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Choke Explained

 
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Dann0
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PostPosted: Mon Feb 24, 2003 8:32 am    Post subject: Choke Explained Reply with quote

Found this this morning while finishing my morning coffee. Thought some of you might be interested...


Quote:
Choke happens when the server would like to send data to a client but it cannot because the client is not yet ready for more data (based on the client's "rate" setting or the server's sv_maxrate). Some things are obvious causes for choke, such as the client's rate simply being too low for the number of players on a server. Other things might not be so obvious, such as a client raising their cl_updaterate value too high.
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Replica
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PostPosted: Mon Feb 24, 2003 11:41 am    Post subject: Reply with quote

silly me, i thought there was a chicken involved or soemthing leikt hat....
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Mr.Kason Allen
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PostPosted: Mon Feb 24, 2003 12:32 pm    Post subject: Reply with quote

No silly me I thought there was a gun involved.
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SpeCies
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PostPosted: Mon Feb 24, 2003 2:24 pm    Post subject: Re: Choke Explained Reply with quote

Do you think this is what causes the CL_Flushentity error ?


Danno wrote:
Found this this morning while finishing my morning coffee. Thought some of you might be interested...


Quote:
Choke happens when the server would like to send data to a client but it cannot because the client is not yet ready for more data (based on the client's "rate" setting or the server's sv_maxrate). Some things are obvious causes for choke, such as the client's rate simply being too low for the number of players on a server. Other things might not be so obvious, such as a client raising their cl_updaterate value too high.

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deadprez
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Joined: 01 Oct 2002
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PostPosted: Tue Feb 25, 2003 6:00 pm    Post subject: Reply with quote

sv_maxupdaterate is actually hard coded to be maxed at 60 so setting cl_updaterate anything above 60 is pointless.

This is why LAN games can act so funny and will be fixed with next patch, but only with svar allowing higher rates specifically for LAN games. Prolly be crap for a net server.
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