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Greebo Server Admin
Joined: 19 Jul 2001 Location: Scotland Posts: 1673
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Posted: Thu Apr 13, 2006 12:55 pm Post subject: dod_breakout: Alpha 1 Release |
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Ok I've pushed hard to get this out before my parents arrive this afternoon and I'm out of action for the week (well, most of it).
PLEASE take the time to read the alpha_test_readme file before playing. Installation/play instructions are in the dod_breakout_readme file.
The jpeg is an example bug, all is revealed in alpha_test_readme.
All comments to me through this thread or pm me please.
Enjoy!
http://demos.guildeva.org/Demos/dod_breakout_a1.zip
(Thanks to simpleman for letting me use the eva demo hosting section)
NB: I forgot to put this in the alpha test readme file. Some rooms are just lit with invisible lights -that'll change but was part of the hurried process of getting the alpha version out. _________________ Most evil admin around.
Offical Ville songwriter.
"Captain Smart Ass" |
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junkyard Ville Supporter
Joined: 05 Dec 2005 Location: hAXis headquarters Posts: 141
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Posted: Thu Apr 13, 2006 7:53 pm Post subject: |
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Is this going to show up on TV1 for testing on the off hours? If it does I will see if I can find any problems _________________
THe hAXis of evil |
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Greebo Server Admin
Joined: 19 Jul 2001 Location: Scotland Posts: 1673
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Posted: Thu Apr 13, 2006 8:08 pm Post subject: |
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This version will not appear on servers at all - it only contains 1 axis spawn point and 1 allied spawn point, which would likely crash a server. _________________ Most evil admin around.
Offical Ville songwriter.
"Captain Smart Ass" |
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JtH Registered User
Joined: 12 Jan 2002 Location: Pittsburgh PA Posts: 1854
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Posted: Thu Apr 13, 2006 9:55 pm Post subject: |
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downloading now.
will get back to you with more info once i run around in it a bit. _________________
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