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Grunty Registered User
Joined: 24 Mar 2004 Location: Minnesota Posts: 49
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Posted: Tue Aug 03, 2004 4:56 pm Post subject: Escape mortar? |
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Does anybody know where the allied mortar on escape lands? I spent about 15 minutes spamming it and it didn't kill a single person... does it even land on the map? |
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The Nanite Server Admin
Joined: 26 Apr 2002 Location: lost Posts: 6606
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Posted: Wed Aug 04, 2004 7:09 am Post subject: |
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I've never killed anyone with it either. I don't even bother camping as a sniper or mg on it anymore. _________________
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i-sux/r1pp3r Registered User
Joined: 17 May 2004
Posts: 68
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Posted: Wed Aug 04, 2004 2:16 pm Post subject: |
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2 words = dosn't work _________________
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Clay Pigeon Registered User
Joined: 29 May 2002 Location: Michigan Posts: 1049
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Posted: Wed Aug 04, 2004 2:29 pm Post subject: |
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none of the indirect fire weapons work on escape. |
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Paradise Lost Registered User
Joined: 14 Jan 2004 Location: Poland ........ Ohio! Posts: 88
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Posted: Sun Aug 08, 2004 12:35 pm Post subject: |
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They change it again? _________________ Spawn camper since: Dod Beta 1.0
...
Spoiled Milk, the other white meat. |
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John Doe Server Admin
Joined: 12 Aug 2001 Location: Edmonton, AB Posts: 4979
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Posted: Sun Aug 08, 2004 1:11 pm Post subject: |
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Clay Pigeon wrote: | none of the indirect fire weapons work on escape. |
Um, which map is escape? Is that the one with the bridge that the Axis has to blow up? _________________
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i-sux/r1pp3r Registered User
Joined: 17 May 2004
Posts: 68
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Posted: Sun Aug 08, 2004 4:41 pm Post subject: |
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yes _________________
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Paddyjack Registered User
Joined: 15 Jan 2002 Location: Québec, Canada Guild: <eVa> Posts: 1722
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Posted: Sun Aug 08, 2004 9:25 pm Post subject: |
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I don't think the mortars are doing much damage anymore. I remember however when that map came out, it was terribly effective.... and very annoying. I remember being killed by these just as I respawned
I'm not the least disapointed to see them gone... _________________ PJ --- ancient IDIOT with a rusty CROWBAR....
but still SWINGING!
Rock2..... JUST SAY NO!!!!! |
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Sully Server Admin
Joined: 04 Sep 2001 Location: St. Louis MO <eVa>'s Mascot Posts: 1772
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Posted: Mon Aug 09, 2004 9:05 am Post subject: |
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Clay Pigeon wrote: | none of the indirect fire weapons work on escape. |
So, just like any weapon I'm holding, eh? _________________
Sig courtesy of K.R.G. |
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Kjeldorian Royal Guard 42 Registered User
Joined: 30 Nov 2001 Location: Dripping Springs, TX Posts: 5563
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Posted: Mon Aug 09, 2004 11:58 am Post subject: |
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Last time I played that map, they worked. Every other time I left spawn, I was killed instantly by them. Annoying as hell.
They did nothing but spam spawn and I'm glad they are gone, if they are. _________________ Recipient of POTM award
Creator of Warz/Ville Golf Classic
<TVB> Member/Event Coordinator/Council - Retired
=US-V= Member/Event Coordinator - Retired
<eVa> Founding Father/Leadership/Webmaster - Retired
Ville Admin - Retired
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Posted: Mon Aug 09, 2004 2:06 pm Post subject: |
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Kjeldorian Royal Guard 42 wrote: | Last time I played that map, they worked. Every other time I left spawn, I was killed instantly by them. Annoying as hell.
They did nothing but spam spawn and I'm glad they are gone, if they are. |
Those are the axis mortars which are what the allies have to destroy to win the game. The little mortars on the allied side don't work. _________________
The Official TVR Website
Fopp
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Kjeldorian Royal Guard 42 Registered User
Joined: 30 Nov 2001 Location: Dripping Springs, TX Posts: 5563
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Posted: Mon Aug 09, 2004 2:17 pm Post subject: |
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ah! ok I see, no I never got those to work.
That map blows in either case. Any map that involves spamming spawn as a part of the objective is one I try to avoid. _________________ Recipient of POTM award
Creator of Warz/Ville Golf Classic
<TVB> Member/Event Coordinator/Council - Retired
=US-V= Member/Event Coordinator - Retired
<eVa> Founding Father/Leadership/Webmaster - Retired
Ville Admin - Retired
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