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cstone Registered User
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Joined: 19 Jul 2001 Location: N. Carolina Posts: 388
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Posted: Tue Feb 26, 2002 6:46 am Post subject: |
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KRG, I believe you want your models to be in the *.mdl format. That's the only type of model file half-life will accept. Then its just a matter of creating the correct entity, and putting the path of your mdl file in the "mdl path:" property in World Craft.
Um, let me know if you need help!
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Greebo Server Admin
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Joined: 19 Jul 2001 Location: Scotland Posts: 1673
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Posted: Tue Feb 26, 2002 7:17 am Post subject: |
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Lightwave...heard of that.
Never used it tho.
It probably suffers the same problems with converting models as 3d studio max does
i.e. it can't.
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Goldom Registered User
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Joined: 13 Oct 2001 Location: the earth, sadly. Posts: 1638
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Posted: Tue Feb 26, 2002 5:58 pm Post subject: |
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do what I do - use a free 3d rendering program from the netherlands.
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kazebari? Registered User
Joined: 31 Aug 2001
Posts: 314
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Posted: Tue Feb 26, 2002 8:59 pm Post subject: |
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Not a bus, not a golf cart......but a GIANT BICYCLE! That would be embarrassing, gettin run over by a bicycle...
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Snaggletooth Guest
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Posted: Tue Feb 26, 2002 9:03 pm Post subject: |
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How about a giant medpack that drops down and crushes people. A truely medicinal experience.
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PyROZen Registered User
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Joined: 27 Nov 2001 Location: Missouri Posts: 230
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Posted: Thu Feb 28, 2002 3:39 pm Post subject: |
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make sure you build a cage somewhere in it so admins can teleport unruly llamas into it. btw, let me know if you need any help with Worldcraft. You can see that I am pretty decent at it now if you check out my screenshots from page 1 in this thread.
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[ This Message was edited by: PyROZen on 2002-02-28 15:40 ] |
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Kjeldorian Royal Guard 42 Registered User
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Joined: 30 Nov 2001 Location: Dripping Springs, TX Posts: 5563
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Posted: Thu Feb 28, 2002 3:47 pm Post subject: |
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Well, the fact that we can't convert our Lightwave models to .mdl format is a downer. I am most affluent with Lightwave. WorldCraft uses an entirely different language. Now I am forced to use WorldCraft entirely so that will no doubt slow the process! email me at mwhaling@satx.rr.com Any help at all is much appreciated.
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PyROZen Registered User
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Joined: 27 Nov 2001 Location: Missouri Posts: 230
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Posted: Thu Feb 28, 2002 3:57 pm Post subject: |
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since you cant convert them in lightwave, caould you export them to a different editor such as Milkshape3D or 3D StudioMax? i know that you can convert model to HL form using both of these programs. anyways, here is a link to polycount's HL modeling tutorials. they only cover the 2 programs listed above, but there might be something helpful in there for you.
http://www.planethalflife.com/polycount/resources/halflife/tutorials.shtml
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Greebo Server Admin
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Joined: 19 Jul 2001 Location: Scotland Posts: 1673
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Posted: Thu Feb 28, 2002 4:09 pm Post subject: |
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You definitely can't use 3D studio max - it's in the WC documentation somewhere.
Or at least you can't convert from 3dsm to wc, might be able to go the otherway tho.
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PyROZen Registered User
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Posted: Thu Feb 28, 2002 7:06 pm Post subject: |
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are you talking about making models or making maps? I'm pretty sure your can use 3DSM to make in game models, at least it says you can do it at polycount's tutorial section.
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Twisted29 Registered User
Joined: 12 Aug 2001 Location: Rochester, NY Posts: 1321
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Posted: Fri Mar 01, 2002 12:05 pm Post subject: |
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I only know Lightwave 6 and Byrce 4. I don't think either of these formats will work with worldcraft though. If there's anything simple I can do to help. Just let me know...
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Snaggletooth Guest
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Posted: Fri Mar 01, 2002 5:51 pm Post subject: |
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Greebo, I didn't know that WCs came with operating instructions. Here in the States we just know how to go to the bathroom. How a WC has anything to do with mapping...I'm stumped.
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KillerRoofcutter Server Admin
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Joined: 11 Sep 2001 Location: um in virtualcity :O Posts: 1562
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Posted: Fri Mar 01, 2002 5:57 pm Post subject: |
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Kjeldorian Royal Guard I WILL BE Glad to help just need to get worldcraft and learn how and I will help you as much as I can! Where do you get it?
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Kjeldorian Royal Guard 42 Registered User
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Joined: 30 Nov 2001 Location: Dripping Springs, TX Posts: 5563
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Posted: Fri Mar 01, 2002 5:59 pm Post subject: |
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Thx we'll give them a try. It's just the models that we want to convert for now.
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Chan Registered User
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Joined: 01 Nov 2001 Location: In a pool of cess Posts: 2311
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Posted: Fri Mar 01, 2002 11:46 pm Post subject: |
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If i could figure out how to config WorldCraft to work for TFC i would make some maps for all of you
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