DaKon Ville Supporter
Joined: 19 Feb 2002
Posts: 2342
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Posted: Wed Apr 24, 2002 1:09 am Post subject: |
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Here is what to expect:
v4.1.0.9
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[4.24.02]
- Added Anti-Cheat protection.
- User Interface redone for HLTV.
- Added cheering to HLTV.
- Muting a player in the scoreboard will also mute their text messages.
- Steam beta clients and non-Steam clients can play together on the same server now.
- Voice communication uses DirectSound by default now.
- Added player ID to Half-Life DM.
- Added chat flood protection to HLDM.
- Added logging of fatal Sys_Error server shutdowns.
- Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
- Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
New CVARS:
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"sv_send_logos"
when "sv_allowdownloads" is set to 1, this cvar will control whether custom
logos are propagated to clients
default: 1
"sv_send_resources"
when "sv_allowdownloads" is set to 1, this cvar will control whether
resources are propagated to clients
default: 1
Bug Fixes:
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- Fixed bogus Save directory being created when you ran Half-Life.
- Fixed filter logic in the launcher.
- Fixed bug where clients couldn't connect to server side only MODs.
- Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
- Fixed AddIP command.
- Fixed crash when a func_breakable triggers a trigger_counter.
- Fixed Egon gun beam problem in Half-Life DM.
- Fixed Tau cannon prediction problem.
- Fixed fog messing Additive sprites.
- Fixed Alien Grunts not making any attack sounds.
- Fixed Egon's beam looking yellow in software mode.
- Removed "friends" connectionless packet query.
- Fixed "bad address type" fatal server error (caused by clients with long names).
- Fixed "condump" so the output won't overwrite previous files.
- Fixed "cvarlist" so the output won't overwrite previous files.
- Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
- Fixed server shutdowns related to using bots
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Remember...it is hard to shoot a drunk medic. |
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