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Rata-tat-tat Server Admin
Joined: 29 Aug 2001 Location: Houston, Texas Posts: 449
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Posted: Tue Mar 05, 2002 1:19 am Post subject: |
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well I think if these are set up they should be placed somewhere that they could be combated and not like a fast way to cap 2 is already to eas yto cap could like switch them around week to week and have people wander around looking for the goodies hehe |
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YourPowersAreWeakOldMan Registered User
Joined: 20 Aug 2001 Location: Houston Texas USA Posts: 1745
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Posted: Tue Mar 05, 2002 1:47 am Post subject: |
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Maybe not every week, maybe if they were switch randomly every month. One in the well would be cool, It'd be a reason to guard the well or get to it.
I haven't seen em yet, but rest assured I'll test them very soon.
_________________ World of Warcraft:
Bleeding Hollow PVP Server as Mortibund (undead mage) |
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My Personal Insanity Registered User
Joined: 03 Mar 2002 Location: Salt Lake City GUILD: US-V Posts: 2627
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Posted: Tue Mar 05, 2002 11:02 am Post subject: |
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On 2002-03-04 17:25, Robert E. Lee wrote:
I added 2 teleports to Avanti on TV 1. I'm
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This is cool, now that I know what
it is I was stumbling in...they don't
teleport to far but far enough to be
interesting...
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FingerDemon Registered User
Joined: 24 Aug 2001 Location: Virginia Posts: 551
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Posted: Tue Mar 05, 2002 3:31 pm Post subject: |
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I was on TV1 last night and had trouble figuring out where they were. I have to reread Rob's original message. Anyway, even if these don't work with Avanti or an existing map, they could be a very cool addition to a new map like what KRG is talking about building. A map made with these things in mind could keep any advantages even, while still making things challenging. I would love it if these things were in the long hallways in Casbah. I hate respawning waaayyyy out there like that. I spend all my time running towards the action.
<TVB>FingerDemon
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QuasiModo Registered User
Joined: 02 Jan 2002 Location: Western North Carolina Posts: 247
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Posted: Tue Mar 05, 2002 10:45 pm Post subject: |
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Even knowing where they are located at I dont care much for the fact that they are invisible...I have notice the flag up the alley a couple of times from people who dont regularly play the ville not knowing about the transport...you should mark them like turkeryburgers or with something unique for the passers by... |
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Sully Server Admin
Joined: 04 Sep 2001 Location: St. Louis MO <eVa>'s Mascot Posts: 1772
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Posted: Wed Mar 06, 2002 12:09 am Post subject: |
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I am so glad that I now know why I would just appear somewhere else tonight.
Sorry JD, I thought you were just messing with me.
_________________
"For death awaits you all, with nasty, big, pointy teeth!!!"
- John Cleese
(whilst portrayin' Tim the Enchanter)
[ This Message was edited by: Sully on 2002-03-06 00:10 ] |
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ROOFCUTTER Server Admin
Joined: 12 Aug 2001 Location: =USV= Posts: 9271
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Posted: Thu Mar 07, 2002 8:06 am Post subject: |
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I've notice that the attacking Engineers are taking advantage of them. They seem to be setting up SG's where the defending team typicialy sets up at the top of the ladder. Makes for some fun game play dealing with them! |
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FingerDemon Registered User
Joined: 24 Aug 2001 Location: Virginia Posts: 551
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Posted: Thu Mar 07, 2002 11:00 am Post subject: |
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If you throw a grenade at the teleport spot, does it go through or bounce off the wall?
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Whybkuul Registered User
Joined: 12 Jan 2002 Location: Little Rock, AR Posts: 889
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Posted: Thu Mar 07, 2002 11:20 am Post subject: |
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from what i've heard, they go through finger |
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My Personal Insanity Registered User
Joined: 03 Mar 2002 Location: Salt Lake City GUILD: US-V Posts: 2627
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Posted: Thu Mar 07, 2002 10:35 pm Post subject: |
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On 2002-03-07 11:20, Whybkuul wrote:
from what i've heard, they go through finger
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Oh the possibilities! *goes to try it
right now*
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My Personal Insanity Registered User
Joined: 03 Mar 2002 Location: Salt Lake City GUILD: US-V Posts: 2627
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Posted: Thu Mar 07, 2002 10:40 pm Post subject: |
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On 2002-03-07 11:20, Whybkuul wrote:
from what i've heard, they go through finger
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Okay, I can't make it work... |
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W/2sq+hsq/2*h=r Registered User
Joined: 01 Jan 2002 Location: navel Posts: 16
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Posted: Thu Mar 07, 2002 10:41 pm Post subject: |
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Try throwing your body thru first. |
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Whybkuul Registered User
Joined: 12 Jan 2002 Location: Little Rock, AR Posts: 889
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Posted: Thu Mar 07, 2002 11:18 pm Post subject: |
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Quote: |
On 2002-03-07 22:40, My Personal Insanity wrote:
Okay, I can't make it work...
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haven't tried it myself, but i saw people talking about it in game.. they apparently got it to work, but dunno for sure
_________________ "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety" -Ben Franklin
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