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Upgrade Neo-TF?
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MunkeyEye
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Joined: 15 Aug 2001
Location: Jagd, TV1
Posts: 1698

PostPosted: Mon Feb 11, 2002 6:44 pm    Post subject: Reply with quote

One additional feature is that spies will not drown.

Give this new mod a whirl and post your thoughts back here. All these features can be changed. Maybe we'll find a decent equilibrium one day...
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Lin Sivvi Defiant Hero
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Joined: 17 Jan 2002
Location: Some small boring city
Posts: 1205

PostPosted: Mon Feb 11, 2002 8:28 pm    Post subject: Reply with quote

The one thing that pisses me off the most about the mod is the people that come onto the server and bitch about not knowing how to use it. The pyro jetpack is insane, if you know how to use it. The demoman tripmines are very good on D, the ag pod is awesome. I hate the apache. Flashnades are weird. The crowbar launcher rocks.
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Joey Joe Joe Jr. Shabadoo
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Joined: 10 Feb 2002
Location: Cali (Springfield)
Posts: 20

PostPosted: Mon Feb 11, 2002 10:57 pm    Post subject: Reply with quote

yaaay

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JollyRoger
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Joined: 16 Jan 2002
Location: Buffalo, NY.
Posts: 274

PostPosted: Thu Feb 14, 2002 1:40 pm    Post subject: Reply with quote

The spies not drowning is cool. Noone ever suspects your teams soldier corpse underwater as a spy. I like it as it is, but, are the flasbangs comming back? I couldn't use them last i tried, and i like them more than alot of other stuff. (Oh, yea, and thanks for dropping the apache. That thing annoyed me.


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MunkeyEye
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Joined: 15 Aug 2001
Location: Jagd, TV1
Posts: 1698

PostPosted: Thu Feb 14, 2002 1:57 pm    Post subject: Reply with quote

I figured It'll be nice to give something back to the spies, since it must be frustrating getting zapped all the time!

The rest of the settings, apart from the apache which is now grounded, are default values and will prob stay that way unless Rob calls in his veto vote
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kazebari?
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Joined: 31 Aug 2001

Posts: 314

PostPosted: Thu Feb 14, 2002 2:34 pm    Post subject: Reply with quote

Hey, for this new NEOTF...will we have to dl it off server or will it automatically load on the server for us?
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Blown
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Joined: 15 Dec 2001
Location: Medford Oregon
Posts: 4172

PostPosted: Fri Feb 15, 2002 3:09 pm    Post subject: Reply with quote

Got another new bug which is a first. I was able to build 2 MG's two different occasions. After building the second one I couldnt blow the first one. But both got upgraded before I could shotgun it away and I got kills awarded by both.
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