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Kjeldorian Royal Guard 42 Registered User
Joined: 30 Nov 2001 Location: Dripping Springs, TX Posts: 5563
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Posted: Tue Jan 08, 2002 1:22 am Post subject: |
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In light of the new NTF add on, I thought I might as well start this sucker right now.
I notice that some soldiers are stopping in the most inappropriate places to fire their guided missles. Soldiers that stop on packs, next to dispensers, next to sgs, and in doorways are in the way. If you are going to act as a sniper, then at least stand somewhere out of the way. We will all adjust to the new features very fast I'm sure but lets nip this in the bud asap. Thx
P.S. Who's idea was it to make EagleEyes even more ruthless?
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CyC0Dad Registered User
Joined: 19 Jul 2001 Location: Phoenix, AZ Posts: 1382
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Posted: Tue Jan 08, 2002 10:27 am Post subject: |
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This won't help EagleEyes much, You only get 2 rockets per respawn. You have to DIE to get more rockets |
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=Glenn=The_shibby{Frog} Registered User
Joined: 01 Nov 2001 Location: invergrove/cottage grove minnesota Posts: 328
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Posted: Tue Jan 08, 2002 10:50 am Post subject: |
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yeah and these rockets arent that easy to control |
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BigCaulk69 Registered User
Joined: 14 Sep 2001 Location: the ATX and H-town Posts: 264
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Posted: Tue Jan 08, 2002 11:27 am Post subject: |
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they arent hard to control if you have low lagand i dont think they unbalance the game. defense has the advantage with ntf and this helps take away some of that defensive advantage. although a bit absurd, it is fun as hell to blow away people. i cant wait to see who will be the leader in these kills
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{db} Finger Registered User
Joined: 08 Jan 2002
Posts: 26
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Posted: Wed Jan 09, 2002 1:09 pm Post subject: |
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These seeker rockets really mean trouble for snipers and sentries. As a sniper I never even see it coming, however, since i've never been a engineer I dont know how it effects their SG's and MG's. All I do to avoid them is back up against a wall the strafe to the side as it gets closer, they have a somewhat wide turn radius and ram the wall.
I usually take minimal dmg, its better than getting splatted. As for effectiveness, it should help lessen the incredible effectiveness of engies and snipers.
Now what about those pyros they could use some help eh? |
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Kjeldorian Royal Guard 42 Registered User
Joined: 30 Nov 2001 Location: Dripping Springs, TX Posts: 5563
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Posted: Wed Jan 09, 2002 1:15 pm Post subject: |
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The rockets effect engineers very much. Now you can't sit behind your sg reparing or refilling it! If the soldier can get his rocket to turn right at the last moment, your toast! Or at least bleeding profusely!
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Blown Registered User
Joined: 15 Dec 2001 Location: Medford Oregon Posts: 4172
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Posted: Wed Jan 09, 2002 1:16 pm Post subject: |
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I like them, helps balance the Neo mod a little. If your a sniper drop you antimissle and that will protect ya. One thing I have a gripe and I wish ppl wouldnt do is on avanti trying to kill the opp before the gate opens. Not sure on how thevilles rules apply here. I know grenades are ok but is it ok to remote over before?? |
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Bubba Registered User
Joined: 19 Dec 2001 Location: USA Posts: 109
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Posted: Wed Jan 09, 2002 1:16 pm Post subject: |
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i find them easy to controll. What i like about them is on avanti who can go over the top of the gates and kill people that is fun!after a while we will get used to it. and i think seeing the rockets flying over your head like they are the blue angels is hilarious!!! |
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QuasiModo Registered User
Joined: 02 Jan 2002 Location: Western North Carolina Posts: 247
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Posted: Thu Jan 10, 2002 1:22 am Post subject: |
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Keyword was IF you can get a sniper to build anti-missle defense.... |
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Blown Registered User
Joined: 15 Dec 2001 Location: Medford Oregon Posts: 4172
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Posted: Thu Jan 10, 2002 11:44 am Post subject: |
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when I play sniper that is the first thing I do. Not only for my safty but my teammates safety. Pretty silly not to build them. |
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Enrico Registered User
Joined: 06 Jan 2002
Posts: 137
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Posted: Thu Jan 10, 2002 3:06 pm Post subject: |
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Not to mention with the new laserrocket, with the right conditions, a combo of friendly ARMs/demomen/soldiers can make a sizeable missile barrage.
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{db} Finger Registered User
Joined: 08 Jan 2002
Posts: 26
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Posted: Fri Jan 11, 2002 11:02 am Post subject: |
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Well, I finally got those seekers to work for me and found out how much fun they were. Laggy, yes but that helps to diminish the enormous strength these things actually have. I must say the best targets for me HAVE been Engineers and they're great for taking out those mg's.
Wonderful toy! |
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Kjeldorian Royal Guard 42 Registered User
Joined: 30 Nov 2001 Location: Dripping Springs, TX Posts: 5563
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Posted: Fri Jan 11, 2002 1:01 pm Post subject: |
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They're not very good for taking out mg's. I have hit mg's with both missles right in the kisser, and they remained standing. They're best for taking out already injured guns and anyone that's not a HW!
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