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cobra Server Admin


Joined: 18 Apr 2002 Location: having fun with Loka and Tickles! Posts: 6806
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Posted: Sat Jan 04, 2003 5:38 pm Post subject: |
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| Borg wrote: | | cobra wrote: | | Borg wrote: | Here are the current player limits on TV2:
Demoman = No Limit
Engineer = 2
HWGuy = 2
Medic = No Limit
Pyro = No Limit
Scout = No Limit
Sniper = 2
Soldier = No Limit
Spy = No Limit
There are a lot of no limits there. This could mean that we could have an all pryo team, an all spy team, an all solly team, an all scout team, an all medic team, or an all demoman team. Why can't we just put a dynamic limit on any class of 2 since with neo, you need someone in every position almost to be an effective team. Sollies need engies to activate their sam, engies need a variety of players to upgrade their mgs to different things. It is my belief that a all across the board limit of 2 for each class would benifit the entire game. |
help them learn it. answer their question. ask if they need help. do everything possible to help them learning neo. but by putting limits on it those guys won't learn a thing!!!! IMHO
there you said it yourself. If you have a team that's all scout they won't be effective!!!!!!!!!! so why complain about the limits. When you have a team that's all scouts that means they are not effective. you can easyly walk into their base grab the flag and cap it. Let the rest off your team protect the flag with some nades and voila you have winning team, or the other team will see their mistake in the all scouts thing and most off them will then change to another class. |
Yes, I know I have said it. But most people don't know what is effective in neo. That is why I have brought up the idea of putting the limits on every class. |
_________________ PROUD TO BE A MEMBER OF =US-V= & VILLE $UPPORTER |
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BitterBeerFace Registered User
Joined: 17 Jan 2002 Location: Mankato, MinneSNOWta Posts: 1416
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Posted: Wed Jan 08, 2003 5:49 pm Post subject: |
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| Actually, Pyros need to be limited too. There's absolutely nothing you can do against a wave of about 4 pyros all jetpacking over and past your whole team. Being a team full of pyros won't help, since they only have the little shotty, and wouldn't be able to kill the NME pyros fast enough to stop them from flying anywhere they want. |
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ToRaK Registered User

Joined: 08 Feb 2002 Location: North Carolina Posts: 1105
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Posted: Wed Jan 08, 2003 7:20 pm Post subject: |
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Neo is completely unbalanced - it has made pyro an uber offensive / moderatly good defensive class and made a good scout hell. That said - tfc isn't really balanced too well to the pyro/hw, so I guess you just have to pick and choose.
My main complaint with NEO is that it duplicates my years of skillz (lol, sarcasm) at a touch of the ole button. But I guess scripts do the same thing? Hehe, don't get up over this though, just being funneh. _________________ The most hated.
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Vulcan Registered User
Joined: 29 Dec 2001
Posts: 2773
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Posted: Wed Jan 15, 2003 9:00 am Post subject: |
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| ToRaK wrote: | | My main complaint with NEO is that it duplicates my years of skillz (lol, sarcasm) at a touch of the ole button. |
Pryos as better conc jumpers than scouts? Don't even have to time your concs to get good distance since all it is for a pryo is their special. _________________ I need to make a sig, but I don't have the time. Maybe I will eventually. |
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