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New website

 
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Stevo
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Joined: 08 Dec 2002
Location: Orange County Guild: TVR
Posts: 9514

PostPosted: Sat Mar 20, 2004 11:28 am    Post subject: New website Reply with quote

I build a new website for mapping and stuff like that. It is the first time I've actually worked with php and mysql other than pre-build scripts I've used in the past. It took me about a week, but it turned out good IMO. Go to http://maps.tosw.net and check it out. Feel free to sumit stuff if you want.

There are still a few things to get done like putting the header from the main website into the forum. Maybe someone can help me with that...
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Fopp
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Stevo
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Joined: 08 Dec 2002
Location: Orange County Guild: TVR
Posts: 9514

PostPosted: Sat Mar 20, 2004 2:27 pm    Post subject: Reply with quote

There was a problem in the forum. I reinstalled it and now it looks like it's working good. Thanks roof for pointing that out.
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Fopp
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ROOFCUTTER
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Joined: 12 Aug 2001
Location: =USV=
Posts: 9271

PostPosted: Sat Mar 20, 2004 2:31 pm    Post subject: Reply with quote

you da man STEVO good luck
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Stevo
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Joined: 08 Dec 2002
Location: Orange County Guild: TVR
Posts: 9514

PostPosted: Sat Mar 20, 2004 5:57 pm    Post subject: Reply with quote

BTW, Roof, you will have to register again. The database was deleted when I reinstalled the board.

Now I just need to figure out the cookie stuff so people stay logged in...
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Fopp
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osiris
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Joined: 16 Jun 2002
Location: Tampa Fl. Guild:=US-V=
Posts: 1678

PostPosted: Sat Mar 20, 2004 6:17 pm    Post subject: Reply with quote

nice site stevo!

I think im gonna throw together a nice lil tutorial for ur site...
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osiris
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Joined: 16 Jun 2002
Location: Tampa Fl. Guild:=US-V=
Posts: 1678

PostPosted: Sat Mar 20, 2004 6:51 pm    Post subject: Reply with quote

Heres a mappin tutorial i made for ur site stevo

Using RipEnt To make changes to your map

nessary files: http://www.theville.org/osiris/images/ripent.zip

add w/e map you want to rip into ur C:\ripent\ folder

Go to Start and Run

C:\ripent\ripent.exe -export map

This will make a new file for your map called map.ent

then open ur Ripent folder up and usin notepad or word open the Map.ent file

Heres where you can make changes to the map to customize the map for your server. You can change sprites, models, sounds even Change the doors to make them transperant and the best part is the changes you make Will only be for your map you ripped, So players wont have to re d/l the map!

Quick lil tip: To add new models/sprites/sounds w/e you have to kno the location in the map your gonna add it to, so play the map and run to the spot where u want to add w/e and in console type admin_playerfinfo player , this will give u the x y z cordinates for player , these cordinates are the location for where ur gonna add ur new model/sprite/sound..

To make transpernt doors (Great for murderball!)
Ok so u just opend ur .ent file with wordpad/notepad say you exported 2fort so you now have 2fort.ent look threw till you see

{
"model" "*8"
"angles" "-90 0 0"
"targetname" "rspawn1"
"lip" "4"
"wait" "1"
"stopsnd" "4"
"movesnd" "3"
"speed" "300"
"rendercolor" "0 0 0"
"classname" "func_door"
}
Ok Now to make the doors transpernt change it form that^ to this\/
{
"model" "*8"
"angles" "-90 0 0"
"targetname" "rspawn1"
"lip" "4"
"wait" "1"
"stopsnd" "4"
"movesnd" "3"
"speed" "300"
"rendercolor" "0 0 0"
"classname" "func_door"
"rendermode" "5"
}
Ok now say you wanted to change the ball model in tayconc to say a cow, liek it is on my server =D

Ok export tayconc.bsp to tayconc.ent usin Ripent now open tayconc.ent with notepad/wordpad and scroll threw till you find the line that contains the ball.mdl just change it to w/e model you want to use, say cow.mdl then you have to make the file avaible to your players so that when they join theyll have the .mdl cuz if they dont have it, they wont see it makes sense eh So you have to create a Res file for the map to tell the server which files to d/l to the players so create a file called tayconc.res, i found the best way to create this file is to find a .res file already in ur maps folder copy it paste and rename it to w/e map name u need it for then open it and add the line

models/cow.mdl

its that simple!

Ok now you have to import the changes you made to from ur .ent to ur .bsp

Go to Start and Run

C:\ripent\ripent.exe -import map

then cut the .bsp from ur Ripent folder and add it in ur maps folder and try it out!

These are just some of the changes u can make usin Ripent Experiment and Remember to also back up your orginals .bsp files

Written by =US-osiris-V=
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Stevo
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Joined: 08 Dec 2002
Location: Orange County Guild: TVR
Posts: 9514

PostPosted: Sat Mar 20, 2004 7:11 pm    Post subject: Reply with quote

Cool thanks.
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Fopp
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