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The Ville Map *Update*
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Greebo
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Joined: 19 Jul 2001
Location: Scotland
Posts: 1673

PostPosted: Fri May 10, 2002 6:26 pm    Post subject: Reply with quote

no you don't need anything extra
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AFI
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Joined: 07 Dec 2001
Location: Cali4nia
Posts: 266

PostPosted: Fri May 10, 2002 6:48 pm    Post subject: Reply with quote

Pretty sweet so far. It just needs some better lighting, more custom "Ville-themed" stuff, and the other half of the map, and then you'll have a great map.
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PyROZen
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Joined: 27 Nov 2001
Location: Missouri
Posts: 230

PostPosted: Sat May 11, 2002 12:56 am    Post subject: Reply with quote

better lighting is in the workes. The other half of the map is going to be the same as the blue baser with retexturing. Probabley won't be too much more Ville themed textures since i didn't intend for this to become "TheVille" offical map. A little drunk, no more typiunn
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OS
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Joined: 05 Nov 2001
Location: Sydney Guild: <TVB>
Posts: 1574

PostPosted: Sat May 11, 2002 5:55 am    Post subject: Reply with quote

It's downloading now, so, yeah, it should be pretty good.

About the name, it has to be something to do with your name.

I was thinking, scrap the Pyro and keep the zen part, and maybe add the somehwere. But da sounds better in a map name, so here's the fdinal result...Zenda. That was pretty confusing, eh?

Sorry I couldn't think of anything better, I'm really tired.
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Twisted29
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Joined: 12 Aug 2001
Location: Rochester, NY
Posts: 1321

PostPosted: Sun May 12, 2002 11:53 am    Post subject: Reply with quote

There is still a need for armor/health/gren bags. As well as autorespawn guns. Is hard to tell too juch more without some kind of beta test. If you want to se up a small 3v3 or something to test it out, let me know. I'd like to check it out.
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PyROZen
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Joined: 27 Nov 2001
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PostPosted: Sun May 12, 2002 2:42 pm    Post subject: Reply with quote

i ahvn't deciced where exactly to put the respawns yet. Bags will be scattered around in varoius rooms also. This is just an early beta, with many details that i still have to add in. I've been really busy latey and its been hard to find time to work on the map.
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erba_knoff^
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Joined: 12 Mar 2002
Location: Mars 14
Posts: 142

PostPosted: Sun May 12, 2002 10:26 pm    Post subject: Reply with quote

If i go past the Litle hole into flag...
Before 1 of the markets...
Its one of the enterances from the "current" spawn.
Its to hard to go the other wat past it....

Next to impossible!
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cstone
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Joined: 19 Jul 2001
Location: N. Carolina
Posts: 388

PostPosted: Sun May 12, 2002 10:47 pm    Post subject: info_tfdetect! Reply with quote

I think that if you threw in a info_tfdetect entitiy, the map will show up in a lan game selection. Not important for testing the layout and construction, but you will need this to test out capping and flag stuff

gj so far
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PyROZen
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PostPosted: Tue May 21, 2002 12:36 pm    Post subject: Reply with quote

just so ya'llknow im not dead. All entities have been put into the map, so it is now a working TFC map. Still tweaking the lighting and adding signs for n00bs. Still some retexturing to get since i went over the 4.0 MB texture limit, but it should be okay.
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