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code the file

 
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F^B^I
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Joined: 30 Dec 2001
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PostPosted: Mon Feb 11, 2002 3:20 am    Post subject: Reply with quote

does any one of u know how to make waypoints and does any one know how to code the file .nli???
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Greebo
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PostPosted: Mon Feb 11, 2002 7:46 am    Post subject: Reply with quote

Can make waypoints for foxbot - that's about the extent of my knowledge tho

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OBTUSE OF KILAAK
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Joined: 13 Jan 2002
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PostPosted: Mon Feb 11, 2002 12:07 pm    Post subject: Reply with quote

WEN YOO D-LOWD BOTZ, THEY COME WITH A TXT FYL THAT TELLZ YOO HOW TO PLACE THE WAYPOINTS. IT IS VARY EEZEE. IT IS LONG PAIN IN KILAAK BACKSIDE TO PLACE WAYPOINTS. BOTZ R STOOPUD.
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Thom Yorke Obliterator
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PostPosted: Mon Feb 11, 2002 12:45 pm    Post subject: Reply with quote

Yeah, listen to what the Kilaak said. Check the bot documentation for specifics.

With the HPB_bot, it's really easy to make the waypoints. You enter a console command to enter the waypoint mode, then you just walk around and hit a key at each waypoint. Of course, you'll have to revise it a million times to get the bots to behave like a human player!

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Greebo
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PostPosted: Mon Feb 11, 2002 1:39 pm    Post subject: Reply with quote

Foxbot is regarded as the best bot (for TFC)- does everything and behaves pretty human.
Waypoints are easy for it too.

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Snaggletooth
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PostPosted: Mon Feb 11, 2002 2:56 pm    Post subject: Reply with quote

How do I get them to have the same accuracy as a normal player. I keep getting hammered by the scouts and their shotgun. They never miss.
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Greebo
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PostPosted: Mon Feb 11, 2002 3:00 pm    Post subject: Reply with quote

The default skill is unfortunately their max skill.
Try typing in the console "skill 3"
(I think it's that, could be wrong though)
That'll lower their skill level, however only of the bots you add after that - so you'll need to kick all the ubermeister bots and add new ones.

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F^B^I
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PostPosted: Tue Feb 12, 2002 3:26 am    Post subject: Reply with quote

thx
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