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JohnCarterofMars Registered User
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Joined: 12 Aug 2001
Posts: 1113
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Posted: Thu Jan 30, 2003 4:11 pm Post subject: |
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unless they read the forums they prolly wont be coming in... this is what I am assuming.. I will run the map several times so that everyone that cannot make it at 8:00 will still have a chance to play. I plan on running alot of beer around tonight! WOOT! _________________ JohnCarter, Warlord of Mars
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DaKon Ville Supporter
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Joined: 19 Feb 2002
Posts: 2342
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Posted: Fri Jan 31, 2003 12:41 am Post subject: |
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Had a lot of fun...and people know now...never never never raid my bar or my beer!
![#Beer](images/smiles/new_all_coholic.gif) _________________ P4E @ 4.00 Ghz, LeadTech 6800GT 420mhz/1.16Ghz, 1 gb Corsair PC 4400, Creative X-fi, Raptor
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The Nanite Server Admin
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Joined: 26 Apr 2002 Location: lost Posts: 6606
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Posted: Fri Jan 31, 2003 6:49 am Post subject: |
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Damn you Paddy! You kept stealing my beer! _________________
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Paddyjack Registered User
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Joined: 15 Jan 2002 Location: Québec, Canada Guild: <eVa> Posts: 1722
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Posted: Fri Jan 31, 2003 8:56 am Post subject: |
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Bushido wrote: | Damn you Paddy! You kept stealing my beer! |
Hmmm... hip! wzat zdid yuu saz I didz? Blurp! I zdid notz drinks aaaanyy bbbeeers lazt nights damzit!!! ![#Beer](images/smiles/new_all_coholic.gif) _________________ PJ --- ancient IDIOT with a rusty CROWBAR....
but still SWINGING!
Rock2..... JUST SAY NO!!!!! |
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JohnCarterofMars Registered User
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Joined: 12 Aug 2001
Posts: 1113
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Posted: Fri Jan 31, 2003 9:22 am Post subject: |
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Thanks for coming out to have a few brews with the boyz. I had a great time and really do appreciate everyone who showed up last night. Stay tuned we will have another custom map night hopefully next week. Special thanks to Munkeyeye, Silver, Danno and Merf for providing the server to play and drink beer on! WOOT! BEER BEER BEER! _________________ JohnCarter, Warlord of Mars
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Paddyjack Registered User
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Joined: 15 Jan 2002 Location: Québec, Canada Guild: <eVa> Posts: 1722
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Posted: Fri Jan 31, 2003 9:37 am Post subject: |
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I enjoyed the map, however I disliked the last cap point for the axis, compared as the last one for the allies. Basically, for the allies there are 2 paths you can choose to reach the entrance of the last point, while for the axis you have only one possibility, which means a heavy MG hidden at the last point could easily take out axis players trying to cap.
I'm reading this message again, and I don't think I'm very clear in what I'm trying to explain but.... oh well ![](images/smiles/icon_rolleyes.gif) _________________ PJ --- ancient IDIOT with a rusty CROWBAR....
but still SWINGING!
Rock2..... JUST SAY NO!!!!! |
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The Nanite Server Admin
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Joined: 26 Apr 2002 Location: lost Posts: 6606
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Posted: Fri Jan 31, 2003 9:59 am Post subject: |
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It makes sense to me Paddy. The allies can come down the main road or can come through the field. The axis have to go through the town to get there. It's also much closer to allie spawn than the last allie cap is to axis spawn. Me thinks whoever did the map favors the allies. ![](images/smiles/icon_wink.gif) _________________
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Fonky Registered User
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Joined: 05 Dec 2002 Location: hoville Posts: 79
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Posted: Fri Jan 31, 2003 11:58 pm Post subject: |
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Not really. I think it favors Axis. _________________
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