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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Posted: Sun Feb 16, 2003 7:44 pm Post subject: Opinions on a map (released!!) |
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How does this sound for a good map?
Also, would it look god during that day or at night?
Here's a description:
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The map is split up into 4 levels, each one contains different classes. There are four teams on every level including the RED, BLUE, GREEN, and YELLOW teams. Every level is different in its own way. Here is a description of each level:
Top Level
Allows MEDICS only. There is a window in the center that looks over the level below. There is no spawn door that separates you from the other players, so once you spawn be ready to fight!
Second Level
Allows HWGUYS, DEMOMEN, and SOLDIERS. ENGINEERS and SNIPERS also have access to this level. There are spawns with doors. The snipers have access through a tunnel without a spawn door where they can shoot out of. The engineers get their own deck with doors that they can open when they are finished building a gun and they can open and close it with a switch.
Third Level
Allows SCOUTS and SPIES. There are spawns with doors. There is no use for the spies ability to disguise because of the other scouts and spies that can uncover you.
Last Level
Allows PYROS only. There are spawns with doors. There is a big room where pyros can burn whoever they want. _________________
The Official TVR Website
Fopp
Song of the Week
Last edited by Stevo on Mon Mar 10, 2003 6:56 pm; edited 1 time in total |
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Turbo! Registered User
Joined: 05 Jan 2002 Location: Mt. Vernon, Wa Guild: TVR Posts: 1395
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Posted: Sun Feb 16, 2003 11:45 pm Post subject: |
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sounds exciting. let me know when its available _________________
*Props to Mad-Hammer on the Sig*
R.I.P. Blue: Gone But Never Forgotten |
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Chan Registered User
Joined: 01 Nov 2001 Location: In a pool of cess Posts: 2311
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Posted: Mon Feb 17, 2003 12:14 am Post subject: |
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Seems good but i sugest something for spawn doors on the medic part, too many respawn campers .
The Snipers should have their own level, unless you make the area small enough for them to be fair game, but not too smal so that mirv and pipe spam is all over. _________________
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GoldenSpy Registered User
Joined: 08 Jan 2002 Location: St. Louis, Missouri Posts: 276
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Posted: Mon Feb 17, 2003 12:54 am Post subject: |
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sounds like a cool idea. One thing, though, if you put a window in the pyros room make it plenty thick. I discovered that on 58thv2 (a mulching map) you can shoot pyro rockets at the civvies in the spectator galleries and above the warehouse fight. i got a whole lotta kills until they learned to dodge better |
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Posted: Mon Feb 17, 2003 12:00 pm Post subject: |
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I'm not putting any spectator levels in it. I looked at mulch_dm and it didn't work very well. I figured that they can always go spectator and go where they want without messing up the game. And the window that separates the pyros and scouts has two layers separated be a small space. If the ic can get through, it just might make the game more confusing. I'm still trying to figure out some things like the doors. The medic level I left without a spawn because it is the outside part of the level and I just thought it would be more fun to always be in the action.
The whole level is small(a little smaller than the areas in mulch_dm). I was actually making it for tryouts and matches for my clan. When I finish you will see the logo all over the map.
I've made some maps for CS and most of them suck but one or two of them. PM me if you want any of those and I'll send you some screenshots.
I'll put a link in this post when I finish and put it up on the website. _________________
The Official TVR Website
Fopp
Song of the Week |
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Mongoose_Slayer Registered User
Joined: 23 Feb 2002 Location: Wisconsin Posts: 1582
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Posted: Mon Feb 17, 2003 3:50 pm Post subject: |
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GoldenSpy wrote: | sounds like a cool idea. One thing, though, if you put a window in the pyros room make it plenty thick. I discovered that on 58thv2 (a mulching map) you can shoot pyro rockets at the civvies in the spectator galleries and above the warehouse fight. i got a whole lotta kills until they learned to dodge better |
you can hit the spectators on mulch_dm too, if they're standing right by the side. |
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Mulder Registered User
Joined: 31 Oct 2002 Location: South Louisiana, USA Posts: 772
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Posted: Mon Feb 17, 2003 4:36 pm Post subject: |
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sound hard to make but sounds cool. _________________ Rest in Peace Blue Ruler: May 18th, 2004 |
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Bright Red Nipples Registered User
Joined: 26 Mar 2002 Location: at work :s Posts: 7684
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Posted: Mon Mar 10, 2003 7:18 pm Post subject: |
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You made a map?? Cool!! I'll try it in a LAN game sometime. _________________
God Bless You Blue Ruler |
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Vulcan Registered User
Joined: 29 Dec 2001
Posts: 2773
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Posted: Mon Mar 10, 2003 7:42 pm Post subject: |
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That sure didn't seem to take you too long if you first posted when you were going to start. _________________ I need to make a sig, but I don't have the time. Maybe I will eventually. |
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Posted: Mon Mar 10, 2003 7:52 pm Post subject: |
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Borg wrote: | That sure didn't seem to take you too long if you first posted when you were going to start. |
Actually I was 3/4 of the way finished when I posted. I wanted to ask if I should make it during the day on night (no one answered). I thought I would copy the description from the DL forum while I was at it. _________________
The Official TVR Website
Fopp
Song of the Week |
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Mongoose_Slayer Registered User
Joined: 23 Feb 2002 Location: Wisconsin Posts: 1582
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Posted: Mon Mar 10, 2003 9:09 pm Post subject: |
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I downloaded it and played it for a few minutes, looks like a nice map gj (then it crashed my tfc but that wasnt necessarily the map) |
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PuTriD kOAlA Registered User
Joined: 23 Jan 2003
Posts: 73
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Posted: Tue Mar 11, 2003 7:22 am Post subject: |
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I'll d/l it and give it a try in a lan match sumtime stevo.. let ya know how it works for me
Thanks for sharing! |
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