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BitterBeerFace Registered User
Joined: 17 Jan 2002 Location: Mankato, MinneSNOWta Posts: 1416
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Posted: Wed Jan 01, 2003 7:49 pm Post subject: Limiting scouts on NEO? |
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Apparently there isn't a scout class limit on NEO, but I think there should be. With their ability to teleport and be invulnderable to SGs/MGs, it's possible for a team to just have about 6 scouts waltzing right past any defenses... it makes the game pretty pointless when a couple soldiers and an HW or two can't kill the waves of scouts fast enough. To me, a game with team scores of 50-40 is a lot better than 290-180. |
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Gurrg Registered User
Joined: 16 Mar 2002 Location: Tyndall, SD Clan:[BR] Posts: 1628
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Posted: Wed Jan 01, 2003 10:00 pm Post subject: |
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i %100 agree, all i have to say. _________________
The Ville-Addict----BR Site \/ |
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Spanish Warpig Registered User
Joined: 24 Sep 2001 Location: Portland, OR Guild:<TVB> Posts: 908
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Posted: Wed Jan 01, 2003 10:48 pm Post subject: |
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yea cause scouts are the only thing wrong with neo |
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BlackHawk_REG_1 Registered User
Joined: 16 Nov 2002 Location: Dallas, TX Posts: 118
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Posted: Wed Jan 01, 2003 10:55 pm Post subject: |
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yes, that and also the hypicritical pyro freezing lol _________________
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sSdD Registered User
Joined: 11 Feb 2002
Posts: 634
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Posted: Wed Jan 01, 2003 11:30 pm Post subject: |
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haha u've got to be kidding me, lol no offense, but i find that very funny, scouts are prob one of the "weakest" classes in the game, wit neo, it gives all classes advantages, and scout, haha u gotta be kidding me, pyro has the biggest advantage, wit jump and freeze, engie's have super mg's, spies wit airstrikes, come on....
yes some scouts pwn (hehe i can name a few), but hey, learn to play wit them, it'll get ya better, and they're not that hard to kill, 2 shots wit a rocket, or just one good nade will kill em, so plz don't complain when it's not a big deal, good scouts deserve to pwn, that is one of the hardest classes to master, with ur Hand Held concs and bhoppin (which i can't do at all), so give em some respect |
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Replica Server Admin
Joined: 01 Jul 2002 Location: i'm a loner dottie, a rebel! Posts: 6144
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Posted: Thu Jan 02, 2003 12:11 am Post subject: |
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not invulnerdabe or however you typed, jsut invisible, they coudl still be hurt by them... if they coulod see them. see neo... well it done'st necessarily give the game a blance, but instead gives every class an advantage. fight cheap with cheap heck, 2 demos can carpet bomb and are fast enoguh to keep them out i tihnk. but then again i'm biased because i enjoy scout on neo, don't liek it, don't play it eh? _________________ |
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FragFailure Registered User
Joined: 12 Aug 2001 Location: Las Vegas, NV Posts: 4219
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Posted: Thu Jan 02, 2003 12:13 am Post subject: |
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It's not easy being a scout...especially when a pyro is more powerful and faster in NEO _________________ Yes, I'm still around
- PWG member 2001
- TVB founder and leader 2001-2004
- The Ville's Vegas Bashes I-V
- T.V.L. (Ville TFC League)
- The Originator of the Off-Topic Posts |
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JuVaNiLe Registered User
Joined: 10 Aug 2002 Location: A Boring Town In A Boring State Posts: 1926
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Posted: Thu Jan 02, 2003 1:13 am Post subject: |
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well its no fun playin with about 10 peeps and there team has 3 scouts with there teleprtors and invisibility to sgs i was playin and it ended up 360-0 no fun at all |
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Mongoose_Slayer Registered User
Joined: 23 Feb 2002 Location: Wisconsin Posts: 1582
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Posted: Thu Jan 02, 2003 12:33 pm Post subject: |
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I agree, scouts are overpowered in the new neo, but so are other classes. Maybe a scout limit of 4, or 5? BTW-Is there a pyro limit because their freezethrower is the cheapest weapon in the game... |
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Bright Red Nipples Registered User
Joined: 26 Mar 2002 Location: at work :s Posts: 7684
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Posted: Thu Jan 02, 2003 1:01 pm Post subject: |
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CuRiOuS gEoRgE wrote: | learn to play wit them, it'll get ya better |
My thoughts exactly!!
It's true that every class has an advantage in their own way. People that know how to use those advantages are tough to beat. I have been stopped many times by different people. Once you learn how to stop them is when you turn the game around and start owning them.
However once that is accomplished then someone else will bitch about how some other class is over powered. Neo is a Mod that has to be learned. It can't be thought of as TFC because the strategies are different. That's the main reason I like it. The main objective is the same but how you get there is different.
The most important thing is teamwork!! With a good team you can own a game. When you have a team that just sits back waiting for the nme to come to them is where I find the big problem. They will realize this and exploit your defenses. I have left many games due to frustration when I am trying to get my team to move forward. After a few cries for help and nothing happens I just leave. When you see scores of 250 to 30, look at what each team is doing to get there.
I have ranted enough on this. Taking the limits back to the way they were is just taking away from Neo all together IMHO. The basic limits that are in place should be enough. _________________
God Bless You Blue Ruler |
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Mongoose_Slayer Registered User
Joined: 23 Feb 2002 Location: Wisconsin Posts: 1582
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Posted: Thu Jan 02, 2003 1:05 pm Post subject: |
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and, if the other team has alot of scouts it means they have a poor defense, just beat the scouts to your second command point before they can fly past. |
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Vulcan Registered User
Joined: 29 Dec 2001
Posts: 2773
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Posted: Thu Jan 02, 2003 1:49 pm Post subject: |
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If one class is able to be unlimited, all classes should be unlimited. We have limits on classes becasue too many are just too many, all classes should be either limited to the same number, or have no limits at all. _________________ I need to make a sig, but I don't have the time. Maybe I will eventually. |
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BitterBeerFace Registered User
Joined: 17 Jan 2002 Location: Mankato, MinneSNOWta Posts: 1416
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Posted: Fri Jan 03, 2003 1:36 am Post subject: |
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Well, for some classes, there just have to be limits... 10 engies defending would just be impossible to get past.
I've seen some exploits of the current NEO that seem awfully cheap to me, and there really isn't much you can do to stop it, without secondary grenades (EMPs) or happen to have been a demo at the time... the biggest one I noticed was on dustbowl... I'm not going to say what it is, because I hope it doesn't happen very often. But, that said, it was basically impossible to defend against.
Anyway, I wasn't saying that scouts should be outlawed, but maybe limit them to 2 or 3 like most other classes... 2 or 3 of every class should make even 12 vs. 12 games pretty fun, and balanced |
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Meat Juice Registered User
Joined: 06 Sep 2001 Location: Canada Posts: 424
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Posted: Fri Jan 03, 2003 10:08 am Post subject: |
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I think the someone who created the Neo mod gave the medic class the short end in this deal. An anti grenade shield is just not that glamorous. Maybe this is payback.
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Mr.Kason Allen Registered User
Joined: 06 Dec 2002 Location: Somewhere over a rainbow Posts: 1002
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Posted: Fri Jan 03, 2003 10:32 am Post subject: |
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well i played once as a scout onwarpath and got a k\d of 118\16 i think i was to powerful. _________________ Over your dead body! |
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