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Kahlan Amnell Queen of Spam
Joined: 20 Jan 2004 Location: work...ahhhhh Posts: 3424
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Posted: Wed Feb 16, 2005 2:08 am Post subject: Beta 6 Changelog for Prebuild 3 |
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Changelog for the third build for beta 6 has been made available (still only available to Constellation members):
O Changed structure build restriction radius from 60 to 30 units (Means that you can now drop multiple structures within viewing range of each other.).
O Changed player build restriction radius from 25 to 16.50 units (Should reduce the amount of marines-standing-in-the-way to the bare minimum, makes medpack- and ammodropping easier.).
O Changed Scan cost from 25 to 20 energy units. O Scan exploit fix improved.
O Fixed a bug where a hive could not be dropped over a chamber.
O Team join sounds now only play for the team joined.
O Fixed bug where resupply wasn't effective for HMG or pistol. A resupplied weapon will never reload to less than a full clip.
O Added all-new hivehealth indicators for the alien HUD. We had a so far unduplicable issue with this in an early test, please report irregularities in the forums.
O Replaced the old parasited structure sprite (thanks, gazz0zz!).
O Changed default combat game time to 15 minutes.
O Updated co_core. It now actually has a RR
O Updated ns_eon
- Lowered Marine Start roof considerably, and added a cc alcove.
- Small aesthetic changes to N-Turn.
- Centre console in Core Monitoring to reduce line of sight.
- Vents rearranged in Core Monitoring to help aliens and a new vent added.
- Vent in Core Power moved as part of the vent rearrangement.
- New space added to Engineering Hive to increase space for spawn points and add more cover, and just make it cooler.
- Other minor adjustments to Engineering Hive
. - Removed vent doors from Bridge Hive, while blocking line of sight to hive created by their removal.
- Increased usefulness of bridge vents (one exits from the cieling, the other is higher), and removed stickiness on one vent exit.
- Decreased Bridge Hive vent weld time from 60 seconds to 20 seconds.
- Increased lift speed from 70 to 90.
- Fixed onos stuck issue at Core Monitoring.
O Updated ns_altair
- Moved Parts Room RT to Sigma Test Site
- Added new info_locations to help navigation and direction
- Split up Life Support info_location
- Split up Sub Bay info_location
- Removed weldable door
- Reopened path between Sub Bay and Parts Room
- Moved some alien spawns into Life Support instead of being a bit outside the hive room. _________________
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Speaker's Xeno Registered User
Joined: 04 Oct 2003 Location: chaos Posts: 3307
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Posted: Wed Feb 16, 2005 9:28 pm Post subject: |
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kool ty _________________ [img]http://users.tvr-guild.org/speaker/speakersays.php[/img]
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Kahlan Amnell Queen of Spam
Joined: 20 Jan 2004 Location: work...ahhhhh Posts: 3424
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Posted: Mon Feb 21, 2005 7:34 pm Post subject: |
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The Constellation Member of Natural Selection can now play the new prebuilt 4 of the mod. Here is the changelog :
O Combat scan deploy time halved to 0.25
O Combat scan is now triggered by partially cloaked aliens.
Note: Scan 'fires' every 3 seconds, so there is a window in which a fast alien can still close the distance.
O Alien flashlight tweaks: Marines in the alien's field of view are now lit up just like friendly structures and players.
O Hive drop check fix redux.
O Changed the health bar around structures to more acurately reflect its health. Full bar is now exactly 100% health, empty bar is 0%.
O Reset room_type to 0 after being digested to avoid sound issue.
O Recycling phasegates are no longer visually active.
O Fixed small bug from last revision where recycling wouldn't show on the health bar.
O Recycling IP now triggers change of marine status in queue.
O Knockback reduced to 1/3 for ducking players on the ground.
O Modified hive health sprite to indicate damaged hive at 99% health.v O Alien_hivedying2.wav now plays.
O Updated ns_eclipse
O Updated ns_veil
O Updated ns_nothing
O Changes to bast:
- Fixed horrible stuck issues in Refinery (two of them)
- Fixed not being able to wall-run on Feedwater-Tram tunnel vents
- Sped up MS door (that one that leads to atmos)
- Added vent from engine to water treatment
- Fixed LoS issue in Engine hive
Known issues:
- New stuck issue in refinery in the pipe near the Water Treatment entrance
- Minimap isn't fully shown (the new vent gets cut off)
- The new vent out of engine is VERY dark at some points
O co_sava Aesthetical fixes
o ns_altair v7d (2/14/05)
- Played with HLRAD compile settings a bit
- Added a few new lights to sewer
- Misc detail to parts room and Station Monitoring
- Small tweek to fix minimap glitch till I have time to do a full sprite again
- Added new vent weldables
O Changes to hera
- Outside now has proper light level
- Restricted movement outside even more so gorges can't build on tube
- Skulks cannot climb the cliff walls or sky anymore. (might be slightly unaccurate - skulks are still able to stick to the ceiling but only if they manage to get through a trigger_push pushing them away with a force of 2000 units.)
- Hanger bay doors now openable/closable (again). Added a twist whereby for a short moment (3 secs) when opening/closing, onoses aren't able to pass through. - A few general clipnode improvements
- Minimap Sprite updated (sorry for not including that before)
- Removed Systems and Fog Corridor nodes.
- Fog Corridor now has a weld to turn on lights
- Made the CC area more open/acessible to help alien attacks.
O co_core changes
- New light in hive
- Widened new vent
- Credits in RR _________________
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Kahlan Amnell Queen of Spam
Joined: 20 Jan 2004 Location: work...ahhhhh Posts: 3424
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Posted: Thu Mar 03, 2005 4:44 pm Post subject: |
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Natural Selection 3.0 Prebuild 6 has been released to the Constellation Members. This new internal version puts the mod close to a new public release.
o Fixed the disabled weapons bug ( AKA Weapon redout )
o updated minimaps from jazzx
O Re-compiled co_faceoff.bsp for performance fixes
O Scan build restrictions removed. ( still problems dropping on water )
O Reverted structure nobuild radii to 60.
O Allows the placement of items and weapons within RT nobuild radius.
O Fixed xeno/gore knockback so it doesn't cause marines to fly at high speeds.
O Included a recompiled hera with map geometry visible to the naked eye.
O Fixed being able to get on top of hera station.
O Fixed the ns_ayumi alien-spawn-issue.
O Updated ns_eclipse
O Updated ns_veil
O Updated co_daimos
o Fixed two small stuck issues.
o Railings can now be shot through.
o Added windows in the MS ceiling to light up area.
o Added some lights in the Tram Tunnel
o Added some fog in the sewer area.
o Added a hologram to show players where they can activate the PGs.
o Added location names
o Vent from Cargo Storage to Lower Tram now has an alternative exit/entrance at Upper Tram. _________________
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