted: Thu Oct 20, 2005 1:47 pm Post subject: |
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I suspect more official maps will be released with the official fgd (apparently set for the end of the month).
If not then plenty of customs will follow soon after. _________________ Most evil admin around.
Offical Ville songwriter.
"Captain Smart Ass" |
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Simpleman Server Admin
Joined: 30 Dec 2001 Location: Ceres,CA GUILD:<eVa> Posts: 3138
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Posted: Thu Oct 20, 2005 1:53 pm Post subject: |
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Yeah we went searching for some new maps, but they all are just CS maps with DoD models...lol All the flags are up ladders and you cant climb the ladder so it would make for some very drawn out and long games. Kalt well you might as well walk into the darkest cave you can find and start shooting.
I think the official maps will much better then the few customs that are out right now. Like I said 99% of them are just cs remakes. _________________ <eVa>Simpleman-V$=<RIP> |
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WiseOldJames{ATL} Ville Supporter
Joined: 04 Sep 2001 Location: Camp Liberty, Iraq Posts: 763
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Posted: Thu Oct 20, 2005 2:10 pm Post subject: |
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i would just like everyone to know...this effects me in no way what so ever....^_^ _________________
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time Registered User
Joined: 11 Oct 2005 Location: Alaska Posts: 2
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Posted: Fri Oct 21, 2005 11:13 pm Post subject: |
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my updates been going for the 24 hours now an stuck at 99%, wonder if it'll ever complete. any suggestions? or should i just delete an re download ? _________________ ping 600 ...hah |
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