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Quite possibly the worst beating evar!
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Blue Ruler
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PostPosted: Sun Aug 31, 2003 9:18 pm    Post subject: Reply with quote

Bright Red Nipples wrote:
Smegma wrote:
i agree and disagree

avalanche is axis freindly

but anzio i think is allies freindly


/me agrees


I dont really know either way. If I were to agree then I would have to say yes and agree. Now on the other hand if I were to disagree then obviously it would be a no. So with that outta the way I still don't really know. If you have a group doing whats called teamwork then yes I agree. If no teamwork then I disagree. Ah what was to topic
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Violent Pacifist
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Location: Ft. Worth, TX
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PostPosted: Mon Sep 01, 2003 12:39 am    Post subject: Reply with quote

Blue Ruler wrote:
Bright Red Nipples wrote:
Smegma wrote:
i agree and disagree

avalanche is axis freindly

but anzio i think is allies freindly


/me agrees


I dont really know either way. If I were to agree then I would have to say yes and agree. Now on the other hand if I were to disagree then obviously it would be a no. So with that outta the way I still don't really know. If you have a group doing whats called teamwork then yes I agree. If no teamwork then I disagree. Ah what was to topic


You have to assume that they have the same amount of teamwork and skill. Imagine each team having a 5 players that all have mics, 50 pings, use teamwork, and are fairly skilled with their guns. With that at mind, who has the advantage? Most maps that aren't symetrical give advantages to one side. I won't say all, because some maps are able to even out the sides without being symetrical. I don't feel, however, that anzio and avalanche can fall into that category.

/me agrees. Anzio = allied, avalanche = axis.
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omgshovelyouinthebutt?
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PostPosted: Mon Sep 01, 2003 6:41 am    Post subject: Reply with quote

Anzio = allies? wah wah wahhhhh. Look at the spawning, Allies are a at a huge disadvantage when it comes to flags in the vicinity, you guys forgetting the fun run up the beach, or campers in the spawn house. The worst u get on axis is a guy in the window, and he can't fire down teh ramp because then it's spawn killing. I guess i have lost my mind because there's alot of u saying it's an allied map Avalanche is axis friendly because of all the points u can nade that first flag and basically seige the hell out of them with snipers and MG's, but now and a again you'll get an ally team that wins and that my friends is a gg. Well imma go play NS cause no ones on DOD, (how come none of u play DOD in the morning? :\) And yesterday we played Avalanche 3 times without ever playing Anzio or Donner lol, guess we know the crowd favorites
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Paddyjack
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PostPosted: Mon Sep 01, 2003 9:21 am    Post subject: Reply with quote

Violent Pacifist wrote:
Blue Ruler wrote:
Bright Red Nipples wrote:
Smegma wrote:
i agree and disagree

avalanche is axis freindly

but anzio i think is allies freindly


/me agrees


I dont really know either way. If I were to agree then I would have to say yes and agree. Now on the other hand if I were to disagree then obviously it would be a no. So with that outta the way I still don't really know. If you have a group doing whats called teamwork then yes I agree. If no teamwork then I disagree. Ah what was to topic


You have to assume that they have the same amount of teamwork and skill. Imagine each team having a 5 players that all have mics, 50 pings, use teamwork, and are fairly skilled with their guns. With that at mind, who has the advantage? Most maps that aren't symetrical give advantages to one side. I won't say all, because some maps are able to even out the sides without being symetrical. I don't feel, however, that anzio and avalanche can fall into that category.

/me agrees. Anzio = allied, avalanche = axis.


Last night was a good exemple of that. We were 3-4 guys communicating on the mike (Shocky, Stutter, and one other I think) on Anzio, and our team was destroying the allied team. And btw there was no way we could switch, as we were short a player all the time. I think it was 400-20 before allies started to score. Game ended 490-170 I think. The thing is, if you hear in your mike that X player is going to try to cap the bridge, then you go too and it takes 3 seconds to cap it. If you didn't know that this player was going there, he may stand alone on the bridge like a sitting duck for a long time and get finally killed. All it takes is 2-3 guys who do that and the map is a piece of cake
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shockwave
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PostPosted: Mon Sep 01, 2003 10:09 am    Post subject: Reply with quote

Paddyjack wrote:
Last night was a good exemple of that. We were 3-4 guys communicating on the mike (Shocky, Stutter, and one other I think) on Anzio, and our team was destroying the allied team. And btw there was no way we could switch, as we were short a player all the time. I think it was 400-20 before allies started to score. Game ended 490-170 I think. The thing is, if you hear in your mike that X player is going to try to cap the bridge, then you go too and it takes 3 seconds to cap it. If you didn't know that this player was going there, he may stand alone on the bridge like a sitting duck for a long time and get finally killed. All it takes is 2-3 guys who do that and the map is a piece of cake


Last night was a great example how a rushing team beat a camping team. We had only two classes on our axis team: grenadiers and unteroffiziers, i think. And with communication via the microphone the axis were able to easily plug the holes in our offense and kill our way to victory.

GJ paddyjack and Sgt. Stutter
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