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PyROZen Registered User
Joined: 27 Nov 2001 Location: Missouri Posts: 230
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Posted: Sun Jul 07, 2002 2:41 pm Post subject: !OMEGA SIN READ THIS! flash sig found :) |
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heya omega, i found you flash sig and uploaded it to my webspace. it should be there for a looooooooong time so dont worry about it being deleted. here's the link to it..
http://www.nightowl.net/~tahapo/omegaflash.swf
the size is 300wx40h
i guess use that however ya need to. now just pray dsl is out here sooner so i can get back to fraggin ya! _________________
"Conc Jumping, my old nemesis..." |
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Goldom Registered User
Joined: 13 Oct 2001 Location: the earth, sadly. Posts: 1638
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Posted: Sun Jul 07, 2002 3:43 pm Post subject: |
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too bad flash sigs dont work anymore. |
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ROOFCUTTER Server Admin
Joined: 12 Aug 2001 Location: =USV= Posts: 9271
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Posted: Sun Jul 07, 2002 4:21 pm Post subject: |
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Now gather around boys and girls.... this is a GOOD example of when to use the PM service....
Nice flash...when it rolls his name up there should be gibs left over in their spot. |
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Lil-Yugi Registered User
Joined: 23 Jan 2002 Location: New York Posts: 1875
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Posted: Sun Jul 07, 2002 4:36 pm Post subject: |
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LOL PYRO... I HAVE NO WORDS FOR YOU! |
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PyROZen Registered User
Joined: 27 Nov 2001 Location: Missouri Posts: 230
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Posted: Sun Jul 07, 2002 5:14 pm Post subject: |
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doh, didn't think of using PMs anyways, the map i was making is now finished and will be reviewed at the TF map complex sometime soon. unfortunately the custom textures i was using wouldn't compile correctly in the final version so no ville store ingame anymore. happy fragging all, hope i can come back soon
anyone who wants to d/l my finsihed map can get it here:
http://www.nightowl.net/~tahapo/Files/midnight.zip _________________
"Conc Jumping, my old nemesis..." |
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Snaggletooth Guest
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Posted: Sun Jul 07, 2002 6:12 pm Post subject: |
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Hey Pyro, great map! I have one suggestion though, maybe some directions for getting out of the base? It's not hard once you know where to go, but a sign or two would make it just that much easier. (It took me a few minutes to figure out that I had to go down and around to get out once I jumped up to the capture point room.) |
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Vulcan Registered User
Joined: 29 Dec 2001
Posts: 2773
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Posted: Sun Jul 07, 2002 6:20 pm Post subject: |
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PyROZen wrote: | doh, didn't think of using PMs anyways, the map i was making is now finished and will be reviewed at the TF map complex sometime soon. unfortunately the custom textures i was using wouldn't compile correctly in the final version so no ville store ingame anymore. happy fragging all, hope i can come back soon
anyone who wants to d/l my finsihed map can get it here:
http://www.nightowl.net/~tahapo/Files/midnight.zip |
How big is the map(filesize) and what is the concept to it? _________________ I need to make a sig, but I don't have the time. Maybe I will eventually. |
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PyROZen Registered User
Joined: 27 Nov 2001 Location: Missouri Posts: 230
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Posted: Sun Jul 07, 2002 7:55 pm Post subject: |
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its your basic CTF map with a heavy avanti theme. the filesize is 1.07mb, if you d/l tell me what ya think _________________
"Conc Jumping, my old nemesis..." |
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Mongoose_Slayer Registered User
Joined: 23 Feb 2002 Location: Wisconsin Posts: 1582
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Posted: Sun Jul 07, 2002 8:23 pm Post subject: |
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Good map pyrozen, i agree with snag though, its hard to find your way out of your base (not too too hard, but it would help to have signs) |
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OS Registered User
Joined: 05 Nov 2001 Location: Sydney Guild: <TVB> Posts: 1574
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Posted: Wed Jul 10, 2002 10:24 pm Post subject: |
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Thanks Pyro! Too bad they don't work anymore
And great map - I agree about the signs, it is pretty hard to get out of the base on the first few tries. |
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