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Dann0 Server Admin
Joined: 13 Jan 2002 Location: Living in Merfs Closet Posts: 493
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Posted: Mon Feb 24, 2003 8:32 am Post subject: Choke Explained |
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Found this this morning while finishing my morning coffee. Thought some of you might be interested...
Quote: | Choke happens when the server would like to send data to a client but it cannot because the client is not yet ready for more data (based on the client's "rate" setting or the server's sv_maxrate). Some things are obvious causes for choke, such as the client's rate simply being too low for the number of players on a server. Other things might not be so obvious, such as a client raising their cl_updaterate value too high.
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Replica Server Admin
Joined: 01 Jul 2002 Location: i'm a loner dottie, a rebel! Posts: 6144
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Posted: Mon Feb 24, 2003 11:41 am Post subject: |
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silly me, i thought there was a chicken involved or soemthing leikt hat.... _________________ |
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Mr.Kason Allen Registered User
Joined: 06 Dec 2002 Location: Somewhere over a rainbow Posts: 1002
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Posted: Mon Feb 24, 2003 12:32 pm Post subject: |
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No silly me I thought there was a gun involved. _________________ Over your dead body! |
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SpeCies Registered User
Joined: 05 Sep 2001 Location: North Carolina Guild: <TVB> Posts: 1948
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Posted: Mon Feb 24, 2003 2:24 pm Post subject: Re: Choke Explained |
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Do you think this is what causes the CL_Flushentity error ?
Danno wrote: | Found this this morning while finishing my morning coffee. Thought some of you might be interested...
Quote: | Choke happens when the server would like to send data to a client but it cannot because the client is not yet ready for more data (based on the client's "rate" setting or the server's sv_maxrate). Some things are obvious causes for choke, such as the client's rate simply being too low for the number of players on a server. Other things might not be so obvious, such as a client raising their cl_updaterate value too high.
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_________________ http://www.nosmacktards.com |
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deadprez Registered User
Joined: 01 Oct 2002 Location: Indianapolis, IN Posts: 53
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Posted: Tue Feb 25, 2003 6:00 pm Post subject: |
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sv_maxupdaterate is actually hard coded to be maxed at 60 so setting cl_updaterate anything above 60 is pointless.
This is why LAN games can act so funny and will be fixed with next patch, but only with svar allowing higher rates specifically for LAN games. Prolly be crap for a net server. _________________
¿Why does this mean anything to me? |
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