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cstone Registered User
Joined: 19 Jul 2001 Location: N. Carolina Posts: 388
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Posted: Mon Oct 29, 2001 6:38 pm Post subject: |
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Thanks Rob... and LlamaBeans... and MyMunkeye!!
Glad to hear that Neo_TF has found a permanent home at the ville.
Maybe you could put the Neo_TF txt file on its own page here on the site, so new players can have a look at it before (or after) they get confused in-game. Just a thought...
-cstone
[ This Message was edited by: cstone on 2001-10-29 18:39 ] |
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ROOFCUTTER Server Admin
Joined: 12 Aug 2001 Location: =USV= Posts: 9271
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Posted: Mon Oct 29, 2001 6:43 pm Post subject: |
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http://www.theville.org/ntf_help.txt
Its also on the front page on the right under Neo_tf on TV2 this week.
Yes thanks for keeping it around
[ This Message was edited by: ROOFCUTTER on 2001-10-29 18:49 ] |
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thewz Registered User
Joined: 18 Aug 2001 Location: Montreal, Canada Posts: 1744
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Posted: Mon Oct 29, 2001 6:52 pm Post subject: |
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It's nice to see neotf on the ville...my only gripe is how those damn multiguns can detect spies. It makes spies almost useless, since they are relatively weak without their disguise.
_________________ -Thewz
Thewz is here? Oh shit... |
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Robert E. Lee Registered User
Joined: 18 Jul 2001
Posts: 2904
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Posted: Wed Oct 31, 2001 12:23 am Post subject: |
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I think the NTF team is trying to fix that along with the other bugs.
*** NTF has been put back on TV2 if anyone hasn't noticed. So that makes all but TV1 that has it.
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Greebo Server Admin
Joined: 19 Jul 2001 Location: Scotland Posts: 1673
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Posted: Wed Oct 31, 2001 3:15 am Post subject: |
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I noticed
Thought I was off my nut
Especially since I musta typed the wrong ip (was going for TV1 - but when I asked the server it's ip, it gave me TV1's ip)
Can't we keep it 50-50?
IMHO neo-tf ruins warpath
_________________ Most evil admin around.
Offical Ville songwriter.
"Captain Smart Ass" |
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Mr. Magoo Registered User
Joined: 13 Aug 2001 Location: Hillsborough, NJ Posts: 67
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Posted: Wed Oct 31, 2001 9:47 am Post subject: |
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Talking on Warpath......
Not just spy detectors but the fact that after one team wins a round, their well placed MG dont go away and the losing team usually get mowed down just trying to get their first cap point. This seems to give the winning team a little more edge as their advance defense help them with the following round.
Magoo
- "What's that burning smell??" engie reply "Oh, just my tesla coil" |
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Robert E. Lee Registered User
Joined: 18 Jul 2001
Posts: 2904
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Posted: Wed Oct 31, 2001 10:42 am Post subject: |
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That too is a bug, but all 3 servers that run NTF run warpath. There's no way around it. The same goes foe Avanti.
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Greebo Server Admin
Joined: 19 Jul 2001 Location: Scotland Posts: 1673
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Posted: Wed Oct 31, 2001 10:46 am Post subject: |
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Please can we have TV2 without ntf-mod???
_________________ Most evil admin around.
Offical Ville songwriter.
"Captain Smart Ass" |
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DukeNukem Server Admin
Joined: 18 Sep 2001 Location: Dallas, TX Posts: 1112
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Posted: Wed Oct 31, 2001 11:35 am Post subject: |
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I'd like to chime in here as medic. There are some cool toys in this mod (some pirated - like tesla coils direct from Red Alert), but it seems to be an Engineer heavy mod. They get all these cool toys, and get the frags from them.
A medic gets to upgrade a dispenser to a med dispenser. Does the Medic get any points for the use of the dispenser for health?There doesn't seem to be much at an individual level in it for medic, demo, or HWGuy.
It is a great mod for team play. But I think the stats lose meaning in this mod because so much goes to the Engineers.
They need some cool toys for some of the other classes. Like an infection grenade that has 2X the radius of a normal grenade. That would be worthwhile. Or a health grenade that pumps up any teamate in its radius to 150. You get the idea.
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I STINK, therefore I SPAM! [doctored Descartes] |
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