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DaKon Ville Supporter
Joined: 19 Feb 2002
Posts: 2342
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Posted: Thu Mar 28, 2002 1:36 am Post subject: |
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I am sorry but his really upsets me.
Neo finally boosted the med cap buy doing the pods and crowbar mg.
Now we have neither, and most other neo sites do.
With the current config with the ville on neo, you will see very little meds.
I hope this issue can be fixed.
Pls PM with your comments ( I ply neo med 98% of the time) and post them too. Medic forever...
DK WILD |
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YourPowersAreWeakOldMan Registered User
Joined: 20 Aug 2001 Location: Houston Texas USA Posts: 1745
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Posted: Thu Mar 28, 2002 1:38 am Post subject: |
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Well I play HW 98% of the time and they have no NEO abilities. It was decided to remove the pods and crowbar because NEO had become too defensive. Also a nice feature, the MGs no longer spy check for you!
[ This Message was edited by: YourPowersAreWeakOldMan on 2002-03-28 01:40 ] |
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DaKon Ville Supporter
Joined: 19 Feb 2002
Posts: 2342
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Posted: Thu Mar 28, 2002 1:42 am Post subject: |
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As HW guy you need no specs. You carry the cannon.
The neo mods made medic the same as most of the other classes. If you dont put them back, give us concs on every map.
DK WILD |
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YourPowersAreWeakOldMan Registered User
Joined: 20 Aug 2001 Location: Houston Texas USA Posts: 1745
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Posted: Thu Mar 28, 2002 2:29 am Post subject: |
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bah, the cannon is not that good as to warrent no HW NEO stuff.
The only NEO thing a HW guy can do if turned on is to dispense armor to nearby teammates much like the dispenser dishes out health when a med upgrades it.
[ This Message was edited by: YourPowersAreWeakOldMan on 2002-03-28 02:30 ] |
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Goldom Registered User
Joined: 13 Oct 2001 Location: the earth, sadly. Posts: 1638
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Posted: Thu Mar 28, 2002 2:34 am Post subject: |
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dude we just had long conversation about this and JUST REMOVED THEM. I think medics need something, but what they had was too mcuh.
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Bada Bing Registered User
Joined: 17 Sep 2001 Location: Pioneer,Ca. Guild:-TPF- Posts: 3054
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Posted: Thu Mar 28, 2002 2:50 am Post subject: |
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The medic specials were cheap and slowed the game down bad so they were removed.
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John Doe Server Admin
Joined: 12 Aug 2001 Location: Edmonton, AB Posts: 4979
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Posted: Thu Mar 28, 2002 8:55 am Post subject: |
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The biggest problem with Neo is that many of the mods are totally aimed at defence. If you get yourself 2 engys with 2 SGs and 2 MGs and then add some med upgraded dispensers a couple of anti grenade pods and some sniper antimissle launchers you can slow nearly any game down to a halt.
The crowbar launcher was too powerful, and the antigrenade pod was impossible to beat so they are gone on TV4 and soon on TV3.
JD |
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Computer Registered User
Joined: 15 Feb 2002 Location: Dah A T L Posts: 1336
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Posted: Thu Mar 28, 2002 10:04 am Post subject: |
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All this controversy about it, I really wouldn't care if we just got rid of newby-tf.
_________________ "Don't be so humble - you are not that great."
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PondScum007 Registered User
Joined: 20 Dec 2001 Location: `°•-middle of new jersey Posts: 1792
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Posted: Thu Mar 28, 2002 7:59 pm Post subject: |
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hehe "the cannon"...what would a Neo-AC do? shoot little miniguns as bullets that shot even smaller miniguns? hehe
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Brujah Registered User
Joined: 03 Feb 2002 Location: Florida Posts: 365
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Posted: Fri Mar 29, 2002 2:03 am Post subject: |
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what's the big diff between a crowbar MG and a flamegun MG... I mean really... someone tell me.. they both just blast the living hell outta you
and on a lighter note... I remember back in quake TF days I played on a server where you could drop a syrenge for da medic... any hope that could be a viable replacement? |
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