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Corrupt demo...

 
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ToRaK
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Joined: 08 Feb 2002
Location: North Carolina
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PostPosted: Thu May 16, 2002 3:00 pm    Post subject: Corrupt demo... Reply with quote

Does anyone know how to fix a corrupt demo.

The demo has the recording of the movements/communication and kills for openfire_l, but it tries to display it on the 2fort map. Help!
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Kjeldorian Royal Guard 42
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PostPosted: Thu May 16, 2002 3:02 pm    Post subject: Reply with quote

Wow for a moment I thought we had lost Albino to a life of crime! LMKAO!
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ToRaK
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PostPosted: Thu May 16, 2002 8:07 pm    Post subject: Reply with quote

Help plz!!!!
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Snaggletooth
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PostPosted: Thu May 16, 2002 8:10 pm    Post subject: Reply with quote

Try posting the demo here if you can, someone might be able to figure it out....may have to decompile the demo and figure something out.
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ToRaK
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PostPosted: Thu May 16, 2002 8:54 pm    Post subject: Reply with quote

Ahh thanks. Here it is.

http://deathhouse.recongamer.com/dload/demo/njkopenfire_l.zip
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ToRaK
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PostPosted: Fri May 17, 2002 8:32 pm    Post subject: Reply with quote

Well can anyone help me bring Albino back to the Lord?
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Lin Sivvi Defiant Hero
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PostPosted: Fri May 17, 2002 8:49 pm    Post subject: Reply with quote

I'm just thinking, if you replaced 2fort.bsp with openfire_l.bsp just to watch the demo shouldn't that work?
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DaKon
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PostPosted: Fri May 17, 2002 8:56 pm    Post subject: Reply with quote

Taking a look will let you know.


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Snaggletooth
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PostPosted: Sat May 18, 2002 1:24 am    Post subject: Reply with quote

I just tried to open up the file with a text editor, I could see that all the parameters were set to openfire_l, I'll have to go over it again and see where the problem is. I watched it, and it was all in messed up space of 2fort. Not sure why that is, but I'll see what I can do.
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