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Jasun Registered User
Joined: 06 Jan 2002 Location: Batavia, NY Posts: 129
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Posted: Fri Jan 03, 2003 6:58 pm Post subject: for you neo fans... |
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heres a list of some of the more noteable features (at least from my point of view) in the next neo release
for those of you who want to read more..
http://help.neo-tf.com/history.htm
Beta release 1.8.? - ?? ?? ????
- Added new feature: Sniper Beam Ladder.
- Added new feature: Demoman Saberdisc
- Added new feature: Snarks as Medic second special.
- Added new feature: HWGuy team Mortar.
NOTE: only teammates can use mortar to launch missiles.
- Modified FreezeThrower:
- Player will no longer be fused to ground.
- FreezeThrower range reduced.
- Freeze damage is now reduced to 3 damage units per interval.
- Don't spam freeze out-of-ammo msg. _________________
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Violent Pacifist Registered User
Joined: 29 Dec 2001 Location: Ft. Worth, TX Posts: 1776
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Posted: Fri Jan 03, 2003 7:53 pm Post subject: |
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Sounds like they're just asking for enough spam to overflow the server.... _________________
We are the music makers, and we are the dreamers of dreams. |
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Azrael Registered User
Joined: 21 Nov 2001 Location: Cuba, you got someting to say about dat mang!?!? Guild: TVB Posts: 1196
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Posted: Fri Jan 03, 2003 8:10 pm Post subject: |
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wtf is a snark?!?!?!?!?!
Sounds dirty _________________ Under construction!!! |
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_-=Did It Hurt=-_ Server Admin
Joined: 21 Nov 2002 Location: So. Cal .... ...=US-V= & Ville $upporter Posts: 1878
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Posted: Fri Jan 03, 2003 9:45 pm Post subject: |
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More spam machines? _________________
Cool Sig by KRG. Thx
The Proud, the Few, US-V or The Ville Supporters (V$)!! |
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Ameanman Registered User
Joined: 02 Jun 2002 Location: Orange County, CA Posts: 781
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Posted: Fri Jan 03, 2003 9:48 pm Post subject: |
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Neo Fan?
Isnt that like...an oxymoron? |
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Jasun Registered User
Joined: 06 Jan 2002 Location: Batavia, NY Posts: 129
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Posted: Sat Jan 04, 2003 12:13 am Post subject: |
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snarks are those little bug looking tings that crawl on the floor then jump at you and bite you they make that little squeeking noise too.. pain in the butt to shoot hard to outrun... but they sure make snipers dance _________________
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Gamepro65 Registered User
Joined: 02 Dec 2001
Posts: 710
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Posted: Sat Jan 04, 2003 12:17 am Post subject: |
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to answer your question what is a snark here is the answer
They are dirty little whores that when released they will go to the closest enemy (if visiable) and stays on him till
A. You Kill It
B. It Kills You
C. It dies from a timer thing
They are really mean and nasty and when used in groups can be deadly so watch out
Not Sure about my answer for Letter C. But Thats what they do in the GP2 (GirlPower2) Server thats a mod that Rob from Planetfortress made so im pritty sure its the same principle.
-P.S. Lets break the 100,000 Posts _________________
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BlackHawk_REG_1 Registered User
Joined: 16 Nov 2002 Location: Dallas, TX Posts: 118
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Posted: Sat Jan 04, 2003 3:44 pm Post subject: |
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yay! lets put some of those snarks on Darkath!! lol _________________
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Meat Juice Registered User
Joined: 06 Sep 2001 Location: Canada Posts: 424
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Posted: Sat Jan 04, 2003 3:48 pm Post subject: |
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I see meds take it in the hoop again.
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Mongoose_Slayer Registered User
Joined: 23 Feb 2002 Location: Wisconsin Posts: 1582
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Posted: Sat Jan 04, 2003 4:26 pm Post subject: |
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They are toning down the freezethrower which is good, but these 'snarks' sound a little weird
Sniper beam ladder should be interesting |
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BitterBeerFace Registered User
Joined: 17 Jan 2002 Location: Mankato, MinneSNOWta Posts: 1416
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Posted: Sat Jan 04, 2003 4:41 pm Post subject: |
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Those snarks... are they the "bugs" from multiplayer half-life? I freakin' love those things! There really isn't a greater pleasure in life than seeing someone running backwards shooting for their life with about 5 nasty little bugs chasing him!
The best part of the snarks was when you'd flick them to piss them off, then you let them go on their way and bite bite bite! |
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Jasun Registered User
Joined: 06 Jan 2002 Location: Batavia, NY Posts: 129
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Posted: Sat Jan 04, 2003 6:33 pm Post subject: |
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more in depth descriptions anyone?
Medics little pals: The medics now have a new side kick, Snarks! But these aren't the dull Snarks you'll find in the lands of XEN these are NeoSnarks. They not only attack enemies but they attack you, and automated guns (Sgs and MGs). They are also coded completely from the ground up, so there vision is 3D, meaning they can look up and have more movement abilities. They have a small amount of health and a short life span however, so use them in strategic situations.
Saber Disc: This is a new feature for the Demoman, it offers a medium attack to enemies and with its rebound you, and some good timing, can be used to skill jump to great distances.
Beam Ladder: A new ladder that the sniper can build, but this isn't your ordinary library book fetching ladder. This thing comes self-contained with a generator, which is so powerful it sends some buzz up the poles. It is easy to use, walk up to it, look up, and press the use key (defaulted to "E").
Modified Grenade Launcher: The grenade launcher (Demoman upgrade) multigun has been improved. It now has a more accurate prediction. It fires directly at the target, and upon missing the target, will create MIRV bomblets.
HWGuy class builds a team mortar. Only teammates of certain classes can deploy Mortar Markers and call mortar strikes.
Calling a Mortar strike works like this:
Deploy a Mortar marker (preferably within Line Of Sight of a mortar) using the "marker" command, then select a friendly mortar (they are color coded by team) by pointing at it and having it in crosshairs, then use "mortarmissile" command to launch missiles at marker.
Markers will sustain damage from the missiles; however, they now have almost tripled the health of most buildspecials, so they will take some direct hits before they are destroyed.
Vulnerabilities:
You can have only one active Marker at a time.
You can only call Mortar strikes on you own Marker.
NOTE: Using a team mortar will award the mortar's owner with some
Bonus armor in increments of the required building armor cost, up to a maximum of level 3 share armor (150 armor).
Idle Animations added to MultiGuns: The MultiGuns now have there own animations to set them apart from others.
They include,
A spinning skull over bio-cannon.
A Random burst of flame for the Flame MG.
And a few others
RoS Improved: Scouts now glow when they activate the Ring of Shadows (RoS) feature, letting others know they are cloaked from automatic guns. _________________
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Mongoose_Slayer Registered User
Joined: 23 Feb 2002 Location: Wisconsin Posts: 1582
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Posted: Sat Jan 04, 2003 8:41 pm Post subject: |
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Those sound like some cool additions |
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Vulcan Registered User
Joined: 29 Dec 2001
Posts: 2773
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Posted: Sat Jan 04, 2003 8:52 pm Post subject: |
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Mongoose_Slayer wrote: | Those sound like some cool additions |
But still not balanced. _________________ I need to make a sig, but I don't have the time. Maybe I will eventually. |
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Mongoose_Slayer Registered User
Joined: 23 Feb 2002 Location: Wisconsin Posts: 1582
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Posted: Sat Jan 04, 2003 8:53 pm Post subject: |
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Borg wrote: | Mongoose_Slayer wrote: | Those sound like some cool additions |
But still not balanced. |
It never was balanced and never will be |
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