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PolluX Ville Supporter
Joined: 21 Dec 2004 Location: Ashland, KY Posts: 203
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Posted: Wed Sep 28, 2005 6:16 am Post subject: The "feel" of source |
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With amazing graphics and much tighter sound I was wondering if I'm the only one that gets the feeling that the maps are actually smaller?
I'm sure it's a "feel" thing because the game just seems like it much more close quarters than before...it gives it an edge that regular DoD just didn't have..
It also seems a lot more gritty and warlike, which I find interesting considering that DoD did the same thing for me, but now I see what DoD was missing in terms of "feel"
So I posted this just in hopes of getting others opinions of the more aesthetic sides of the game..
There's plenty of threads already about the tweaking and overall opinions, but what do you think about the over effect of the game? _________________ "People demand freedom of speech to make up for freedom of thought, which they avoid."
--Kierkegaard
Don't cry because it's over. Smile because it happened. |
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(+)ASSASSIN(+) Registered User
Joined: 08 Jan 2002 Location: Chicago,IL Posts: 1176
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Posted: Wed Sep 28, 2005 6:42 am Post subject: |
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I think I can agree with that to some extent. I like the new source version, however it just seems so tight that as soon as I pop around a corner, ive got about half a second to see and kill my enemy or im dead, half the time I never even see who shot me. _________________ Killing is my bidness ladies and BIDNESS IS GOOD!!!! |
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Simpleman Server Admin
Joined: 30 Dec 2001 Location: Ceres,CA GUILD:<eVa> Posts: 3138
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Posted: Wed Sep 28, 2005 11:50 am Post subject: |
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Yeah it seems as they cut alot of the maps in half. The other thing I noticed is the faces they look like someone took a picture and glued it to a balloon. You would think they would have tried to somewhat even out the FPS through out the map. Instead you jump from 25-150 that just seems to be to much of variable to me. When I join I'm looking at 477 FPS to drop from that to 25 is amazing .
Another thing why is stopsound and particlefx_0 concidered a cheat The particlefx would help out alot of people on there FPS I'm sure there are 1000's of people out there that even start to run this game do to 1-10 FPS . _________________ <eVa>Simpleman-V$=<RIP> |
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PolluX Ville Supporter
Joined: 21 Dec 2004 Location: Ashland, KY Posts: 203
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Posted: Wed Sep 28, 2005 11:59 am Post subject: |
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I wasn't aware that particlefx was even an option anymore..I thought it was a forced setting and detail was the only thing you could change on it..
hmmm...this is going to take some serious tweaking on our part and some serious patching, methinks, on valve's part to get this running right.
Seems awfully buggy to have been tested for so long..... _________________ "People demand freedom of speech to make up for freedom of thought, which they avoid."
--Kierkegaard
Don't cry because it's over. Smile because it happened. |
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s.Squirrel The Nut Stalker
Joined: 18 Dec 2004 Location: Oklahoma <eVa> Posts: 721
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Posted: Wed Sep 28, 2005 12:21 pm Post subject: |
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The more I play it the more I like it.
But I just don’t like the player models. Something about them doesn’t look right.
And it seems like you have to use a whole clip to kill someone.
Don’t like not having a knife with my Thompson either. Every time I go to stab someone my smoke grenade comes out. You can’t stab with a smoke grenade.
Would like to turn my practical effects down too.
The voice com seems muffled too _________________
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X.O.Skeleton Registered User
Joined: 12 Jul 2004 Location: behind STEAM_0:1:688986 Guild: =US-V= Posts: 285
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Posted: Wed Sep 28, 2005 12:23 pm Post subject: |
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they just needed to release it so ppl wouldnt be so angry that its late
but imagine how buggy it was when game testing started _________________
"No gut, no glory"
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cmon Server Admin
Joined: 05 Dec 2002 Location: 40' from TV1 Posts: 329
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Posted: Wed Sep 28, 2005 12:32 pm Post subject: |
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s.Squirrel wrote: | The more I play it the more I like it.
But I just don’t like the player models. Something about them doesn’t look right.
And it seems like you have to use a whole clip to kill someone.
Don’t like not having a knife with my Thompson either. Every time I go to stab someone my smoke grenade comes out. You can’t stab with a smoke grenade.
Would like to turn my practical effects down too.
The voice com seems muffled too |
You seem to kill me with the first shot every time! CMON! _________________ Have a knife day! |
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OpTlk Registered User
Joined: 27 Apr 2002 Location: San Diego, CA Guild:=US-V= Posts: 2176
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Posted: Wed Sep 28, 2005 12:53 pm Post subject: |
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Overall, I like it. There are a few things I would've made different(like giving rifle class a pistol for starters) but I do like some of the map changes that eliminated stalemate camping(opening up the back of church on anzio makes snipers & mgs watch thier backs and getting rid of the bunker on donner makes a huge difference)
oh yeah, one big positive --> Support class has 2 nades & alternate fire!
