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BENDER Registered User
Joined: 27 Jun 2005
Posts: 266
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Posted: Mon Apr 24, 2006 10:41 pm Post subject: xploit or not xploit? |
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map = kalt
condition = killing unsuspecting victims with zooka while in sewer.
_________________ You go Bye Bye... |
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JtH Registered User
Joined: 12 Jan 2002 Location: Pittsburgh PA Posts: 1854
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Posted: Tue Apr 25, 2006 12:24 am Post subject: |
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not an exploit
but is good fun _________________
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Replica Server Admin
Joined: 01 Jul 2002 Location: i'm a loner dottie, a rebel! Posts: 6144
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Posted: Tue Apr 25, 2006 5:38 am Post subject: |
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if victims are above ground= exploit _________________ |
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cobra Server Admin
Joined: 18 Apr 2002 Location: having fun with Loka and Tickles! Posts: 6806
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Posted: Tue Apr 25, 2006 5:40 am Post subject: |
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Replica wrote: | if victims are above ground= exploit |
jepjep _________________ PROUD TO BE A MEMBER OF =US-V= & VILLE $UPPORTER |
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The Nanite Server Admin
Joined: 26 Apr 2002 Location: lost Posts: 6606
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Posted: Tue Apr 25, 2006 6:47 am Post subject: |
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cobra wrote: | Replica wrote: | if victims are above ground= exploit |
jepjep |
Is it possible to shoot a zook at the sewer ceiling and kill the peeps above ground? I know you used to be able to nade exploit at the sewer ladder and kill everyone in the wheelhouse but I thought they fixed that. _________________
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cobra Server Admin
Joined: 18 Apr 2002 Location: having fun with Loka and Tickles! Posts: 6806
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Posted: Tue Apr 25, 2006 7:06 am Post subject: |
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i know you can kill the peeps above ground at the allies first flag with a zooka.
i had a guy a couple of months ago who did that to me 5 times in a row.
maybe it was fixed in one of the updates, i dunno, just know i have seen it before. _________________ PROUD TO BE A MEMBER OF =US-V= & VILLE $UPPORTER |
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s.Squirrel The Nut Stalker
Joined: 18 Dec 2004 Location: Oklahoma <eVa> Posts: 721
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Posted: Tue Apr 25, 2006 9:29 am Post subject: |
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Replica wrote: | if victims are above ground= exploit |
Exploit _________________
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Bleeding Tomato Ville Supporter
Joined: 01 Mar 2005 Location: Altus, oklahoma Posts: 544
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Posted: Tue Apr 25, 2006 10:38 am Post subject: |
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Would it work in real life? I think EXPLOIT _________________ <eVa>Bleeding Tomato-III$
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LJ Registered User
Joined: 10 Sep 2005 Location: Glace Bay, Nova Scotia Posts: 238
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Posted: Tue Apr 25, 2006 10:49 am Post subject: |
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It's the same exploit that some people use on avalanche to kill people in the apartments.
So yeah, i'd call that an exploit. |
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JtH Registered User
Joined: 12 Jan 2002 Location: Pittsburgh PA Posts: 1854
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Posted: Tue Apr 25, 2006 12:37 pm Post subject: |
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well i didnt know you could shoot a zook at the ceiling and kill someone.
i was just thinking that you meant snuck up behind someone and zooked them in the back of the head. _________________
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OpTlk Registered User
Joined: 27 Apr 2002 Location: San Diego, CA Guild:=US-V= Posts: 2176
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Posted: Tue Apr 25, 2006 3:01 pm Post subject: |
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Bleeding Tomato wrote: | Would it work in real life? I think EXPLOIT |
If it were real life the zooka would blow a hole in the ceiling/floor...and if someone were above that spot they'd probably wish they hadnt been. If you went by this arugment, boosting would be legal because im pretty sure in real life you could use another person to help boost you up.
i do have a real question though, how is this different from just using the splash damage from the rocket to your advantage? I know lots of people(myslef included) who fire into the roof or nearby walls to inflict damage/death. _________________
http://www.myspace.com/pvallone |
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l3eeron Ville Supporter
Joined: 04 Jan 2002 Location: Stuck in a perputual loop of nowness Posts: 682
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Posted: Tue Apr 25, 2006 4:55 pm Post subject: |
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It irritates me that we even talk about this. All those cheesy exploits are obvious. Just play like it was supposed to be played. _________________ =(M)-(M)= Mal n the m00bs - TVC 06 finalists
V$V$V$ Ville supporter V$V$V$
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Gil Registered User
Joined: 27 Dec 2005 Location: Chicago IL Posts: 25
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Posted: Tue Apr 25, 2006 5:35 pm Post subject: |
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And if we are talking about doing what would have realisticaly happened there would be no ramboing MG42's either since in essence back in the day they didn't get to turn some sensitivity up so tyhey could shoot a 42 without deploying it |
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LJ Registered User
Joined: 10 Sep 2005 Location: Glace Bay, Nova Scotia Posts: 238
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Posted: Tue Apr 25, 2006 6:05 pm Post subject: |
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I agree Gil. The ramboing of the MG42 isn't the way it was meant to be played. I'd prefer if those machine guns just couldn't shoot unless deployed or make it so the recoil isn't affected by changing mouse sensitivity. |
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Bleeding Tomato Ville Supporter
Joined: 01 Mar 2005 Location: Altus, oklahoma Posts: 544
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Posted: Tue Apr 25, 2006 10:45 pm Post subject: |
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Good points _________________ <eVa>Bleeding Tomato-III$
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