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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Mon Jan 26, 2004 11:54 am Post subject: Requested weapons |
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A) click on my sig to go to the about page for American Special Forces. There you will see a list of weapons that have been added to ASF thus far.
B) post any suggestions that you may have for possible weapons to be added.
C) I will add these weapons (Im aiming for about 100 or so in total). |
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SpeCies Registered User
Joined: 05 Sep 2001 Location: North Carolina Guild: <TVB> Posts: 1948
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Posted: Mon Jan 26, 2004 12:24 pm Post subject: |
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It sounds sweet Spud! I hope that you don't mind me saying this about
"Each class can use their specific weapons - they CAN NOT use another classes weapons (only their ammo). When you die you do not lose your weapon - it is automatically assigned to your class on respawn (players will be allowed to respawn five seconds after they die).
This is just my take on this, a player playing a terrorist who is killed with lets say a "RPK-74", this weapons ammo can be used by Allied forces using lets say a M16, I am probably just misinterpreting this description. But, if I am not, the ammo of both these guns are totally different and not compatable ?
Please explain _________________ http://www.nosmacktards.com |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Mon Jan 26, 2004 12:43 pm Post subject: |
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When a player is killed they drop their ammunition for their gun in some way (probably a back pack like in TFC). When this occurs, a player with a similar calibur of weapon another player can pick up that ammo. Any ammunition that isnt needed by the player is just discarded (probably just deleted). For example:
a opposing force player is killed by an ASF player. Once this occurs the opposing force player drops his ammunition. If the opposing force player is carrying a 9mm hand gun and the ASF player needs 9mm ammunition then when he runs over the backpack he can pick up the amount required (automatically). Like in TFC when you run over a back pack and you pick up the specific number of ammunition for whatever gun (ie rockets). You use four rockets, you run over a pack that has rocket ammunition in it, you gain four rockets.
Confusing but thats the best way that I can explain it. |
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SpeCies Registered User
Joined: 05 Sep 2001 Location: North Carolina Guild: <TVB> Posts: 1948
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Posted: Mon Jan 26, 2004 4:47 pm Post subject: |
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It still say's to me, that regardless of the various types and makes of weapons whether enemy or foe, the ammo is backwards compatible for either side to use ?
You want to keep it as real as possible, so if it was me, I'd keep each sides ammo only compatible with the make and model of weapon that each side has (Allied can use only allied, Terrorists can use only terrorists ammunition) think about being in a real life scenario,
Your deep behind enemy lines and far from your base and support, you have only 2 bullets in the clip of your M-14 (.223)with a Russian convoy heading your way, you have no time, nowhere to run.
Laying beside you in the fox hole that you occupied is a Russian Kalashnikov machine gun with a 8 full clips of ammo and 1 in it's belly.
What do you do ?
1)Fire your last 2 bullets and hope they believe in the Geneva Convention and make a p.o.w out of you.
2)Pull the ammo clip from out of the Kalashnikov wasting more of your time trying to fit a 5.45 mm ammo clip into the belly of a .223mm weapon.
3)Drop your weapon and pick-up the Kalashnikov enabling you to fend off the approaching enemy, since you have the advantage by being up on higher ground.
Dropping a weapon upon a players demise and making it possible for the other team to use makes better sense if you ask me ? It's just an opinion _________________ http://www.nosmacktards.com |
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Posted: Mon Jan 26, 2004 6:23 pm Post subject: |
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It never said you can't pick up an enemy's weapon, but if that's how it is going to be it should be the way Species said. Although people might pick them up all the time and it may throw off the balance of the game. It depends on how the game was designed I guess. _________________
The Official TVR Website
Fopp
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Mon Jan 26, 2004 8:23 pm Post subject: |
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The whole point of not being able to pick up weapons from the other (edited from team to players) players are:
1. it stops people who are actually good with the weapon from "whoring" it.
2. it restricts the player and makes the game harder - its harder to defend your position with limited ammo and resources which makes each round of a map harder and harder to control for both sides (no ammo = crumbling lines) which means that any camping positions from either side will have a hard time holding their position.
3. 1 + 2 = more required team work, better aim, better ammo conservation (1 shot 1 kill - maybe not but its along a similar idea), less chance of the OF or ASF camping and holding a position throughout a map (like what happens in TFC). |
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Clay Pigeon Registered User
Joined: 29 May 2002 Location: Michigan Posts: 1049
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Posted: Tue Jan 27, 2004 8:36 pm Post subject: |
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Have you thought about adding USMC Recon? And whats with the colt .45? I thought that the US used 9mm's now for sidearms. Also, why cant you pick up opfor weapons? The LAW was phased out a while ago and replaced with a new atrpg, but I don't remember the details. |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Tue Jan 27, 2004 8:54 pm Post subject: |
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Grunts use 9mms, special forces arent grunts. Marine force recon is also being added in - though its not mentioned. I think that they still use LAWs in some instances - a us military website said so atleast. And the reasons for not being able to pick up other characters/forces weapons has been stated above. |
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Mike Registered User
Joined: 23 Nov 2003 Location: New Jersey Posts: 1759
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Posted: Wed Jan 28, 2004 11:53 am Post subject: |
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well this is a good website with many guns and their pictures,history, and stats
http://world.guns.ru/
though one thing about the site is it lists where the guns are made, so if u want to see if the U.S.Army uses it you gota read the the discription of the gun _________________ R.I.P. Blue |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Wed Jan 28, 2004 12:37 pm Post subject: |
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You can usually piece together what the US army does/doesnt use by reading the news, watching documentaries, and just general Q/A (Az helps there). Thanks for the site, though I use it all the time to get more info on guns... |
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