Squirrel - if you go to this link >>Source Custom Files I believe they already have other skins people have submitted... _________________
http://www.myspace.com/pvallone |
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crackhead_fred Registered User
Joined: 19 Dec 2004 Location: oh Posts: 380
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Posted: Wed Sep 28, 2005 12:54 pm Post subject: |
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s.Squirrel wrote: | Don’t like not having a knife with my Thompson either. Every time I go to stab someone my smoke grenade comes out. You can’t stab with a smoke grenade. | I agree too but its just gonna take time to get used to. Wouldn't it be funny as a +attack2 with a grenade you could hit someone with it? US gren you just palm it and smack someone with it. Ger you just grab the long handle and whack away. |
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FiReaNG3L Registered User
Joined: 19 Feb 2004
Posts: 15
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Posted: Wed Sep 28, 2005 12:59 pm Post subject: |
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With the tompson you can +attack2 to punch! Hilarious |
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s.Squirrel The Nut Stalker
Joined: 18 Dec 2004 Location: Oklahoma <eVa> Posts: 721
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Posted: Wed Sep 28, 2005 1:00 pm Post subject: |
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cmon wrote: | You seem to kill me with the first shot every time! CMON! |
I used my silver bullet on you _________________
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CarbinE Registered User
Joined: 08 Apr 2005 Location: Michigan Posts: 62
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Posted: Wed Sep 28, 2005 1:30 pm Post subject: |
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I love it, my FPS stays 70-120 all the time regardless of whats going on unless the whole team is shooting rockets in front of me or something.
It is a lot smaller, I don't believe its just the feel, they probably took a foot from old DoD and counted it as 2 feet in this.
I noticed that the guns are a lot more powerful, you do have to remember that the hit boxes are different then DoD 1.3 and will take some time to get used to because I can get a 1-2 hit kill with a pistol now.
And has anyone else noticed that the .30 cal MG sounds really similar to the machine gun in Half life 2 that shoots the orb thing? _________________
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DukeNukem Server Admin
Joined: 18 Sep 2001 Location: Dallas, TX Posts: 1112
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Posted: Wed Sep 28, 2005 1:36 pm Post subject: |
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I was reading in the DOD forums that the models are bigger relative to objects. If you stand next to a chair the seat portion doesn't come up high enough. Effectively the layouts are familiar, but I agree the maps seem about 1/3 smaller.
s.Squirrel wrote: | But I just don’t like the player models. Something about them doesn’t look right. |
They -- especially some of the Wehrmacht -- look like they are walking with a cue stick stuck up their *-----*
s.Squirrel wrote: | Would like to turn my particle effects down too.
The voice com seems muffled too |
Removing particle effects would allow you to effectiveley hack the smoke grenades, that is why I think they don't allow it to be changed.
I agree about voice com - too low relative to the other sounds and the com quallity (sampling rate) sux. _________________
=US-])uke]\[ukem-V=
I STINK, therefore I SPAM! [doctored Descartes] |
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Paddyjack Registered User
Joined: 15 Jan 2002 Location: Québec, Canada Guild: <eVa> Posts: 1722
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Posted: Wed Sep 28, 2005 1:53 pm Post subject: |
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DukeNukem wrote: | I was reading in the DOD forums that the models are bigger relative to objects. If you stand next to a chair the seat portion doesn't come up high enough. Effectively the layouts are familiar, but I agree the maps seem about 1/3 smaller.
s.Squirrel wrote: | But I just don’t like the player models. Something about them doesn’t look right. |
They -- especially some of the Wehrmacht -- look like they are walking with a cue stick stuck up their *-----*
s.Squirrel wrote: | Would like to turn my particle effects down too.
The voice com seems muffled too |
Removing particle effects would allow you to effectiveley hack the smoke grenades, that is why I think they don't allow it to be changed.
I agree about voice com - too low relative to the other sounds and the com quallity (sampling rate) sux. |
When TFC first came out, those playing Quake TF noticed the maps seemed smaller.. .Valve explained that the maps were of the same size, however the models were indeed bigger, thus giving that impression.
The smoke grenades are supposed to hide your movements. If someone could see through them with particle_fx 0... well, that would be cheating indeed, right? _________________ PJ --- ancient IDIOT with a rusty CROWBAR....
but still SWINGING!
Rock2..... JUST SAY NO!!!!! |
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Mad-Hammer Ville Supporter
Joined: 28 Oct 2003 Location: West Virginia: Guild TVR & =SG= Posts: 753
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Posted: Wed Sep 28, 2005 3:16 pm Post subject: |
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s.Squirrel wrote: | The more I play it the more I like it.
But I just don’t like the player models. Something about them doesn’t look right.
And it seems like you have to use a whole clip to kill someone.
Don’t like not having a knife with my Thompson either. Every time I go to stab someone my smoke grenade comes out. You can’t stab with a smoke grenade.
Would like to turn my practical effects down too.
The voice com seems muffled too |
What Squirrel said and yes I think the maps are smaller. I also think the Garand lost some accuracy somewhere but hey I'm still learnin'. _________________ ********* *********
When The Only Tool You Have Is A Hammer, Everything Else Looks Like A Nail.... |
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