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MEDICS ROLE |
create nm chaos any way he can |
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57% |
[ 4 ] |
just make sure my side is healthy |
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0% |
[ 0 ] |
whatever is required to slow nm advance |
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28% |
[ 2 ] |
dont need medics |
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14% |
[ 1 ] |
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Total Votes : 7 |
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Blue Ruler Server Admin
Joined: 28 Aug 2001 Location: Abbotsford,BC,Canada Guild: US-V & Ville $upporter Posts: 3979
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Posted: Sun Jun 16, 2002 2:43 pm Post subject: MEDIC |
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Just what is a medics role supposed to be
Please comment as you see fit _________________
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Computer Registered User
Joined: 15 Feb 2002 Location: Dah A T L Posts: 1336
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Posted: Sun Jun 16, 2002 2:46 pm Post subject: |
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I don't see the medics most important role up there.....
Capping the flag. so I think I won't vote. _________________ "Don't be so humble - you are not that great."
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hoaxie Registered User
Joined: 16 Dec 2001 Location: Florida Posts: 4471
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Posted: Sun Jun 16, 2002 2:46 pm Post subject: |
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It is so situation dependent. But, I like a medic who creates havoc first. It is great if he can get the other team to chase him. hehehe Next, heal. A nice combination of those is great. It is excellent when you have two medics on a team... one attacking and one healing. It also depends, of course, on if the other team has a medic. I didn't vote. I don't feel I can. _________________
LONG LIVE THE 'VILLE! |
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Bright Red Nipples Registered User
Joined: 26 Mar 2002 Location: at work :s Posts: 7684
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Posted: Sun Jun 16, 2002 2:54 pm Post subject: |
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Computer wrote: | I don't see the medics most important role up there.....
Capping the flag. so I think I won't vote. |
Me niether . _________________
God Bless You Blue Ruler |
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Brujah Registered User
Joined: 03 Feb 2002 Location: Florida Posts: 365
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Posted: Sun Jun 16, 2002 6:33 pm Post subject: |
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one big hoax wrote: | It is so situation dependent. But, I like a medic who creates havoc first. It is great if he can get the other team to chase him. hehehe Next, heal. A nice combination of those is great. It is excellent when you have two medics on a team... one attacking and one healing. It also depends, of course, on if the other team has a medic. I didn't vote. I don't feel I can. |
I love you 2 hoax heh and I'm not voting cause I don't see a reason to > _________________ Life is stupid as hell |
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Lin Sivvi Defiant Hero Registered User
Joined: 17 Jan 2002 Location: Some small boring city Posts: 1205
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Posted: Sun Jun 16, 2002 7:04 pm Post subject: |
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Depends on the server, etc. The way I see it though, is that medic cap flags. |
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Jasun Registered User
Joined: 06 Jan 2002 Location: Batavia, NY Posts: 129
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Posted: Sun Jun 16, 2002 8:29 pm Post subject: |
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i'm medically challeneged..... _________________
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SoDum Registered User
Joined: 27 Apr 2002 Location: NY Posts: 635
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Posted: Sun Jun 16, 2002 8:45 pm Post subject: |
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Mostly i see them as just really weakened soldiers, with more speed. They don't have rockets but the have nades and a shotgun, plus they can fly, which makes them the best cappers in the game. Even better than scouts, since a medic doesn't need team support to get the flag.
I try to heal sometimes. I never bother too infect. There is no point. _________________
Stillness of Body, Focus of thought, oneness of spirit. These are the virtues of a concer.
The only man to boycott happiness! |
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Computer Registered User
Joined: 15 Feb 2002 Location: Dah A T L Posts: 1336
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Posted: Sun Jun 16, 2002 9:35 pm Post subject: |
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Jolly Roger wrote: |
I try to heal sometimes. I never bother too infect. There is no point. |
I agree, to some extent. I don't think you should be spending all your time running around infecting everyone. But if someone happens to be right infront of you as your going by, heck, why not?
When I play medic I will rarely attempt to infect, I try and locate the flag, get a touch or cap, or clear any sentries that I found on my first run. Creating havoc with an infection may be helpful. But again, capping=points for your team=your team winning=TPF! _________________ "Don't be so humble - you are not that great."
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