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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Sat Aug 03, 2002 12:52 pm Post subject: Map Design |
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I have decided (after llamaball (murderball) often ends in failure) that I am going to create my own version of that map. I was just wondering what people thoght of this before I did it. Does any one have any ideas about what the map should / shouldn't have in it? Any ideas are fine. I will be using worldcraft to make the map. And will probably use the base textures for TFC. I wil post the map specs on [RS]'s website and will post the link here asap.
[RS]Potato-VS- |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Sat Aug 03, 2002 6:58 pm Post subject: |
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I have designed the map. I have added a page about it on [RS]'s website. You can see the specs under the Map section. This is not by anymeans the final design. I will be changing it as I build the map. I will have some screenshots soon of the actual map with the textures.
http://www.freewebs.com/renagadesoldiers/map.htm
Tell me what you think, it will help in the final design.
[RS]Potato-VS- |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Mon Aug 05, 2002 11:36 am Post subject: |
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I have now started to make the 3D map. Its actually not that hard and its fun. I have posted some screenshots on [RS]'s website.
http://www.freewebz.com/renagadesoldiers/map.htm
Well I need to know what you guys think,
[RS]Potato-VS- |
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Chan Registered User
Joined: 01 Nov 2001 Location: In a pool of cess Posts: 2311
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Posted: Mon Aug 05, 2002 2:02 pm Post subject: |
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using TF2 textures huh? wow, can i know where you got them? you work for sierra? _________________
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Chan Registered User
Joined: 01 Nov 2001 Location: In a pool of cess Posts: 2311
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Posted: Mon Aug 05, 2002 3:25 pm Post subject: |
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Ok I have tried to start a map but i cant get the whole spawn thing going.
I got the blue team to spawn, but after i kill self the map restarts.
I need to know how to set it that the mapdoesn't restart and i just respawn. _________________
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Vicoden Registered User
Joined: 22 Mar 2002 Location: Waukesha, WI Posts: 282
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Posted: Mon Aug 05, 2002 3:35 pm Post subject: |
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I can't even get my maps to compile....do you guys use zoners tools? |
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cobra Server Admin
Joined: 18 Apr 2002 Location: having fun with Loka and Tickles! Posts: 6806
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Posted: Mon Aug 05, 2002 3:43 pm Post subject: |
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the map seems fine and i can't wait to play it, so let us know when its up and running!!!!!!!!!!!
good job _________________ PROUD TO BE A MEMBER OF =US-V= & VILLE $UPPORTER |
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Greebo Server Admin
Joined: 19 Jul 2001 Location: Scotland Posts: 1673
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Posted: Mon Aug 05, 2002 3:51 pm Post subject: |
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Ok the reason TFC maps restart if you launch them straight from console is due to some missing multiplayer thing - what the console is trying to do is to launch a Halflife multiplayer thing.
Best way to avoid it is to launch a LAN multiplayers game (you act as server) for the map.
If people want more help with mapping I'm happy to provide it, or links to places that will also help
Icq and email addy are in profile _________________ Most evil admin around.
Offical Ville songwriter.
"Captain Smart Ass" |
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Lin Sivvi Defiant Hero Registered User
Joined: 17 Jan 2002 Location: Some small boring city Posts: 1205
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Posted: Mon Aug 05, 2002 4:35 pm Post subject: |
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FYI: to not have the map restart change teams when you die. So if you are on blue and you die, go to red, die, then back to blue. |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Mon Aug 05, 2002 5:09 pm Post subject: |
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Okay, I have some useful URLs that you guys can use. I got the TF2 textures from the Sierra Half-Life SDK (about 100MB) it comes with World Craft. I will add the TF and TF2 wads to my website and have it as a download ASAP. I use the World Craft 3.3 (3.4 is out but I don't know where to get it). Go to valve's website here: http://www.valve-erc.com/ to get your hands on it.
Handy Vandal (or is it el I don't know how to spell it) is also a good resource. You can find the site here: http://www.karljones.com/halflife/almanac.asp.
I will add some tuts on [RS]'s website too, when I get the time. I lost some of the roofs that I was adding in the level today when I got an error so I have been set back by about an hour or so. Zoner's tools are extreamly hard to use. I tried them and Icouldn't get them to work either. I just use World Craft's compiling. If you set it up right (as on valve's website) you shouldn't have any probs.
Hope the links help.
[RS]Potato-VS- |
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Nathan11 Registered User
Joined: 06 Jun 2002 Location: Been Here Since it was AvantiVille Posts: 56
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Posted: Mon Aug 05, 2002 5:16 pm Post subject: |
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Joined: 16 Jul 2002
Posts: 61
sound like anyone you know? _________________ IM BACK, been here longer than you ALL, i hate spammers |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Mon Aug 05, 2002 5:16 pm Post subject: |
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Okay, the wad files are like 8mb or so. I can't load em on to my website cause it take way too long. For me under my TFC folder (under c:\sierra\half-life\tfc) I have the two wad files. They should be there if not then just look to see if you can "view entire contents of folder". The textures for TF2 are used in some maps so you should be able to see them under TFC.
Sorry about not having it on my website .
[RS]Potato-VS- |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Mon Aug 05, 2002 6:48 pm Post subject: |
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I redesigned the respawn... I added roofs instead of the wood I had around it before. I have added decals to the level too, like doors and windows. I just have to figure out how to let them load in the game. For some reason they don't... Oh well, I am going to try to get the main level done in the next few days.
[RS]Potato-VS- |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Thu Aug 08, 2002 6:39 am Post subject: |
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Im almost finished the Map. I just have to get the flag, some signs so ya don't get lost and finish the doors and trouble shooting . I expect to have it finished by the end of next week at most .
[RS]Potato-VS- |
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