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!OMEGA SIN READ THIS! flash sig found :)

 
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PyROZen
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Joined: 27 Nov 2001
Location: Missouri
Posts: 230

PostPosted: Sun Jul 07, 2002 2:41 pm    Post subject: !OMEGA SIN READ THIS! flash sig found :) Reply with quote

heya omega, i found you flash sig and uploaded it to my webspace. it should be there for a looooooooong time so dont worry about it being deleted. here's the link to it..
http://www.nightowl.net/~tahapo/omegaflash.swf
the size is 300wx40h
i guess use that however ya need to. now just pray dsl is out here sooner so i can get back to fraggin ya!
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Goldom
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Joined: 13 Oct 2001
Location: the earth, sadly.
Posts: 1638

PostPosted: Sun Jul 07, 2002 3:43 pm    Post subject: Reply with quote

too bad flash sigs dont work anymore.
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ROOFCUTTER
Server Admin
Server Admin


Joined: 12 Aug 2001
Location: =USV=
Posts: 9271

PostPosted: Sun Jul 07, 2002 4:21 pm    Post subject: Reply with quote

Now gather around boys and girls.... this is a GOOD example of when to use the PM service....

Nice flash...when it rolls his name up there should be gibs left over in their spot.
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Lil-Yugi
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Joined: 23 Jan 2002
Location: New York
Posts: 1875

PostPosted: Sun Jul 07, 2002 4:36 pm    Post subject: Reply with quote

LOL PYRO... I HAVE NO WORDS FOR YOU!
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PyROZen
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Joined: 27 Nov 2001
Location: Missouri
Posts: 230

PostPosted: Sun Jul 07, 2002 5:14 pm    Post subject: Reply with quote

doh, didn't think of using PMs anyways, the map i was making is now finished and will be reviewed at the TF map complex sometime soon. unfortunately the custom textures i was using wouldn't compile correctly in the final version so no ville store ingame anymore. happy fragging all, hope i can come back soon

anyone who wants to d/l my finsihed map can get it here:
http://www.nightowl.net/~tahapo/Files/midnight.zip
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Snaggletooth
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PostPosted: Sun Jul 07, 2002 6:12 pm    Post subject: Reply with quote

Hey Pyro, great map! I have one suggestion though, maybe some directions for getting out of the base? It's not hard once you know where to go, but a sign or two would make it just that much easier. (It took me a few minutes to figure out that I had to go down and around to get out once I jumped up to the capture point room.)
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Vulcan
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Joined: 29 Dec 2001

Posts: 2773

PostPosted: Sun Jul 07, 2002 6:20 pm    Post subject: Reply with quote

PyROZen wrote:
doh, didn't think of using PMs anyways, the map i was making is now finished and will be reviewed at the TF map complex sometime soon. unfortunately the custom textures i was using wouldn't compile correctly in the final version so no ville store ingame anymore. happy fragging all, hope i can come back soon

anyone who wants to d/l my finsihed map can get it here:
http://www.nightowl.net/~tahapo/Files/midnight.zip


How big is the map(filesize) and what is the concept to it?
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I need to make a sig, but I don't have the time. Maybe I will eventually.
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PyROZen
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Joined: 27 Nov 2001
Location: Missouri
Posts: 230

PostPosted: Sun Jul 07, 2002 7:55 pm    Post subject: Reply with quote

its your basic CTF map with a heavy avanti theme. the filesize is 1.07mb, if you d/l tell me what ya think
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Mongoose_Slayer
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Joined: 23 Feb 2002
Location: Wisconsin
Posts: 1582

PostPosted: Sun Jul 07, 2002 8:23 pm    Post subject: Reply with quote

Good map pyrozen, i agree with snag though, its hard to find your way out of your base (not too too hard, but it would help to have signs)
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OS
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Joined: 05 Nov 2001
Location: Sydney Guild: <TVB>
Posts: 1574

PostPosted: Wed Jul 10, 2002 10:24 pm    Post subject: Reply with quote

Thanks Pyro! Too bad they don't work anymore

And great map - I agree about the signs, it is pretty hard to get out of the base on the first few tries.
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