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Update released

 
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Greebo
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PostPosted: Fri Dec 23, 2005 2:39 am    Post subject: Update released Reply with quote

Might as well be first to say Valve have released an update for DoD:Source - hopefully it'll make everything fan-dabby-dozy....am downloading just now - thoughts will follow (hopefully...you never can tell with my thoughts).
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rANCOR hUNTER
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PostPosted: Fri Dec 23, 2005 11:04 am    Post subject: Reply with quote

Garand is way awesome now. I just wish they would slow down strafing speed!
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sgt stutter
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PostPosted: Fri Dec 23, 2005 11:32 am    Post subject: Reply with quote

Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:


Allied Garand is now more accurate

Allied 30cal machine gun is now more accurate

Made the garand sight ring larger when in iron sights.

Moved Axis k98 rifle iron sight model away from the player slightly.

View model no longer sways in iron sight mode

Decreased the recoil on the Allied Garand when in iron sights.

Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun

Improved weapon pickup to search in radius around crosshair

Fixed prediction bug where players would get stuck together

Added an end of round statistics panel to highlight the most valuable contributors to the winning team.

Increased footstep volume

Updated firing sounds for both Allied and Axis machine guns.

Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.)

Added life id to damage record in console

Fixed bug that would produce '0 damage in x hits' in damage record

Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included.

Updated the death notice hud element

Fixed logging error where player index was used instead of userid for cap and block messages

Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period.

Fixed bug where last character of a players name would be cut off.

Added defense icon to death notice defense event instead of "Defended" text

Fixed bug where you could jump while in the process of going prone

Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades.

Force exact file consistency on smoke grenade materials and weapon scripts

Optimizations to lag compensation

Added voice command variations

Optimizations to debris physboxes
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Stevo
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PostPosted: Fri Dec 23, 2005 12:22 pm    Post subject: Reply with quote

Sounds like a good update. I'll have to try it out soon!
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Canadian Rifle
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PostPosted: Fri Dec 23, 2005 1:09 pm    Post subject: Reply with quote

Nice, looks like an amazing update, hopefully everything runs smoothly now lol or maybe i jsut need more RAM lol
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Greebo
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PostPosted: Fri Dec 23, 2005 1:09 pm    Post subject: Reply with quote

I had a quick game after that post (only 10 mins or so) and I gotta say, the k98 is a killing machine again! Nice and accurate, was easily pulling a 2-1 kd ratio with it. (Got some nice thrown rifle nades with it too).
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Greebo
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PostPosted: Fri Dec 23, 2005 2:34 pm    Post subject: Reply with quote

Oh and Server I is saying 'Server out of date' for me.
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cmon
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PostPosted: Fri Dec 23, 2005 3:10 pm    Post subject: Reply with quote

TV1 is now up to date.
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cobra
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PostPosted: Fri Dec 23, 2005 4:02 pm    Post subject: Reply with quote

if the k98 is fixed i might give this game another chance.
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STEWMAN
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PostPosted: Sat Dec 24, 2005 8:12 am    Post subject: Reply with quote

SOUNDS LIKE A GREAT UPDATE
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ROOFCUTTER
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PostPosted: Sat Dec 24, 2005 6:52 pm    Post subject: Reply with quote

I would think a center mass shot from the garand would stop someone. but it does not. and before it reloads the little machine guns have you full of lead.
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Greebo
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PostPosted: Sun Dec 25, 2005 12:00 am    Post subject: Reply with quote

But they never stopped you dead in dod 1.3 either...though they still seemed easier to kill people with then.
Having said that, getsome was handing my ass to me on a plate with it earlier today.
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Rough Justice
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PostPosted: Tue Dec 27, 2005 3:26 pm    Post subject: Reply with quote

All you have to do is put in an 80 hour week playing source like GETSOME and you can "hand ass" with the Garand too Greebo!
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Ricen
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PostPosted: Tue Dec 27, 2005 3:56 pm    Post subject: Reply with quote

Canadian Rifle wrote:
Nice, looks like an amazing update, hopefully everything runs smoothly now lol or maybe i jsut need more RAM lol


LOL ---- I got more ram on the way!!
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Lt. Black
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PostPosted: Tue Dec 27, 2005 9:43 pm    Post subject: Reply with quote

If I had my way with this game, you K98 players would be in a corner crying.
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