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Need Engy/Avanti help
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Lin Sivvi Defiant Hero
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PostPosted: Wed Feb 20, 2002 10:24 am    Post subject: Reply with quote

2 sgs together make a spys job a whole lot easier. If he only has two nades (maybe used some, maybe didn't get the nade pack), then all he needs is those two nades right in the center, to destroy half the defense of the other team.
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BitterBeerFace
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PostPosted: Wed Feb 20, 2002 11:00 am    Post subject: Reply with quote

KRG, I agree with all your spots, but I have one more that can be quite annoying... it's easy to kill with a determined NME, but hey, it keeps the D going.

As you're defending and the NME has 3, put an SG in the tunnel on your left... usually your team will have a sniper there, so that takes care of spies and people sneaking for the angle shots, and the SG will kill anyone who'd kill the sniper. Not only does it keep at least some of your defense outside the church, but with one sniper and the SG, you control that whole side! I've actually had my SG run out of ammo over there and only be down to about 75% health before I got back to it... If the NME starts killing that too well, then move it to on top of the sandbags on the left side of the church... hard to kill as long as the sniper is camping at the top of that straight-away...

All that is assuming you have at least one other Engy, if not, don't waste time guarding the less-travelled attack route.
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Kjeldorian Royal Guard 42
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PostPosted: Wed Feb 20, 2002 11:07 am    Post subject: Reply with quote

Yeah I left that spot out because it's really for a double engy team. It is a great spot though! It covers your backside very well.

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BitterBeerFace
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PostPosted: Wed Feb 20, 2002 11:53 am    Post subject: Reply with quote

Actually, I've gone to great lengths to find the support SG spot when you have 2 or more engies on your team... Crossover2 is my favorite map for that, especially MG spots

The map I have the most trouble with for SG spots is epicenter... you got any good hints for that one, oh "KRG the high and exalted engie guru"?
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Bada Bing
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PostPosted: Wed Feb 20, 2002 12:22 pm    Post subject: Reply with quote

Good sg placements AND then another and another and another

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Kjeldorian Royal Guard 42
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PostPosted: Wed Feb 20, 2002 12:46 pm    Post subject: Reply with quote

Ok just for you BitterBeerFace! Here are my favorite spots for sg's on Epicenter:






Hope that helps!

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TargetDummy
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PostPosted: Wed Feb 20, 2002 3:01 pm    Post subject: Reply with quote

ROOF, KRG, et al. - Thanks for the tips. I pretty much have worn out the floor between the ammo bags and spots you have laid out for Avanti. I have been thinking about it a lot (for lack of free time to play) and I think my problem is really with spies.

There ARE a lot of good spies on TV 1. It sounds like I need to communicate better with other engies to watch each other's stuff, and with my team to do better spy checking.

KRG - I also like your spots on Epicenter. Again, we think alike. I really like getting and MG set-up near apc, leaving an engy to defend, and then setting up my SG at most of the spots you showed, but on the NME side!

IMHO Epicenter is the best map to play as engy.
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BitterBeerFace
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PostPosted: Thu Feb 21, 2002 4:51 pm    Post subject: Reply with quote

Awww, KRG did all that for me... woohoo!

The last pic, the crate on the left... you ever build an mg/sg on there? The sg is hard to do since it dies when the map is reset, but a tesla there is very nice


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Vulcan
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PostPosted: Sun Mar 10, 2002 6:49 pm    Post subject: Reply with quote

Quote:

The last pic, the crate on the left... you ever build an mg/sg on there? The sg is hard to do since it dies when the map is reset, but a tesla there is very nice

That is one of the good things about Neo-TF. On warpath, haf a tesla where it can't be killed easily and you almost always have control of waypoint 3 early off.

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[ops]Ender
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PostPosted: Sat Apr 06, 2002 9:12 pm    Post subject: Reply with quote

I don't know if it has been said before, but here goes:
When you see the NME throw the first nade or Mirv at your SG, STAND BACK and get your wrench ready! This will hopefully avoid taking any damage. After the first explosion, THEN run in and bang away, kneeling on the safe side (if possible) of the SG. YES, you will most likely die after the second nade or MIRV explosion, but your SG will stay up. Of course, if the NME has actually coordinated and threw two nades at once... go in swinging.. you might get lucky.

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Lil-Yugi
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PostPosted: Sat Apr 06, 2002 9:39 pm    Post subject: Reply with quote

Maybe this will help.


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Linktodeath
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PostPosted: Sat Apr 06, 2002 10:36 pm    Post subject: Reply with quote

For some reason your pics are not showing up for me KRG...
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Lil-Yugi
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PostPosted: Sat Apr 06, 2002 10:55 pm    Post subject: Reply with quote

His pics don't show up on me either.
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BitterBeerFace
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PostPosted: Mon Apr 08, 2002 7:06 am    Post subject: Reply with quote

I guess classic threads don't need freshness dating... *ahem*

Actually, if you have a good team helping you out, the unexpected spots can be the best ones for your SG... but you need time to keep building and moving your SG... if you can get the NME all paranoid about there being an SG around the corner, they become fodder for your "bigger" classes
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