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regis Guild Noobie
Joined: 24 Apr 2006 Location: Boston, Ma Guild: =USV= Posts: 282
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Posted: Tue Jul 25, 2006 12:28 pm Post subject: Problem Sprites. |
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I'm having the oddest problem that I think has to deal with my in-game sprites. The speaker above people heads when they are talking and certain street lamp tops get these black boxes around them.
Any idea of how to fix this? _________________
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StrontiumDog Server Admin
Joined: 31 Jan 2006 Location: Chilliwack, BC Guild: <eVa> & V$ Posts: 1115
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Posted: Tue Jul 25, 2006 12:34 pm Post subject: |
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I was getting that for a while too... after I updated my graphics card drivers. It also happened with lights...they had a black square around them...I was using OpenGL in DoD1.3 but changing over to DirectX got rid of the problem. _________________
"Oh Smeg! What the smeg's he smegging done? He's smegging killed me!" Lister, Red Dwarf |
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regis Guild Noobie
Joined: 24 Apr 2006 Location: Boston, Ma Guild: =USV= Posts: 282
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Posted: Tue Jul 25, 2006 1:27 pm Post subject: |
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you mean changing the video option from OpenGL to D3D, right? _________________
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StrontiumDog Server Admin
Joined: 31 Jan 2006 Location: Chilliwack, BC Guild: <eVa> & V$ Posts: 1115
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Posted: Tue Jul 25, 2006 2:23 pm Post subject: |
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yep...sorted it out for me....
don't know why I didn't have it on d3d in the first place... _________________
"Oh Smeg! What the smeg's he smegging done? He's smegging killed me!" Lister, Red Dwarf |
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Posted: Tue Jul 25, 2006 3:56 pm Post subject: |
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StrontiumDog wrote: | yep...sorted it out for me....
don't know why I didn't have it on d3d in the first place... |
Well I think the game was designed to run on OpenGL with D3D as a backup. It's supposed to run best on OpenGL. _________________
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regis Guild Noobie
Joined: 24 Apr 2006 Location: Boston, Ma Guild: =USV= Posts: 282
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Posted: Tue Jul 25, 2006 4:35 pm Post subject: |
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Stevo wrote: | StrontiumDog wrote: | yep...sorted it out for me....
don't know why I didn't have it on d3d in the first place... |
Well I think the game was designed to run on OpenGL with D3D as a backup. It's supposed to run best on OpenGL. |
Yeah, the second I tried running on D3D I was only having problems. I know it not my drivers, cause I just updated them no longer than a month ago. Guess I'll just have to live with a few bad sprites. _________________
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