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Acroplois2 tweaking

 
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ROOFCUTTER
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Joined: 12 Aug 2001
Location: =USV=
Posts: 9271

PostPosted: Fri Aug 31, 2001 9:08 pm    Post subject: Reply with quote

I believe Acropolis2 needs some supply/ gernade bags to help make the map more playable. It is such a large map and by the time you get to the flag area your either dead or out of gernades/ health to put up much of a battle. The Engineers get bored waiting for something to happen and the caps are few and far between. I think some bags in the underground tunnel and the bags outside of the smaller respawn area should be accessible to both sides or better yet to the attacking team only. This would greatly improve the game. I don't know about the central yard maybe a bag at each end. But can only be used by the attacking team, the defending side are close enough to go to there own respawn. Hopefully this could be done easily. What do you think?

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[ This Message was edited by: ROOFCUTTER on 2001-09-01 11:35 ]
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kazebari?
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Joined: 31 Aug 2001

Posts: 314

PostPosted: Sat Sep 01, 2001 5:55 am    Post subject: Reply with quote

There's a glitch in the map which was shown to me. I've only seen it in the red base, but....

Look at the cap point in red base. Walk around the skull to the left, hug the wall. (Where your start point should be at the skull) there's a corner where the white wall meets the brown wall. Stand in that corner. You will drop down to the lower level and be invisible, except you cannot move and to get out you must be killed.
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Thom Yorke Obliterator
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Joined: 15 Aug 2001
Location: Central PA
Posts: 1088

PostPosted: Sat Sep 01, 2001 9:21 am    Post subject: Reply with quote

Both Acropolis and Badlands would benefit from more players. A lot of people bail out on those maps, and you're left with a very tentative 5-on-5. Hopefully things will pick up as people get more familiar with the maps. Although if Badlands were to disappear entirely, you wouldn't hear any complaints here.

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