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Greebo Server Admin
Joined: 19 Jul 2001 Location: Scotland Posts: 1673
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Posted: Fri May 10, 2002 6:26 pm Post subject: |
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no you don't need anything extra _________________ Most evil admin around.
Offical Ville songwriter.
"Captain Smart Ass" |
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AFI Registered User
Joined: 07 Dec 2001 Location: Cali4nia Posts: 266
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Posted: Fri May 10, 2002 6:48 pm Post subject: |
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Pretty sweet so far. It just needs some better lighting, more custom "Ville-themed" stuff, and the other half of the map, and then you'll have a great map. |
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PyROZen Registered User
Joined: 27 Nov 2001 Location: Missouri Posts: 230
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Posted: Sat May 11, 2002 12:56 am Post subject: |
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better lighting is in the workes. The other half of the map is going to be the same as the blue baser with retexturing. Probabley won't be too much more Ville themed textures since i didn't intend for this to become "TheVille" offical map. A little drunk, no more typiunn _________________
"Conc Jumping, my old nemesis..." |
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OS Registered User
Joined: 05 Nov 2001 Location: Sydney Guild: <TVB> Posts: 1574
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Posted: Sat May 11, 2002 5:55 am Post subject: |
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It's downloading now, so, yeah, it should be pretty good.
About the name, it has to be something to do with your name.
I was thinking, scrap the Pyro and keep the zen part, and maybe add the somehwere. But da sounds better in a map name, so here's the fdinal result...Zenda. That was pretty confusing, eh?
Sorry I couldn't think of anything better, I'm really tired. |
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Twisted29 Registered User
Joined: 12 Aug 2001 Location: Rochester, NY Posts: 1321
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Posted: Sun May 12, 2002 11:53 am Post subject: |
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There is still a need for armor/health/gren bags. As well as autorespawn guns. Is hard to tell too juch more without some kind of beta test. If you want to se up a small 3v3 or something to test it out, let me know. I'd like to check it out. _________________
I'm really quite Non-Twisted... (but don't tell anybody!)
Long live the Ville!!!! |
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PyROZen Registered User
Joined: 27 Nov 2001 Location: Missouri Posts: 230
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Posted: Sun May 12, 2002 2:42 pm Post subject: |
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i ahvn't deciced where exactly to put the respawns yet. Bags will be scattered around in varoius rooms also. This is just an early beta, with many details that i still have to add in. I've been really busy latey and its been hard to find time to work on the map. _________________
"Conc Jumping, my old nemesis..." |
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erba_knoff^ Registered User
Joined: 12 Mar 2002 Location: Mars 14 Posts: 142
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Posted: Sun May 12, 2002 10:26 pm Post subject: |
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If i go past the Litle hole into flag...
Before 1 of the markets...
Its one of the enterances from the "current" spawn.
Its to hard to go the other wat past it....
Next to impossible! |
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cstone Registered User
Joined: 19 Jul 2001 Location: N. Carolina Posts: 388
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Posted: Sun May 12, 2002 10:47 pm Post subject: info_tfdetect! |
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I think that if you threw in a info_tfdetect entitiy, the map will show up in a lan game selection. Not important for testing the layout and construction, but you will need this to test out capping and flag stuff
gj so far _________________ ctnstone.com |
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PyROZen Registered User
Joined: 27 Nov 2001 Location: Missouri Posts: 230
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Posted: Tue May 21, 2002 12:36 pm Post subject: |
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just so ya'llknow im not dead. All entities have been put into the map, so it is now a working TFC map. Still tweaking the lighting and adding signs for n00bs. Still some retexturing to get since i went over the 4.0 MB texture limit, but it should be okay. _________________
"Conc Jumping, my old nemesis..." |
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