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battle cow Registered User
Joined: 09 Dec 2001 Location: Connecticut Posts: 15
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Posted: Sat Feb 16, 2002 9:34 pm Post subject: |
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I found a way to build multiple mgs, me and dk wild must of had 10 mgs a piece, admin email me a g_b_k_@hotmail.com for details. |
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GoldenSpy Registered User
Joined: 08 Jan 2002 Location: St. Louis, Missouri Posts: 276
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Posted: Sun Feb 17, 2002 7:13 pm Post subject: |
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How, uhhh... do you do that?
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MunkeyEye Server Admin
Joined: 15 Aug 2001 Location: Jagd, TV1 Posts: 1698
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Posted: Sun Feb 17, 2002 7:20 pm Post subject: |
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Thanks Battle Cow & DK WILD, it's a bug in the new version of the NEO-TF mods. Llama-Beans has already sent the NEO team an email regarding this bug. In the meantime, we've disabled medic MG upgrade till it's fixed. It's a pretty cool feature to have actually!! But I guess it won't be very popular with the capping team!
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Chan Registered User
Joined: 01 Nov 2001 Location: In a pool of cess Posts: 2311
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Posted: Sun Feb 17, 2002 7:38 pm Post subject: |
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NOOOOOOOOOOOOOOO NOT THE MEDIC UPGRADES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THEY ARE THE BEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
_________________
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MunkeyEye Server Admin
Joined: 15 Aug 2001 Location: Jagd, TV1 Posts: 1698
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Posted: Sun Feb 17, 2002 7:57 pm Post subject: |
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Rest assured it'll be put back in immediately once the bug's been fixed!
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Snaggletooth Guest
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Posted: Sun Feb 17, 2002 8:48 pm Post subject: |
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Can't anyone else upgrade that plethora of MGs?
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Lin Sivvi Defiant Hero Registered User
Joined: 17 Jan 2002 Location: Some small boring city Posts: 1205
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Posted: Sun Feb 17, 2002 9:01 pm Post subject: |
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Hehe, this isn't a bug in NeoTF, but something that happens when I run AdminOP. I've yet to figure out how to configure the mod. This is what admins can do It's about 40 unupgradeable mgs
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Blown Registered User
Joined: 15 Dec 2001 Location: Medford Oregon Posts: 4172
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Posted: Sun Feb 17, 2002 9:31 pm Post subject: |
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I noticed every once and a while I was able to build more than one mg. Most the time it was cause I'd hit my detspecial and it wouldnt do anything so Id hit my buildspecial and low and behold I'd have another mg. Not sure what causes it but I could just imagine a game with 3 engies with 6 mg's.
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Snaggletooth Guest
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Posted: Mon Feb 18, 2002 1:54 am Post subject: |
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Just saw this answer to the MG problem at the NTF forums.
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Yep, in NeoTF 1.3 the server CVAR "ntf_max_multiguns" can allow many MGs per engie. Setting this to a high value is probably a bad idea since as we have seen it lags the server and gives the defense an unfair advantage. I have set this to 2 just as an experiment but will probably return to 1 MG per engie if this is abused. |
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Snaggletooth Guest
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Posted: Mon Feb 18, 2002 10:38 am Post subject: |
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ttt |
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