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LilBigCip Registered User
Joined: 20 Jul 2001
Posts: 174
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Posted: Wed Aug 22, 2001 4:46 pm Post subject: |
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I think that capping the flag in Crossover2, Badlands, Acropolis2 and any other CTF map should get skill points for. Hopefully this might encourage more team play.
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thewz Registered User
Joined: 18 Aug 2001 Location: Montreal, Canada Posts: 1744
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Posted: Thu Aug 30, 2001 5:47 pm Post subject: |
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I think he's right. I don't usually play on the offensive, although if my team has a pitiful offensive i'll switch to offense. Sometimes i go on suicide runs to cap the flag, and even if i have 3 or 4 caps i will lose skill points instead of gaining. |
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erba_knoff Registered User
Joined: 22 Aug 2001 Location: Sweden Posts: 105
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Posted: Thu Aug 30, 2001 11:01 pm Post subject: |
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Theres one big problem... PPlz like me.
im from sweden and often when i play theres noone there. And for funny i only go and cap and cap!!!
Then i HAVE 10.000 Skill point only for capping!
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Bakuryu Registered User
Joined: 13 Aug 2001 Location: Pittsburgh, PA Posts: 517
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Posted: Fri Aug 31, 2001 6:06 am Post subject: |
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LBC I disagree for one reason: People that connect when nobody's there. If skill was awarded for capping, then people could join when the servers are empty and just keep capping and getting cheap easy skill points.
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Greebo Server Admin
Joined: 19 Jul 2001 Location: Scotland Posts: 1673
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Posted: Fri Aug 31, 2001 6:21 am Post subject: |
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Actually I think there's something in place that says that unless they're 2 other people on server, nothing counts
Could be wrong but I seem to remember reading that
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erba_knoff Registered User
Joined: 22 Aug 2001 Location: Sweden Posts: 105
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Posted: Fri Aug 31, 2001 7:15 am Post subject: |
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Greebo you think right . but wrong.
some time i have play weres ony me and another we say: Go scout and both only cap..
and then we go capping and capping!
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Greebo Server Admin
Joined: 19 Jul 2001 Location: Scotland Posts: 1673
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Posted: Fri Aug 31, 2001 7:40 am Post subject: |
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The word "stathead" comes to mind.
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phantazem Registered User
Joined: 15 Aug 2001 Location: New York City Posts: 17
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Posted: Fri Aug 31, 2001 7:44 am Post subject: |
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I definitly think there should be some skill award for capping the flag; otherwise, why even try? Everyone could just go engie, build an sg, and hide in their own respawn. As for people capping when no one else is in the server, that is about as fun as sticking yourself in the eye with a shapened pencil. If they're that desperate to raise their skill, let them have the damn points. Besides, how often are TV's servers empty anyway? |
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Bakuryu Registered User
Joined: 13 Aug 2001 Location: Pittsburgh, PA Posts: 517
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Posted: Fri Aug 31, 2001 8:33 am Post subject: |
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I agree that you should get some skill for that, but only if there are at least 4 players on each team, otherwise it's really easy to do. Killing SG's must be added, because so many people get sg kills and see nothing of it in stats. |
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Daigle Registered User
Joined: 18 Aug 2001 Location: Worcester,MA Posts: 14
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Posted: Fri Aug 31, 2001 9:05 am Post subject: |
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I agree with 4 people playing then it should count to cap the flags.I kill so many sg's id love to see that count for something but if it cant thats fine 2
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Mr. Magoo Registered User
Joined: 13 Aug 2001 Location: Hillsborough, NJ Posts: 67
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Posted: Fri Aug 31, 2001 11:59 am Post subject: |
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Indeed, when I play medic, it's one of my mission goals (behind hitting everyone in sight with the medkit). I would love to see a seperate category for SG kills.
Magoo
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ApacheEyes Registered User
Joined: 22 Aug 2001 Location: U.K. Posts: 498
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Posted: Fri Aug 31, 2001 12:07 pm Post subject: |
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An Sg kill category would be great, gets my vote. |
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erba_knoff Registered User
Joined: 22 Aug 2001 Location: Sweden Posts: 105
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Posted: Fri Aug 31, 2001 1:31 pm Post subject: |
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¨:(why playing for skills?
i just play couse its funny.
I like to see if i can cap or not.
I cap like 8 times all days (im home and can play).
hmm...
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Robert E. Lee Registered User
Joined: 18 Jul 2001
Posts: 2904
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Posted: Fri Aug 31, 2001 1:43 pm Post subject: |
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HLStats doesn't recognize SG kills.. It's a bug.
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Bakuryu Registered User
Joined: 13 Aug 2001 Location: Pittsburgh, PA Posts: 517
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Posted: Fri Aug 31, 2001 2:02 pm Post subject: |
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yeah. someone needs to program a new stats program (how redundant). It'd make a great challenge for you programmers out there (God knows I can barely write in C). |
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