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Co_Copper_RC2
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ShenTraX
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Joined: 12 Apr 2004
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PostPosted: Thu Jun 10, 2004 2:14 pm    Post subject: Co_Copper_RC2 Reply with quote

Copper's second release candidate is up and running on TV3, thanks to BH. Thanks to everyone in nD/TVR/USV who came to the opening.

Anyone interested in this mostly bug-free version of the map, can grab it :
http://webpages.charter.net/shentrax/shentrax/shentrax/co_copper_rc2.rar

P.S. Please keep the secrets secret #Beer
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Stevo
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PostPosted: Thu Jun 10, 2004 4:51 pm    Post subject: Reply with quote

Pretty cool map. Lot's of action going on.
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Fopp
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Speaker's Xeno
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PostPosted: Fri Jun 11, 2004 1:39 am    Post subject: Reply with quote

GaladerieL wrote:
Stevo wrote:
Pretty cool map. Lot's of action going on.
#Smile_colors agrees to that



what they said
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ShenTraX
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PostPosted: Fri Jun 11, 2004 1:56 pm    Post subject: Reply with quote

i wonder if we can petition tv2 admins to take a look
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Jfet Zener
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PostPosted: Sun Jun 13, 2004 12:00 am    Post subject: Reply with quote

i dont see a reason why not. if the NS community wants it, thats what they get. ill try and get to it tomorrow, but things are really busy with me this weekend. if its not up by end of weekend just bug me and ill get it done =)

BH: do you think this is a good idea? itd be nice to have input from an actual NS server admin.
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DJ George
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PostPosted: Sun Jun 13, 2004 1:30 am    Post subject: Reply with quote

With the new fast downloads system custom maps have become quite popular. It also helps bring in new people who get tired of playing the same 5 or so maps over and over. And at the very least we can give it a try and if it does not work, just have customs on TV3. And if it does work, which I think it will, we can find some more to add.
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Stevo
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PostPosted: Sun Jun 13, 2004 8:54 am    Post subject: Reply with quote

Yeah it downloaded in less than 2 minutes for me. Pretty good co map.
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ShenTraX
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PostPosted: Thu Jun 17, 2004 12:49 pm    Post subject: Reply with quote

Mid Day fill up! Woo Hoo!



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Kahlan Amnell
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PostPosted: Thu Jun 17, 2004 1:41 pm    Post subject: Reply with quote

been dling ns for 3 hrs now....only 22% of first beta.... 8 more hrs to go then I can come join in on your map! I don't like co, as most can tell, but I do like this one shen gj
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ShenTraX
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PostPosted: Thu Jun 17, 2004 2:18 pm    Post subject: Reply with quote

Thanks Mrs. Keys.
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PostPosted: Sun Jun 27, 2004 8:47 am    Post subject: Reply with quote

ok sorry it took so long everyone. i got it on tv2 and the fast downloads work (it took 9 seconds to download the map for me). if you have any problems lemme know, otherwise enjoy!!!
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Kahlan Amnell
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PostPosted: Sun Jun 27, 2004 4:20 pm    Post subject: Reply with quote

[HALO] Mrs. Keyes wrote:
been dling ns for 3 hrs now....only 22% of first beta.... 8 more hrs to go then I can come join in on your map! I don't like co, as most can tell, but I do like this one shen gj


....9 hrs later, with 20 mins left of dl, my internet connection was dropped, thus ending my dl, which meant I would need to re-dl for another 12 hrs.... dial-up SUX. anywayz, went to chief's house w/ my comp and dled it in about 5 mins....
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X.O.Skeleton
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PostPosted: Tue Jul 13, 2004 6:39 pm    Post subject: Reply with quote

I will be recomending at least this map for a custom map for the upcoming Fedaykin server, and some other maps also.
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ShenTraX
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PostPosted: Sun Jul 25, 2004 9:27 am    Post subject: Reply with quote

RC3 comming soon.

Changelog:
- Expanded the Marine Start
- Moved 1 armory to new expansion as main armory
- enclosed second armory behind weldable door
- extended back wall behind CC to prevent getting stuck
- fixed 'hole' in FX pilar
- fixed ladder for the behind hive vent
- connected 'steam room' tunnel to infested hall tunnel
- raised the hive ceiling above the hive itself to allow better alien defence mobility
- created a small cubbie behind hive
- added a ladder to vent behid hive on outside
- archway hallway archs have been raised to the same level to allow better blink / jp movement
- fixed stairs under hive to allow better movement
- added some ambience
- adjusted some lighting

Things left on the 'list to do' before release:
- finish 3rd secret
- fix new particle systems
- add sounds to small vent engines
- fix level 3 - to generator hall to help onos movement
- add more ambience
- add notches to 'rib hall' to allow jp hiding
- other misc changes

If anyone has any other suggestions please post.
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PostPosted: Sun Jul 25, 2004 9:43 am    Post subject: Reply with quote

Sounds good to me.
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