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Computer Registered User

Joined: 15 Feb 2002 Location: Dah A T L Posts: 1336
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Posted: Sun Apr 14, 2002 8:12 pm Post subject: |
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Ok so what's so wrong with chasing down a spy? Would you rather let him go, take down a... or maybe 2 SG's. I'd rather chase him down and be sure of his death rather than let him run by into the unsuspecting hands of the defense.
_________________ "Don't be so humble - you are not that great."
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ToRaK Registered User

Joined: 08 Feb 2002 Location: North Carolina Posts: 1105
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Posted: Sun Apr 14, 2002 8:18 pm Post subject: |
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Leaving your position in a clan match is a no-no because it breaks down your teams stratagy. If your team expects you to have something covered, and you do not...then they will get snowed from something they thought was shut down. In a public server you most often have to track those pesky spies down and finish them off as your team will likly not be able to do it for you. (Even if you tell them who the frickin' spy is.)
Medic and spies aren't really that similar. On some maps medics are effective and some maps spies are effective. How often have you had a spy steal your flag on 2fort? How often has a medic done it? A whole hella lot more times. Avanti just happens to be a particularly good spy map. (Open air maps tend to be best for spies anyway...warpath is another strong spy map.) Yes spies are powerful, but then again...so are the other classes in the proper hands.
ToRaK
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Computer Registered User

Joined: 15 Feb 2002 Location: Dah A T L Posts: 1336
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Posted: Sun Apr 14, 2002 8:25 pm Post subject: |
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Ok i see your point. But that only really applies to clan matches, public games are another story.
_________________ "Don't be so humble - you are not that great."
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FragFailure Registered User

Joined: 12 Aug 2001 Location: Las Vegas, NV Posts: 4219
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Posted: Sun Apr 14, 2002 10:18 pm Post subject: |
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Basically you are right computer. Plus in leagues you MUST use the mic to commmunicate. You also have to consider that most leagues are 5 on 5 or 7 on 7. So leaving your zone to chase someone opens that spot for the enemy.
_________________ Yes, I'm still around
- PWG member 2001
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Computer Registered User

Joined: 15 Feb 2002 Location: Dah A T L Posts: 1336
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Posted: Sun Apr 14, 2002 11:22 pm Post subject: |
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| I said I understand. sheesh |
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CyC0Dad Registered User

Joined: 19 Jul 2001 Location: Phoenix, AZ Posts: 1382
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Posted: Sun Apr 14, 2002 11:42 pm Post subject: |
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On 2002-04-14 21:18, ToRaK wrote:
Medic and spies aren't really that similar. On some maps medics are effective and some maps spies are effective.
ToRaK
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They are similar in that they are both melee type units primarily. They need to keep moving and function best by getting behind people. They spend most of their time in NME territory and grab all the health they can. They do their best work by getting as close as possible. The main differences are the disguise and conc jumping, which leads to differnt functions on some maps. |
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OS Registered User

Joined: 05 Nov 2001 Location: Sydney Guild: <TVB> Posts: 1574
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Posted: Sun Apr 14, 2002 11:46 pm Post subject: |
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Haha. I know what you mean Computer
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On 2002-04-14 15:17, NerUKierFKeal wrote:
i think pyro is a little too powerful too because they can fly around and the new neo let them have freeze which is just crazy
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And did I miss something? What's freeze?
Back to the topic, I agree with Frag, spies are not that hard if everyone spy checks. I not great at spy checking, but I am learning and getting better at it. If anyone is running owards me, I always shoot them, unless I'm on 2hp or something.
And Airstrikes are a little harsh, but they're fun!  |
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