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Scrummage...

 
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SoDum
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Joined: 27 Apr 2002
Location: NY
Posts: 635

PostPosted: Wed Jul 10, 2002 9:03 am    Post subject: Scrummage... Reply with quote

Has anyone tried this map? I've played nearly 200 custom maps, and this is the first one i've seen where honest team work wins over sheer force of people on a team. Yes, your communication is more important than how 1337 you are. Try it out, it's at JMC and PWGs site... It's old, and i heard somewhat bugged, is the problem. Supposedly there is a new one, scrummage_rev, which is bug free... but i havn't found it yet.

Anyway. Take a look at it some time.
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Paddyjack
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Joined: 15 Jan 2002
Location: Québec, Canada Guild: <eVa>
Posts: 1722

PostPosted: Wed Jul 10, 2002 10:50 am    Post subject: Re: Scrummage... Reply with quote

Jolly Roger wrote:
Has anyone tried this map? I've played nearly 200 custom maps, and this is the first one i've seen where honest team work wins over sheer force of people on a team. Yes, your communication is more important than how 1337 you are. Try it out, it's at JMC and PWGs site... It's old, and i heard somewhat bugged, is the problem. Supposedly there is a new one, scrummage_rev, which is bug free... but i havn't found it yet.

Anyway. Take a look at it some time.



That map was used in leagues about two years ago, and was a blast to play in organized teamplay. There was a problem with the middle of the map, where most of the fights were played. It was then very laggy.

The bugs was killer in its simplicity. That map is Warpath-like in the sense that you take control of point 1 before point 2 etc, however to take control of the capture point you must stand 2 of the same team on capture points. The longuer you have control of the area the more you make points, kind of Cz2. However, IIRC, someone standing right on the middle capture point was giving points to his team every seconds... I recall the heated arguments about that bugs in league, and killed the use of this great map
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