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No Med Specs on Neo

 
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DaKon
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Joined: 19 Feb 2002

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PostPosted: Thu Mar 28, 2002 1:36 am    Post subject: Reply with quote

I am sorry but his really upsets me.

Neo finally boosted the med cap buy doing the pods and crowbar mg.


Now we have neither, and most other neo sites do.

With the current config with the ville on neo, you will see very little meds.

I hope this issue can be fixed.

Pls PM with your comments ( I ply neo med 98% of the time) and post them too. Medic forever...

DK WILD
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YourPowersAreWeakOldMan
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Joined: 20 Aug 2001
Location: Houston Texas USA
Posts: 1745

PostPosted: Thu Mar 28, 2002 1:38 am    Post subject: Reply with quote

Well I play HW 98% of the time and they have no NEO abilities. It was decided to remove the pods and crowbar because NEO had become too defensive. Also a nice feature, the MGs no longer spy check for you!

[ This Message was edited by: YourPowersAreWeakOldMan on 2002-03-28 01:40 ]
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DaKon
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PostPosted: Thu Mar 28, 2002 1:42 am    Post subject: Reply with quote

As HW guy you need no specs. You carry the cannon.

The neo mods made medic the same as most of the other classes. If you dont put them back, give us concs on every map.

DK WILD
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YourPowersAreWeakOldMan
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PostPosted: Thu Mar 28, 2002 2:29 am    Post subject: Reply with quote

bah, the cannon is not that good as to warrent no HW NEO stuff.

The only NEO thing a HW guy can do if turned on is to dispense armor to nearby teammates much like the dispenser dishes out health when a med upgrades it.

[ This Message was edited by: YourPowersAreWeakOldMan on 2002-03-28 02:30 ]
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Goldom
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Joined: 13 Oct 2001
Location: the earth, sadly.
Posts: 1638

PostPosted: Thu Mar 28, 2002 2:34 am    Post subject: Reply with quote

dude we just had long conversation about this and JUST REMOVED THEM. I think medics need something, but what they had was too mcuh.
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Bada Bing
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Joined: 17 Sep 2001
Location: Pioneer,Ca. Guild:-TPF-
Posts: 3054

PostPosted: Thu Mar 28, 2002 2:50 am    Post subject: Reply with quote

The medic specials were cheap and slowed the game down bad so they were removed.

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John Doe
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Joined: 12 Aug 2001
Location: Edmonton, AB
Posts: 4979

PostPosted: Thu Mar 28, 2002 8:55 am    Post subject: Reply with quote

The biggest problem with Neo is that many of the mods are totally aimed at defence. If you get yourself 2 engys with 2 SGs and 2 MGs and then add some med upgraded dispensers a couple of anti grenade pods and some sniper antimissle launchers you can slow nearly any game down to a halt.

The crowbar launcher was too powerful, and the antigrenade pod was impossible to beat so they are gone on TV4 and soon on TV3.

JD
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Computer
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Joined: 15 Feb 2002
Location: Dah A T L
Posts: 1336

PostPosted: Thu Mar 28, 2002 10:04 am    Post subject: Reply with quote

All this controversy about it, I really wouldn't care if we just got rid of newby-tf.

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PondScum007
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Joined: 20 Dec 2001
Location: `°•-middle of new jersey
Posts: 1792

PostPosted: Thu Mar 28, 2002 7:59 pm    Post subject: Reply with quote

hehe "the cannon"...what would a Neo-AC do? shoot little miniguns as bullets that shot even smaller miniguns? hehe

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Brujah
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Joined: 03 Feb 2002
Location: Florida
Posts: 365

PostPosted: Fri Mar 29, 2002 2:03 am    Post subject: Reply with quote

what's the big diff between a crowbar MG and a flamegun MG... I mean really... someone tell me.. they both just blast the living hell outta you

and on a lighter note... I remember back in quake TF days I played on a server where you could drop a syrenge for da medic... any hope that could be a viable replacement?
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