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battle cow
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Joined: 09 Dec 2001
Location: Connecticut
Posts: 15

PostPosted: Sat Feb 16, 2002 9:34 pm    Post subject: Reply with quote

I found a way to build multiple mgs, me and dk wild must of had 10 mgs a piece, admin email me a g_b_k_@hotmail.com for details.
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GoldenSpy
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Joined: 08 Jan 2002
Location: St. Louis, Missouri
Posts: 276

PostPosted: Sun Feb 17, 2002 7:13 pm    Post subject: Reply with quote

How, uhhh... do you do that?
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MunkeyEye
Server Admin
Server Admin


Joined: 15 Aug 2001
Location: Jagd, TV1
Posts: 1698

PostPosted: Sun Feb 17, 2002 7:20 pm    Post subject: Reply with quote

Thanks Battle Cow & DK WILD, it's a bug in the new version of the NEO-TF mods. Llama-Beans has already sent the NEO team an email regarding this bug. In the meantime, we've disabled medic MG upgrade till it's fixed. It's a pretty cool feature to have actually!! But I guess it won't be very popular with the capping team!
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Chan
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Joined: 01 Nov 2001
Location: In a pool of cess
Posts: 2311

PostPosted: Sun Feb 17, 2002 7:38 pm    Post subject: Reply with quote

NOOOOOOOOOOOOOOO NOT THE MEDIC UPGRADES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THEY ARE THE BEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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MunkeyEye
Server Admin
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Joined: 15 Aug 2001
Location: Jagd, TV1
Posts: 1698

PostPosted: Sun Feb 17, 2002 7:57 pm    Post subject: Reply with quote

Rest assured it'll be put back in immediately once the bug's been fixed!
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Snaggletooth
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PostPosted: Sun Feb 17, 2002 8:48 pm    Post subject: Reply with quote

Can't anyone else upgrade that plethora of MGs?
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Lin Sivvi Defiant Hero
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Joined: 17 Jan 2002
Location: Some small boring city
Posts: 1205

PostPosted: Sun Feb 17, 2002 9:01 pm    Post subject: Reply with quote

Hehe, this isn't a bug in NeoTF, but something that happens when I run AdminOP. I've yet to figure out how to configure the mod. This is what admins can do It's about 40 unupgradeable mgs


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Blown
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Joined: 15 Dec 2001
Location: Medford Oregon
Posts: 4172

PostPosted: Sun Feb 17, 2002 9:31 pm    Post subject: Reply with quote

I noticed every once and a while I was able to build more than one mg. Most the time it was cause I'd hit my detspecial and it wouldnt do anything so Id hit my buildspecial and low and behold I'd have another mg. Not sure what causes it but I could just imagine a game with 3 engies with 6 mg's.
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Snaggletooth
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PostPosted: Mon Feb 18, 2002 1:54 am    Post subject: Reply with quote

Just saw this answer to the MG problem at the NTF forums.
Quote:

Yep, in NeoTF 1.3 the server CVAR "ntf_max_multiguns" can allow many MGs per engie. Setting this to a high value is probably a bad idea since as we have seen it lags the server and gives the defense an unfair advantage. I have set this to 2 just as an experiment but will probably return to 1 MG per engie if this is abused.

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Snaggletooth
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PostPosted: Mon Feb 18, 2002 10:38 am    Post subject: Reply with quote

ttt
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