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Spilling forth my bowels of knowledge! Frag's Spy Tips and
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This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    The Ville.org Half-Life Gaming Community Forum Index -> John_Doe's Tip Section
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ice
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Joined: 19 Aug 2001
Location: H-Town Tx
Posts: 92

PostPosted: Fri Aug 24, 2001 10:41 am    Post subject: Reply with quote

well done frag,very good spy report,couldnt of said it better
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Bakuryu
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Joined: 13 Aug 2001
Location: Pittsburgh, PA
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PostPosted: Fri Aug 24, 2001 11:39 am    Post subject: Reply with quote

Wouldn't it be more practical to tranq the hw and circle him with the nailgun?
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SuperZero
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Joined: 12 Aug 2001
Location: Central IL
Posts: 83

PostPosted: Fri Aug 24, 2001 1:12 pm    Post subject: Reply with quote

LOL, that'll work against a newbie hw, but I wouldn't advise it against any of the quality fatties that frequent the ville.

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FragFailure
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Joined: 12 Aug 2001
Location: Las Vegas, NV
Posts: 4219

PostPosted: Fri Aug 24, 2001 2:16 pm    Post subject: Reply with quote

Yeah YourPowersAreWeakOldMan is pretty good at spy spotting. I'm "usually" smart enough to wait for his attention to go somewhere else before I sneak and kill him like the filthy no good spy I am.

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[-Hell Bent-]
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Joined: 17 Aug 2001
Location: Philadelphia
Posts: 2

PostPosted: Fri Aug 24, 2001 3:09 pm    Post subject: Reply with quote

Im sure this a noobish Q,but can someone explain to me the levels of an SG?
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Bakuryu
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Joined: 13 Aug 2001
Location: Pittsburgh, PA
Posts: 517

PostPosted: Fri Aug 24, 2001 3:18 pm    Post subject: Reply with quote

No problemo. A Level one sg is very slow and has a pitiful rate of fire. These can be taken out with a direct hit from a grenade. A level 2 sentrygun has a fast rate of fire and much better radar than a level one. It almost always takes 2 normal grenades to get these. The level 3 sentry is a nightmare. It's very accurate, has an incredible rate of fire, and it shoots rockets. It still only takes two normal grenades to kill them but good engys rarely leave a level 3 sg alone.
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SpeCies
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Joined: 05 Sep 2001
Location: North Carolina Guild: <TVB>
Posts: 1948

PostPosted: Sun Dec 16, 2001 12:48 pm    Post subject: Reply with quote

Thought it was very helpful when I read it.

[ This Message was edited by: SpeCies on 2001-12-16 15:30 ]
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Guest






PostPosted: Sun Dec 16, 2001 2:33 pm    Post subject: Reply with quote

Snay's "Tip O da Month":

Use common sense.
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Snaggletooth
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PostPosted: Sun Dec 16, 2001 2:43 pm    Post subject: Reply with quote

I don't usually play spy, but one I have one tip. When you feign death, DROP YOUR PACK. I don't know how many times I've killed spys who "died" and didn't leave a pack.
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Bakuryu
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Joined: 13 Aug 2001
Location: Pittsburgh, PA
Posts: 517

PostPosted: Sun Dec 16, 2001 7:07 pm    Post subject: Reply with quote

Speaking fo spies owning, look at #11 on my ownage chart. There's a certain spy there (cough cough). Look on my ownage chart, there's some pretty funny stuff. I pay some really good players "Visits"
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FragFailure
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Joined: 12 Aug 2001
Location: Las Vegas, NV
Posts: 4219

PostPosted: Sun Dec 16, 2001 10:29 pm    Post subject: Reply with quote

HEY!

It's 12th damnit. I'm taking those nice words of saying you are the best player back...sniff.

[ This Message was edited by: FragFailure on 2001-12-16 22:34 ]
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GoldenSpy
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Joined: 08 Jan 2002
Location: St. Louis, Missouri
Posts: 276

PostPosted: Sat Jan 19, 2002 2:02 pm    Post subject: Reply with quote

I kind of skimmed through the whole thread, so someone might have already said this.

If you disguse yourself, for example, as a HWG, don't run into a room that already has 2 HWGs in it. It tips them off if there are 3 HWGs on a server that only allows 2.
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Secret Agent Man
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Joined: 21 Oct 2001
Location: In a van down by the river
Posts: 739

PostPosted: Sat Jan 19, 2002 6:55 pm    Post subject: Reply with quote

heres some tips from what i learned.


If playing avanti and the round begains... just run all the way to the church and work your way to the bottem.
in Epicenter its better to play as deffensive spy and help guard the apc.
Also if there are sgs bunched together, kill the engis first then use airstrike, if no airstrike then use nades and nail gun.

NEVER EVER be disgiesd as a unit the other team doesnt have... most people go "hey when did we get a (what ever you are)"

for warpath and your team is capping alot... run to the last cap 1 or 5 and go to the nme spawn and hide there. like no one ever checks there.


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agian, or my knife will be in your back.


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Enrico
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Joined: 06 Jan 2002

Posts: 137

PostPosted: Sat Jan 19, 2002 10:20 pm    Post subject: Reply with quote

A good disguise sometimes is to be an enemy spy. This is effective because since you are only changing colors then it takes half as long to disguise. Also, unlike the other classes they spy WILL show you the currently held weapon. Many people will just assume you are really on thier side because you dont have a tranq gun out. But this can still fail because ther are llama morons that shoot every spy in sight, regarless of what color.
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rAT bOY
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Joined: 25 Sep 2001
Location: Orange County, CA
Posts: 442

PostPosted: Sat Jan 19, 2002 11:05 pm    Post subject: Reply with quote

On Spy Vs. Spy battles, I'd use my super shotty if I have about 70 or more health. Knife is only good for stabbing in the back. Otherwise I'd just run back to my team. And the best weapon for SGs is nails. Sometimes when you run out of grens, you can look out behind a wall and nail the Engie to death. Then you can take out the SG easily. Great Spy tips, everyone!
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