FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
Avanti

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    The Ville.org Half-Life Gaming Community Forum Index -> General Ramblings
View previous topic :: View next topic  
Author Message
[njk]Nopeace4u-DBD
Registered User


Joined: 15 Aug 2001
Location: New Jersey
Posts: 671

PostPosted: Sun Jan 27, 2002 1:02 pm    Post subject: Reply with quote

Is there some were i can dl "The Ville's" version of Avanti.
Back to top
View user's profile Send private message Send e-mail AIM Address MSN Messenger
SpeCies
Registered User


Joined: 05 Sep 2001
Location: North Carolina Guild: <TVB>
Posts: 1948

PostPosted: Sun Jan 27, 2002 1:43 pm    Post subject: Reply with quote

I think its the same version that everybody
has except for the personal mdl files like
the Ville logo's and Palm trees? Check with
Robert on this.
Back to top
View user's profile Send private message
Snaggletooth
Guest





PostPosted: Sun Jan 27, 2002 1:46 pm    Post subject: Reply with quote

Don't forget the daytime sky.
Back to top
[njk]Nopeace4u-DBD
Registered User


Joined: 15 Aug 2001
Location: New Jersey
Posts: 671

PostPosted: Sun Jan 27, 2002 1:54 pm    Post subject: Reply with quote

thnx
Back to top
View user's profile Send private message Send e-mail AIM Address MSN Messenger
cstone
Registered User


Joined: 19 Jul 2001
Location: N. Carolina
Posts: 388

PostPosted: Sun Jan 27, 2002 2:06 pm    Post subject: Reply with quote

I don't think this is the program that Rob used but it should do the same thing.

http://countermap.counter-strike.net/Nemesis/batch.html

Download Batch Compiler from that link.
Choose Rip Ent (rip entities).
Make sure its set to Export.
Open Avanti.bsp.
Click Compile.
Go to your tfc/maps directory.
Open up Avanti.ent with WordPad.
Make your changes.
Go back to Batch Compiler.
Select Rip Ent again.
Choose Import.
You're on your own now - I havn't actually imported a ent list back into bsp file yet.

_________________
ctnstone.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
cstone
Registered User


Joined: 19 Jul 2001
Location: N. Carolina
Posts: 388

PostPosted: Sun Jan 27, 2002 2:13 pm    Post subject: Reply with quote

UPDATE:

once you have the avanti.ent file in your maps directory, backup the old avanti.bsp file.
Now go back to batch compiler.
Select Import.
Select avanti.bsp.
The program will insert the entity file into the bsp file.
Now dont tell anyone how you did it so they will think you are cool

_________________
ctnstone.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
[njk]Nopeace4u-DBD
Registered User


Joined: 15 Aug 2001
Location: New Jersey
Posts: 671

PostPosted: Sun Jan 27, 2002 9:50 pm    Post subject: Reply with quote

thanks for all the info but i think rob is just goign to send me the map.
Back to top
View user's profile Send private message Send e-mail AIM Address MSN Messenger
ROOFCUTTER
Server Admin
Server Admin


Joined: 12 Aug 2001
Location: =USV=
Posts: 9271

PostPosted: Sun Jan 27, 2002 10:00 pm    Post subject: Reply with quote

haha to funny!
Nice response cstone! Additionaly don't you need to give the entities map cordinates for location of the new entities?

When this is installed in a players map will they have any trouble getting into other servers that are running the unmodified map?

_________________
GET A LIFE.....HALF-LIFE



[ This Message was edited by: ROOFCUTTER on 2002-01-27 22:01 ]
Back to top
View user's profile Send private message Send e-mail MSN Messenger
cstone
Registered User


Joined: 19 Jul 2001
Location: N. Carolina
Posts: 388

PostPosted: Sun Jan 27, 2002 10:26 pm    Post subject: Reply with quote

Er I dunno - I would suggest backing up any files that you alter just to be safe. And yes you will need the coordinates for a location. To get the aproxamite coords type status in the console when you are running a LAN server. They will pop in XYZ form. The Z value is determined by the player head I think - so you will have to use trial and error until you get the new entity to ground level.

I am currently updated some maps on the PWG server. I am gonna steal Rob's idea and put up some Xen creatures in Avanti. Right now there's a big nasty spike thing (xen_tree) sitting next to the grenades. Hows THAT for discouraging spam?? Lol if you get to close, it'll start swinging at you.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
OmegaSiN
Registered User


Joined: 05 Nov 2001

Posts: 712

PostPosted: Sun Jan 27, 2002 10:39 pm    Post subject: Reply with quote

er.......i didn't understand most of wat u just said cstone.....computer talk

_________________
[swf]width=300 height=40 background=#F0F0F0]http://www.theville.org/phpBB/uploads/omegaflash_r1.swf[/swf]

-Omega SiN
Back to top
View user's profile Send private message MSN Messenger
cstone
Registered User


Joined: 19 Jul 2001
Location: N. Carolina
Posts: 388

PostPosted: Sun Jan 27, 2002 10:44 pm    Post subject: Reply with quote

Ignorance is bliss, eh?

If you've ever taken a geometry class, you should be able to relate to a XYZ graph or at least an XY graph. X is the horizontal demension, and Y is the vertial. Z is the depth. Your frame of reference is looking straight down.

Er- I just thought I'd spew out some math talk for ya too

_________________
ctnstone.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
OmegaSiN
Registered User


Joined: 05 Nov 2001

Posts: 712

PostPosted: Sun Jan 27, 2002 10:45 pm    Post subject: Reply with quote

i'm on hols, who cares about maths

well, i go back not 2morrow, but the next day

_________________
[swf]width=300 height=40 background=#F0F0F0]http://www.theville.org/phpBB/uploads/omegaflash_r1.swf[/swf]

-Omega SiN
Back to top
View user's profile Send private message MSN Messenger
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    The Ville.org Half-Life Gaming Community Forum Index -> General Ramblings All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group