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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Posted: Sat Mar 20, 2004 11:28 am Post subject: New website |
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I build a new website for mapping and stuff like that. It is the first time I've actually worked with php and mysql other than pre-build scripts I've used in the past. It took me about a week, but it turned out good IMO. Go to http://maps.tosw.net and check it out. Feel free to sumit stuff if you want.
There are still a few things to get done like putting the header from the main website into the forum. Maybe someone can help me with that... _________________
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Fopp
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Posted: Sat Mar 20, 2004 2:27 pm Post subject: |
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There was a problem in the forum. I reinstalled it and now it looks like it's working good. Thanks roof for pointing that out. _________________
The Official TVR Website
Fopp
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ROOFCUTTER Server Admin
Joined: 12 Aug 2001 Location: =USV= Posts: 9271
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Posted: Sat Mar 20, 2004 2:31 pm Post subject: |
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you da man STEVO good luck _________________ Only in America......do they have drive-up ATM machines with Braille lettering. |
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Posted: Sat Mar 20, 2004 5:57 pm Post subject: |
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BTW, Roof, you will have to register again. The database was deleted when I reinstalled the board.
Now I just need to figure out the cookie stuff so people stay logged in... _________________
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Fopp
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osiris Registered User
Joined: 16 Jun 2002 Location: Tampa Fl. Guild:=US-V= Posts: 1678
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Posted: Sat Mar 20, 2004 6:17 pm Post subject: |
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nice site stevo!
I think im gonna throw together a nice lil tutorial for ur site... |
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osiris Registered User
Joined: 16 Jun 2002 Location: Tampa Fl. Guild:=US-V= Posts: 1678
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Posted: Sat Mar 20, 2004 6:51 pm Post subject: |
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Heres a mappin tutorial i made for ur site stevo
Using RipEnt To make changes to your map
nessary files: http://www.theville.org/osiris/images/ripent.zip
add w/e map you want to rip into ur C:\ripent\ folder
Go to Start and Run
C:\ripent\ripent.exe -export map
This will make a new file for your map called map.ent
then open ur Ripent folder up and usin notepad or word open the Map.ent file
Heres where you can make changes to the map to customize the map for your server. You can change sprites, models, sounds even Change the doors to make them transperant and the best part is the changes you make Will only be for your map you ripped, So players wont have to re d/l the map!
Quick lil tip: To add new models/sprites/sounds w/e you have to kno the location in the map your gonna add it to, so play the map and run to the spot where u want to add w/e and in console type admin_playerfinfo player , this will give u the x y z cordinates for player , these cordinates are the location for where ur gonna add ur new model/sprite/sound..
To make transpernt doors (Great for murderball!)
Ok so u just opend ur .ent file with wordpad/notepad say you exported 2fort so you now have 2fort.ent look threw till you see
{
"model" "*8"
"angles" "-90 0 0"
"targetname" "rspawn1"
"lip" "4"
"wait" "1"
"stopsnd" "4"
"movesnd" "3"
"speed" "300"
"rendercolor" "0 0 0"
"classname" "func_door"
}
Ok Now to make the doors transpernt change it form that^ to this\/
{
"model" "*8"
"angles" "-90 0 0"
"targetname" "rspawn1"
"lip" "4"
"wait" "1"
"stopsnd" "4"
"movesnd" "3"
"speed" "300"
"rendercolor" "0 0 0"
"classname" "func_door"
"rendermode" "5"
}
Ok now say you wanted to change the ball model in tayconc to say a cow, liek it is on my server =D
Ok export tayconc.bsp to tayconc.ent usin Ripent now open tayconc.ent with notepad/wordpad and scroll threw till you find the line that contains the ball.mdl just change it to w/e model you want to use, say cow.mdl then you have to make the file avaible to your players so that when they join theyll have the .mdl cuz if they dont have it, they wont see it makes sense eh So you have to create a Res file for the map to tell the server which files to d/l to the players so create a file called tayconc.res, i found the best way to create this file is to find a .res file already in ur maps folder copy it paste and rename it to w/e map name u need it for then open it and add the line
models/cow.mdl
its that simple!
Ok now you have to import the changes you made to from ur .ent to ur .bsp
Go to Start and Run
C:\ripent\ripent.exe -import map
then cut the .bsp from ur Ripent folder and add it in ur maps folder and try it out!
These are just some of the changes u can make usin Ripent Experiment and Remember to also back up your orginals .bsp files
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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