View previous topic :: View next topic |
Author |
Message |
Blue Ruler Server Admin
Joined: 28 Aug 2001 Location: Abbotsford,BC,Canada Guild: US-V & Ville $upporter Posts: 3979
|
Posted: Sun Aug 31, 2003 9:18 pm Post subject: |
|
|
Bright Red Nipples wrote: | Smegma wrote: | i agree and disagree
avalanche is axis freindly
but anzio i think is allies freindly |
/me agrees |
I dont really know either way. If I were to agree then I would have to say yes and agree. Now on the other hand if I were to disagree then obviously it would be a no. So with that outta the way I still don't really know. If you have a group doing whats called teamwork then yes I agree. If no teamwork then I disagree. Ah what was to topic _________________
|
|
Back to top |
|
|
Violent Pacifist Registered User
Joined: 29 Dec 2001 Location: Ft. Worth, TX Posts: 1776
|
Posted: Mon Sep 01, 2003 12:39 am Post subject: |
|
|
Blue Ruler wrote: | Bright Red Nipples wrote: | Smegma wrote: | i agree and disagree
avalanche is axis freindly
but anzio i think is allies freindly |
/me agrees |
I dont really know either way. If I were to agree then I would have to say yes and agree. Now on the other hand if I were to disagree then obviously it would be a no. So with that outta the way I still don't really know. If you have a group doing whats called teamwork then yes I agree. If no teamwork then I disagree. Ah what was to topic |
You have to assume that they have the same amount of teamwork and skill. Imagine each team having a 5 players that all have mics, 50 pings, use teamwork, and are fairly skilled with their guns. With that at mind, who has the advantage? Most maps that aren't symetrical give advantages to one side. I won't say all, because some maps are able to even out the sides without being symetrical. I don't feel, however, that anzio and avalanche can fall into that category.
/me agrees. Anzio = allied, avalanche = axis. _________________
We are the music makers, and we are the dreamers of dreams. |
|
Back to top |
|
|
omgshovelyouinthebutt? Registered User
Joined: 06 Jul 2003 Location: Outer Spayse Posts: 644
|
Posted: Mon Sep 01, 2003 6:41 am Post subject: |
|
|
Anzio = allies? wah wah wahhhhh. Look at the spawning, Allies are a at a huge disadvantage when it comes to flags in the vicinity, you guys forgetting the fun run up the beach, or campers in the spawn house. The worst u get on axis is a guy in the window, and he can't fire down teh ramp because then it's spawn killing. I guess i have lost my mind because there's alot of u saying it's an allied map Avalanche is axis friendly because of all the points u can nade that first flag and basically seige the hell out of them with snipers and MG's, but now and a again you'll get an ally team that wins and that my friends is a gg. Well imma go play NS cause no ones on DOD, (how come none of u play DOD in the morning? :\) And yesterday we played Avalanche 3 times without ever playing Anzio or Donner lol, guess we know the crowd favorites _________________
|
|
Back to top |
|
|
Paddyjack Registered User
Joined: 15 Jan 2002 Location: Québec, Canada Guild: <eVa> Posts: 1722
|
Posted: Mon Sep 01, 2003 9:21 am Post subject: |
|
|
Violent Pacifist wrote: | Blue Ruler wrote: | Bright Red Nipples wrote: | Smegma wrote: | i agree and disagree
avalanche is axis freindly
but anzio i think is allies freindly |
/me agrees |
I dont really know either way. If I were to agree then I would have to say yes and agree. Now on the other hand if I were to disagree then obviously it would be a no. So with that outta the way I still don't really know. If you have a group doing whats called teamwork then yes I agree. If no teamwork then I disagree. Ah what was to topic |
You have to assume that they have the same amount of teamwork and skill. Imagine each team having a 5 players that all have mics, 50 pings, use teamwork, and are fairly skilled with their guns. With that at mind, who has the advantage? Most maps that aren't symetrical give advantages to one side. I won't say all, because some maps are able to even out the sides without being symetrical. I don't feel, however, that anzio and avalanche can fall into that category.
/me agrees. Anzio = allied, avalanche = axis. |
Last night was a good exemple of that. We were 3-4 guys communicating on the mike (Shocky, Stutter, and one other I think) on Anzio, and our team was destroying the allied team. And btw there was no way we could switch, as we were short a player all the time. I think it was 400-20 before allies started to score. Game ended 490-170 I think. The thing is, if you hear in your mike that X player is going to try to cap the bridge, then you go too and it takes 3 seconds to cap it. If you didn't know that this player was going there, he may stand alone on the bridge like a sitting duck for a long time and get finally killed. All it takes is 2-3 guys who do that and the map is a piece of cake _________________ PJ --- ancient IDIOT with a rusty CROWBAR....
but still SWINGING!
Rock2..... JUST SAY NO!!!!! |
|
Back to top |
|
|
shockwave Server Admin
Joined: 26 Feb 2003 Location: Drunk in the corner in some Texas bar. Posts: 1970
|
Posted: Mon Sep 01, 2003 10:09 am Post subject: |
|
|
Paddyjack wrote: | Last night was a good exemple of that. We were 3-4 guys communicating on the mike (Shocky, Stutter, and one other I think) on Anzio, and our team was destroying the allied team. And btw there was no way we could switch, as we were short a player all the time. I think it was 400-20 before allies started to score. Game ended 490-170 I think. The thing is, if you hear in your mike that X player is going to try to cap the bridge, then you go too and it takes 3 seconds to cap it. If you didn't know that this player was going there, he may stand alone on the bridge like a sitting duck for a long time and get finally killed. All it takes is 2-3 guys who do that and the map is a piece of cake |
Last night was a great example how a rushing team beat a camping team. We had only two classes on our axis team: grenadiers and unteroffiziers, i think. And with communication via the microphone the axis were able to easily plug the holes in our offense and kill our way to victory.
GJ paddyjack and Sgt. Stutter _________________
|
|
Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|