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Point Collection Method: |
Flag |
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33% |
[ 6 ] |
Command Points |
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44% |
[ 8 ] |
Keys |
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22% |
[ 4 ] |
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Total Votes : 18 |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Thu Aug 08, 2002 5:56 pm Post subject: Map Point Collection Poll |
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As you know I am designing a mpa for TFC. I am at the point where I have to find the answer to one important question: what type of point collection should there be on my map? They are: Flags, Command Points, or Keys. What I want to know is: what do you, the villians, want? Vote in the poll. It can mean the difference between a good map and a bad one. If you require a sneak preview of the map, then i can place it on [RS]'s website. I am capable of doing each type of point collection method.
Thanks, your input helps.
[RS]Potato-VS- |
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Replica Server Admin
Joined: 01 Jul 2002 Location: i'm a loner dottie, a rebel! Posts: 6144
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Posted: Thu Aug 08, 2002 6:00 pm Post subject: |
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warpath and acropolis are my favs. and i always used to liek avanti and dustbowl. i think i liek warpath more than avanti and dustbowl now because both sides are O and D, rather than having one attacking and one defending. but comand points rule! _________________ |
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The Nanite Server Admin
Joined: 26 Apr 2002 Location: lost Posts: 6606
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Posted: Thu Aug 08, 2002 6:53 pm Post subject: |
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Command points rule. It's harder to defend. 1 errant spy can change the entire battle on warpath.
**Uses Hoaxie's Edit Button**
Just consider your spawn/resupply rooms. You'll want to avoid the situation they are currently arguing in the Complaint Department, when is it okay to chase a cowardly D person into resupply. _________________
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Ameanman Registered User
Joined: 02 Jun 2002 Location: Orange County, CA Posts: 781
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Posted: Thu Aug 08, 2002 11:22 pm Post subject: |
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I would have to say that Keys would be nice. Although the only map that I can think of that uses keys right now is Rock2 (AHH; NO!) I think that it has many possible interesting potentials. Just do not make the respawn so daym close to the action like Rock2 (make it far away so it takes a bit for the respawned players to get to the action.
Something using keys could be something like this: There are two teams on the map each with their own base. It is similar to a 2fort styled layout (small map with two bases). In the center is a small bunker (approx. the size of a 2fort respawn) like room with 2 locked doors which can only be activated by a key and touching the side latch. The catch is that your key is in the enemy basement. Entering the center room results in gas release. So it is sort of like Rock2 and 2fort hybrid mix.
Just my opinion *shrug* |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Fri Aug 09, 2002 8:33 am Post subject: |
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What about a combo pack? You need a key to get the command point if you have the key you are visible. What would you guys think of that?
[RS]Potato-VS- |
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Da Omega Snipa Registered User
Joined: 05 Jul 2002 Location: Toronto Posts: 222
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Posted: Fri Aug 09, 2002 8:52 am Post subject: |
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don't make the map tooo fancy tato make sumthing like warpath every1 on the ville seems to love it but its the only map of its sort o and make shure there's water also i think that just capping points would be good like in warpath without the fancy key stuff _________________
Da Canadian Snipa
whats that dot... AHHHHH MY HEAD WHERES MY HEAD
wow i'm burning toooooooo vP thanks to comp |
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Da Omega Snipa Registered User
Joined: 05 Jul 2002 Location: Toronto Posts: 222
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Posted: Fri Aug 09, 2002 8:55 am Post subject: |
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o and make sum good sg hiding spots and sum good sniper decks _________________
Da Canadian Snipa
whats that dot... AHHHHH MY HEAD WHERES MY HEAD
wow i'm burning toooooooo vP thanks to comp |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Fri Aug 09, 2002 3:26 pm Post subject: |
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Snipers and engies ,any class for that matter, can find some nice spots where they can sneak and or defend easily. Some of these places are high, and some are low. You finding them is the challange.
For the demo version I may add 3-5 command points that you can cap during game play. If you don't want this then I suggest that you say so. I may not add the cap points it depends upon how much work I want to do .
[RS]Potato-VS- |
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OS Registered User
Joined: 05 Nov 2001 Location: Sydney Guild: <TVB> Posts: 1574
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Posted: Fri Aug 09, 2002 3:46 pm Post subject: |
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I voted for command points, because maybe you could make an avanti2 sorta map, but if you don't want to, make a keys map. I don't think I've ever played a decent map with keys. |
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