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Mongoose_Slayer Registered User
Joined: 23 Feb 2002 Location: Wisconsin Posts: 1582
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Posted: Mon Jul 01, 2002 6:36 pm Post subject: Prodigal |
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I was just messing around downloading custom maps the other day, when i came upon one called "prodigal". I have played it numerous times since then, and have discovered that it is a very fun map. Possibly it could be put into the rotation of one of The Ville servers for a trial period, its worth it just for the large tubes that suck you out of respawn. You can download it at:
http://dynamic2.gamespy.com/~jmcstfmapzone/tfczmapssort.cgi
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CyC0Dad Registered User
Joined: 19 Jul 2001 Location: Phoenix, AZ Posts: 1382
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Posted: Wed Jul 03, 2002 12:10 pm Post subject: |
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It didn't get a very good review as far as game play went. It is a very well done map graphically, but when all is said and done it is about the gameplay really. You can read a review of the map at :
http://www.pixelmaps.com/review.php?bsp=prodigal |
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Snaggletooth Guest
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Posted: Wed Jul 03, 2002 2:31 pm Post subject: |
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Are you guys talking about prodigal_r? It's a better version than the first, and there's talk of a prodigal_l version as well that should clear up some of the play issues with the first two. |
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cstone Registered User
Joined: 19 Jul 2001 Location: N. Carolina Posts: 388
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Posted: Fri Jul 12, 2002 1:39 am Post subject: |
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prodigal_r is a really good map. its in rotation at the hood, if anyone wants to play it online (166.82.168.105:27015)
if the respawn music gets too anoying, just type stopsound in the console, and its off for the rest of the map _________________ ctnstone.com |
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OS Registered User
Joined: 05 Nov 2001 Location: Sydney Guild: <TVB> Posts: 1574
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Posted: Sun Jul 14, 2002 7:07 pm Post subject: |
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The map is alright, I guess. I love the big tube things
I can't seem to get prodigal_r to work though |
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